Added multislot logic for cars

- "correctly" handling multiple ammo slots (three solutions)
- not scanning surfaces twice anymore
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Wyrrrd committed 2021-04-19 22:38:50 +02:00
1 parent 48bcdc2ba5
commit 0d7676d71e
7 files changed
+120 -41

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@@ -1,12 +1,19 @@
[mod-setting-name]
gun-turret-alerts-enabled=Turret ammo alerts enabled
gun-turret-alerts-car-enabled=Car ammo alerts enabled
gun-turret-alerts-mode=Multi slot mode
gun-turret-alerts-threshold=Low ammo threshold
[mod-setting-description]
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player
gun-turret-alerts-car-enabled=Enables car ammo alerts to be added to your player
gun-turret-alerts-threshold=If a car or turret has less than this much ammo an alert will be added to your player
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
gun-turret-alerts-car-enabled=Enables car ammo alerts to be added to your player.
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
gun-turret-alerts-threshold=If a car or turret has less than this much ammo an alert will be added to your player.
[string-mod-setting]
autofilter_mode-added=Added up
autofilter_mode-individually=Individually
autofilter_mode-selected=Selected
[gun-turret-alerts]
message-empty=__1__ out of ammo