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mirror of https://github.com/Wyrrrd/EpicArtillerySounds.git synced 2026-06-11 18:28:32 +02:00

Added integration for Light Artillery

This commit is contained in:
Wyrrrd
2020-03-23 11:49:14 +01:00
parent bfeb8fd256
commit 795b439446
6 changed files with 40 additions and 8 deletions
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*.zip
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# Epic Artillery Sounds # Epic Artillery Sounds
<img src="https://raw.githubusercontent.com/Wyrrrd/EpicArtillerySounds/master/thumbnail.png" width="128" height="128"> <img src="https://raw.githubusercontent.com/Wyrrrd/EpicArtillerySounds/master/thumbnail.png" width="128" height="128">
(Please note: This is a quick and dirty port to 0.18. As soon as the original is ported to 0.18, this will be removed.) ### Features
Changes the vanilla artillery sound to a far more powerful, resonant one. Bring the thunder to Factorio.
Description ### Compatibility
- Changes the vanilla artillery sound to a far more powerful, resonant one. Bring the thunder to Factorio. This mod should work with all modded filter inserters, but I specifically added compatibility for the following mods:
- Sound borrowed (then edited) from World of Tanks
Credit: + [Bob's Adjustable Inserters](https://mods.factorio.com/mod/bobinserters) - rotated pickup positions
+ [Informatron](https://mods.factorio.com/mod/informatron) - informational page to explain modes
### Credits
- Thanks to [MadClown01](https://mods.factorio.com/user/MadClown01) for the [original mod](https://mods.factorio.com/mod/Epic-Artillery-Sounds). - Thanks to [MadClown01](https://mods.factorio.com/user/MadClown01) for the [original mod](https://mods.factorio.com/mod/Epic-Artillery-Sounds).
- Sound borrowed (then edited) from World of Tanks
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--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 0.18.2
Date: 2020-03-23
Features:
- Added integration for Light Artillery
---------------------------------------------------------------------------------------------------
Version: 0.18.1 Version: 0.18.1
Date: 22. 2. 2020 Date: 22. 2. 2020
Changes: Changes:
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-- data.lua
data.raw.item["artillery-turret"].sound = data.raw.item["artillery-turret"].sound =
{ {
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg", filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
@@ -9,3 +11,7 @@ data.raw.gun["artillery-wagon-cannon"].attack_parameters.sound =
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg", filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1 volume = 1
} }
-- integrations
require("integrations.lightArtillery.data")
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{ {
"name": "EpicArtillerySounds", "name": "EpicArtillerySounds",
"version": "0.18.1", "version": "0.18.2",
"title": "Epic Artillery Sounds", "title": "Epic Artillery Sounds",
"author": "Wyrrrd", "author": "Wyrrrd",
"factorio_version": "0.18", "factorio_version": "0.18",
"dependencies": ["base >= 0.18"], "dependencies": [
"base >= 0.18",
"? lightArtillery >= 0.2.7"
],
"description": "Bring the thunder to Factorio" "description": "Bring the thunder to Factorio"
} }
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if mods["lightArtillery"] then
data.raw.item["derpy-artillery"].sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1
}
data.raw.gun["derpy-artillery-gun"].attack_parameters.sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1
}
end