1
0
mirror of https://github.com/Wyrrrd/EpicArtillerySounds.git synced 2026-07-07 05:26:51 +02:00

1 Commits

Author SHA1 Message Date
Wyrrrd 1894f0af28 Version bump to 2.1 2026-07-02 16:20:45 +02:00
6 changed files with 10 additions and 43 deletions
-6
View File
@@ -4,12 +4,6 @@
### Features
Changes the vanilla artillery sound to a far more powerful, resonant one. Bring the thunder to Factorio.
### Compatibility
This mod should just work, but I specifically added compatibility for the following mods:
+ [Bigger Artillery](https://mods.factorio.com/mod/bigger-artillery) - also added (louder) sound to turret and wagon
+ [Light Artillery](https://mods.factorio.com/mod/lightArtillery) - also added sound to turret and wagon
### Credits
Thanks to [MadClown01](https://mods.factorio.com/user/MadClown01) for the [original mod](https://mods.factorio.com/mod/Epic-Artillery-Sounds).
Sound borrowed (then edited) from World of Tanks
+6
View File
@@ -1,4 +1,10 @@
---------------------------------------------------------------------------------------------------
Version: 2.1.0
Date: 2026-07-02
Changes:
- Version bump for base game 2.1
- Drop integrations with "Light Artillery" and "Bigger Artillery", since both are not updated
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 2024-11-06
Features:
+1 -6
View File
@@ -10,9 +10,4 @@ data.raw.gun["artillery-wagon-cannon"].attack_parameters.sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1
}
-- integrations
require("integrations.lightArtillery.data")
require("integrations.bigger-artillery.data")
}
+3 -5
View File
@@ -1,13 +1,11 @@
{
"name": "EpicArtillerySounds",
"version": "2.0.1",
"version": "2.1.0",
"title": "Epic Artillery Sounds",
"author": "Wyrrrd",
"factorio_version": "2.0",
"factorio_version": "2.1",
"dependencies": [
"base >= 2.0.0",
"? lightArtillery >= 0.6.27",
"? bigger-artillery >= 0.7.1"
"base >= 2.1.0"
],
"description": "Bring the thunder to Factorio"
}
-13
View File
@@ -1,13 +0,0 @@
if mods["bigger-artillery"] then
data.raw.item["big-artillery-turret"].sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1.5
}
data.raw.gun["big-artillery-wagon-cannon"].attack_parameters.sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1.5
}
end
-13
View File
@@ -1,13 +0,0 @@
if mods["lightArtillery"] then
data.raw.item["derpy-artillery"].sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1
}
data.raw.gun["derpy-artillery-gun"].attack_parameters.sound =
{
filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
volume = 1
}
end