mirror of
https://github.com/Wyrrrd/Autofilter.git
synced 2026-03-25 16:09:49 +01:00
A lot
- Added option to read belt at pickup position - Added option to leave out filter candidates if they cannot enter inventory at drop position - Changed modus setting format to allow for more customization - Added deduplication to filter candidates (needed for belt transport lines) - Removed integrations for Informatron, Factorio Wiki Mod and Booktorio (feels like bloat)
This commit is contained in:
194
control.lua
194
control.lua
@@ -1,9 +1,21 @@
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--control.lua
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require("integrations.informatron.control")
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require("integrations.wiki.control")
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require("integrations.Booktorio.control")
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--functions definitions
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local function concatenate_tables(table1,table2)
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for i = 1,#table2 do
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table1[#table1+1]=table2[i]
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end
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return table1
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end
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local function string_to_table(str)
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local words = {}
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for word in str:gmatch("([^%s]+)") do
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words[#words+1] = word
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end
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return words
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end
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local function is_filter_empty(inserter)
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for slot = 1,inserter.filter_slot_count do
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if inserter.get_filter(slot) then
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@@ -13,46 +25,162 @@ local function is_filter_empty(inserter)
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return true
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end
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local function get_items_by_contents(inserter,inventory)
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local items = {}
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for item,_ in pairs(inventory.get_contents()) do
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if #items < inserter.filter_slot_count then
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items[#items+1] = item
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local function deduplicate_items(items)
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local dedup_items = {}
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local marker = false
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for i=1,#items do
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for j=i+1,#items do
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if items[i] == items[j] then
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marker = true
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end
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end
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if not marker then
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dedup_items[#dedup_items+1]=items[i]
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end
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marker = false
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end
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return items
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return dedup_items
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end
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local function get_items_by_filter(inserter,inventory)
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local items = {}
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for slot = 1,#inventory do
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if #items < inserter.filter_slot_count and inventory.get_filter(slot) then
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items[#items+1] = inventory.get_filter(slot)
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local function remove_noninsertable_items(items,entity)
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local search_inventories = {
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defines.inventory.fuel,
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defines.inventory.chest,
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defines.inventory.furnace_source,
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defines.inventory.roboport_robot,
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defines.inventory.roboport_material,
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defines.inventory.assembling_machine_input,
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defines.inventory.lab_input,
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defines.inventory.item_main,
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defines.inventory.rocket_silo_rocket,
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defines.inventory.cargo_wagon,
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defines.inventory.turret_ammo,
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defines.inventory.artillery_turret_ammo,
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defines.inventory.artillery_wagon_ammo,
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}
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local insert_items = {}
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local no_inventory_flag = true
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local item_insertable_flag = false
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for i=1,#items do
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for _,search_inventory in pairs(search_inventories) do
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local inventory = entity.get_inventory(search_inventory)
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if inventory then
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no_inventory_flag = false
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if inventory.can_insert(items[i]) then
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item_insertable_flag = true
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end
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end
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end
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if no_inventory_flag then
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insert_items = items
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break
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end
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if item_insertable_flag then
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insert_items[#insert_items+1]=items[i]
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item_insertable_flag = false
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end
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end
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return items
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return insert_items
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end
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local function get_items_by_content(inventory)
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local content_items = {}
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for item,_ in pairs(inventory.get_contents()) do
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content_items[#content_items+1] = item
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end
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return content_items
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end
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local function get_items_by_filter(inventory)
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local filter_items = {}
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for slot = 1,#inventory do
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if inventory.get_filter(slot) then
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filter_items[#filter_items+1] = inventory.get_filter(slot)
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end
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end
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return filter_items
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end
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local function get_items_by_transport_line(belt)
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local belt_items = {}
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for i = 1,belt.get_max_transport_line_index() do
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local line = belt.get_transport_line(i)
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if line and line.valid then
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belt_items = concatenate_tables(belt_items,get_items_by_content(line))
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end
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end
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return belt_items
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end
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local function on_built_entity(event)
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local mode = game.players[event.player_index].mod_settings["autofilter_mode"].value
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if mode ~= "none" then
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local inserter = event.created_entity
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if inserter.type == "inserter" then
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if inserter.filter_slot_count then
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if is_filter_empty(inserter) and inserter.inserter_filter_mode == "whitelist" then
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local pickup = inserter.surface.find_entities_filtered({position = inserter.pickup_position, limit = 1})
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if #pickup > 0 then
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local inventory = pickup[1].get_output_inventory()
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if inventory then
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if mode == "contents" and not inventory.is_empty() then
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for slot,item in pairs(get_items_by_contents(inserter,inventory)) do
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inserter.set_filter(slot,item)
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end
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elseif mode == "filter" and inventory.is_filtered() then
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for slot,item in pairs(get_items_by_filter(inserter,inventory)) do
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inserter.set_filter(slot,item)
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end
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-- Read settings
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local mode = string_to_table(game.players[event.player_index].mod_settings["autofilter_mode"].value)
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local search_inventories = {
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defines.inventory.fuel,
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defines.inventory.chest,
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defines.inventory.furnace_source,
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defines.inventory.roboport_robot,
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defines.inventory.roboport_material,
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defines.inventory.assembling_machine_input,
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defines.inventory.lab_input,
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defines.inventory.item_main,
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defines.inventory.rocket_silo_rocket,
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defines.inventory.cargo_wagon,
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defines.inventory.turret_ammo,
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defines.inventory.artillery_turret_ammo,
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defines.inventory.artillery_wagon_ammo,
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}
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local inserter = event.created_entity
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if inserter and inserter.valid and (inserter.type == "inserter") then
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if inserter.filter_slot_count then
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if is_filter_empty(inserter) and inserter.inserter_filter_mode == "whitelist" then
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local pickup = inserter.surface.find_entities_filtered({position = inserter.pickup_position, force = inserter.force, surface = inserter.surface, limit = 1})
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local drop = inserter.surface.find_entities_filtered({position = inserter.drop_position, force = inserter.force, surface = inserter.surface, limit = 1})
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if pickup[1] and pickup[1].valid then
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-- Prequisites
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local inventory_pickup = pickup[1].get_output_inventory()
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if (pickup[1].type == "transport-belt" or pickup[1].type == "underground-belt" or pickup[1].type == "splitter") then
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local maxlines = pickup[1].get_max_transport_line_index()
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end
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local items = {}
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local check = false
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-- Read each mode element
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for _,step in pairs(mode) do
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if step == "contents" then
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-- Read inventory contents at pickup, write to filter
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if inventory_pickup and not inventory_pickup.is_empty() then
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items = concatenate_tables(items,get_items_by_content(inventory_pickup))
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end
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elseif step == "filter" then
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-- Read inventory filter at pickup, write to filter
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if inventory_pickup and inventory_pickup.is_filtered() then
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items = concatenate_tables(items,get_items_by_filter(inventory_pickup))
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end
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elseif step == "belt" then
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-- Read belt transport lines at pickup, write to filter
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if (pickup[1].type == "transport-belt" or pickup[1].type == "underground-belt" or pickup[1].type == "splitter") and pickup[1].get_max_transport_line_index() then
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items = concatenate_tables(items,get_items_by_transport_line(pickup[1]))
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end
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elseif step == "check" then
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-- Drop inventory insertion check
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if drop[1] and drop[1].valid then
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items = remove_noninsertable_items(items,drop[1])
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end
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end
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end
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-- Filter candidate cleanup
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if #items > 0 then
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-- Deduplication
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items = deduplicate_items(items)
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-- Writing filter until full
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for slot = 1, inserter.filter_slot_count do
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inserter.set_filter(slot,items[slot])
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end
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end
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end
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