if mods["lightArtillery"] then data.raw.item["derpy-artillery"].sound = { filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg", volume = 1 } data.raw.gun["derpy-artillery-gun"].attack_parameters.sound = { filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg", volume = 1 } end