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mirror of https://github.com/Wyrrrd/EpicArtillerySounds.git synced 2026-07-07 13:28:06 +02:00

2 Commits

Author SHA1 Message Date
Wyrrrd 1894f0af28 Version bump to 2.1 2026-07-02 16:20:45 +02:00
Wyrrrd e05e2b592a Re-add lightArtillery integration 2024-11-06 12:32:00 +01:00
5 changed files with 15 additions and 27 deletions
-5
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@@ -4,11 +4,6 @@
### Features
Changes the vanilla artillery sound to a far more powerful, resonant one. Bring the thunder to Factorio.
### Compatibility
This mod should just work, but I specifically added compatibility for the following mods:
+ [Bigger Artillery](https://mods.factorio.com/mod/bigger-artillery) - also added (louder) sound to turret and wagon
### Credits
Thanks to [MadClown01](https://mods.factorio.com/user/MadClown01) for the [original mod](https://mods.factorio.com/mod/Epic-Artillery-Sounds).
Sound borrowed (then edited) from World of Tanks
+11
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@@ -1,4 +1,15 @@
---------------------------------------------------------------------------------------------------
Version: 2.1.0
Date: 2026-07-02
Changes:
- Version bump for base game 2.1
- Drop integrations with "Light Artillery" and "Bigger Artillery", since both are not updated
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 2024-11-06
Features:
- Re-added integration for Light Artillery
---------------------------------------------------------------------------------------------------
Version: 2.0.0
Date: 24-10-26
Changes:
-4
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@@ -11,7 +11,3 @@ data.raw.gun["artillery-wagon-cannon"].attack_parameters.sound =
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1
}
-- integrations
require("integrations.bigger-artillery.data")
+3 -4
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@@ -1,12 +1,11 @@
{
"name": "EpicArtillerySounds",
"version": "2.0.0",
"version": "2.1.0",
"title": "Epic Artillery Sounds",
"author": "Wyrrrd",
"factorio_version": "2.0",
"factorio_version": "2.1",
"dependencies": [
"base >= 2.0.0",
"? bigger-artillery >= 0.7.1"
"base >= 2.1.0"
],
"description": "Bring the thunder to Factorio"
}
-13
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@@ -1,13 +0,0 @@
if mods["bigger-artillery"] then
data.raw.item["big-artillery-turret"].sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1.5
}
data.raw.gun["big-artillery-wagon-cannon"].attack_parameters.sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1.5
}
end