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mirror of https://github.com/Wyrrrd/EpicArtillerySounds.git synced 2026-06-09 17:30:26 +02:00

3 Commits

Author SHA1 Message Date
Wyrrrd af82680ab9 Update README.md 2024-10-26 23:27:48 +02:00
Wyrrrd e5f6108f2a Migration to 2.0 2024-10-26 23:22:15 +02:00
Wyrrrd 0669a0ffd3 Add vscode to gitignore 2023-12-21 10:37:35 +01:00
6 changed files with 13 additions and 22 deletions
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@@ -1 +1,2 @@
*.zip *.zip
.vscode/*
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@@ -8,8 +8,7 @@ Changes the vanilla artillery sound to a far more powerful, resonant one. Bring
This mod should just work, but I specifically added compatibility for the following mods: This mod should just work, but I specifically added compatibility for the following mods:
+ [Bigger Artillery](https://mods.factorio.com/mod/bigger-artillery) - also added (louder) sound to turret and wagon + [Bigger Artillery](https://mods.factorio.com/mod/bigger-artillery) - also added (louder) sound to turret and wagon
+ [Light Artillery](https://mods.factorio.com/mod/lightArtillery) - also added sound to turret and wagon
### Credits ### Credits
Thanks to [MadClown01](https://mods.factorio.com/user/MadClown01) for the [original mod](https://mods.factorio.com/mod/Epic-Artillery-Sounds). Thanks to [MadClown01](https://mods.factorio.com/user/MadClown01) for the [original mod](https://mods.factorio.com/mod/Epic-Artillery-Sounds).
Sound borrowed (then edited) from World of Tanks Sound borrowed (then edited) from World of Tanks
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@@ -1,4 +1,10 @@
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 2.0.0
Date: 24-10-26
Changes:
- Version bump for base game 2.0
- Drop integration with "Light Artillery", since it is not updated
---------------------------------------------------------------------------------------------------
Version: 1.1.1 Version: 1.1.1
Date: 2020-12-23 Date: 2020-12-23
Features: Features:
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@@ -14,5 +14,4 @@ data.raw.gun["artillery-wagon-cannon"].attack_parameters.sound =
-- integrations -- integrations
require("integrations.bigger-artillery.data") require("integrations.bigger-artillery.data")
require("integrations.lightArtillery.data")
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@@ -1,13 +1,12 @@
{ {
"name": "EpicArtillerySounds", "name": "EpicArtillerySounds",
"version": "1.1.1", "version": "2.0.0",
"title": "Epic Artillery Sounds", "title": "Epic Artillery Sounds",
"author": "Wyrrrd", "author": "Wyrrrd",
"factorio_version": "1.1", "factorio_version": "2.0",
"dependencies": [ "dependencies": [
"base >= 1.1.0", "base >= 2.0.0",
"? lightArtillery >= 0.5.20", "? bigger-artillery >= 0.7.1"
"? bigger-artillery >= 0.2.01"
], ],
"description": "Bring the thunder to Factorio" "description": "Bring the thunder to Factorio"
} }
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@@ -1,13 +0,0 @@
if mods["lightArtillery"] then
data.raw.item["derpy-artillery"].sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1
}
data.raw.gun["derpy-artillery-gun"].attack_parameters.sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1
}
end