if mods["bigger-artillery"] then data.raw.item["big-artillery-turret"].sound = { filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg", volume = 1.5 } data.raw.gun["big-artillery-wagon-cannon"].attack_parameters.sound = { filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg", volume = 1.5 } end