mirror of
https://github.com/Wyrrrd/Gun_Turret_Alerts.git
synced 2026-06-13 03:58:31 +02:00
Handle surface workaround on built, cleanup empty global tables
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+13
-16
@@ -67,6 +67,13 @@ local function add_entity_to_list(event)
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--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
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--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
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local entity = event.created_entity or event.entity
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local entity = event.created_entity or event.entity
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local index = entity.surface.name.."_"..entity.force.name
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local index = entity.surface.name.."_"..entity.force.name
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-- Add table if it doesn't exist and a player of this force is connected
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if entity.force.connected_players[1] and not storage.ammo_entities[index] then
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storage.ammo_entities[index] = {}
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end
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-- Add entity to table
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if storage.ammo_entities[index] then
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if storage.ammo_entities[index] then
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table.insert(storage.ammo_entities[index], entity)
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table.insert(storage.ammo_entities[index], entity)
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end
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end
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@@ -134,20 +141,6 @@ local function remove_force_from_list(event)
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end
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end
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end
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end
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local function add_surface_to_list(event)
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--Whenever a surface is created, add an empty list to the global table for each force with a connected player.
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local surface
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if event.surface_index then
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surface = game.surfaces[event.surface_index]
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end
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for _,force in pairs(game.forces) do
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if surface and surface.valid and not storage.ammo_entities[surface.name.."_"..force.name] and force.connected_players[1] then
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storage.ammo_entities[surface.name.."_"..force.name] = {}
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end
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end
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end
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local function remove_surface_from_list(event)
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local function remove_surface_from_list(event)
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--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
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--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
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for _,force in pairs(game.forces) do
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for _,force in pairs(game.forces) do
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@@ -195,7 +188,8 @@ local function generate_alerts()
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ammo_entities = storage.ammo_entities[surface.name.."_"..player.force.name]
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ammo_entities = storage.ammo_entities[surface.name.."_"..player.force.name]
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end
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end
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if ammo_entities and not table_is_empty(ammo_entities) then
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if ammo_entities then
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if not table_is_empty(ammo_entities) then
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for index,entity in pairs(ammo_entities) do
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for index,entity in pairs(ammo_entities) do
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if entity.valid then
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if entity.valid then
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if entity.force == player.force then
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if entity.force == player.force then
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@@ -244,6 +238,10 @@ local function generate_alerts()
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table.remove(ammo_entities, index)
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table.remove(ammo_entities, index)
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end
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end
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end
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end
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else
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-- Cleanup if table is empty
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ammo_entites = nil
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end
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end
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end
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end
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end
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end
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end
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@@ -262,7 +260,6 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
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script.on_event(defines.events.on_force_created, add_force_to_list)
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script.on_event(defines.events.on_force_created, add_force_to_list)
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script.on_event(defines.events.on_forces_merged, remove_force_from_list)
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script.on_event(defines.events.on_forces_merged, remove_force_from_list)
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script.on_event(defines.events.on_surface_created, add_surface_to_list)
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script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
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script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
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script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list)
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script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list)
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