mirror of
https://github.com/Wyrrrd/Gun_Turret_Alerts.git
synced 2026-06-07 17:50:20 +02:00
Handle surface workaround on built, cleanup empty global tables
This commit is contained in:
+54
-57
@@ -67,6 +67,13 @@ local function add_entity_to_list(event)
|
|||||||
--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
|
--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
|
||||||
local entity = event.created_entity or event.entity
|
local entity = event.created_entity or event.entity
|
||||||
local index = entity.surface.name.."_"..entity.force.name
|
local index = entity.surface.name.."_"..entity.force.name
|
||||||
|
|
||||||
|
-- Add table if it doesn't exist and a player of this force is connected
|
||||||
|
if entity.force.connected_players[1] and not storage.ammo_entities[index] then
|
||||||
|
storage.ammo_entities[index] = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add entity to table
|
||||||
if storage.ammo_entities[index] then
|
if storage.ammo_entities[index] then
|
||||||
table.insert(storage.ammo_entities[index], entity)
|
table.insert(storage.ammo_entities[index], entity)
|
||||||
end
|
end
|
||||||
@@ -134,20 +141,6 @@ local function remove_force_from_list(event)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function add_surface_to_list(event)
|
|
||||||
--Whenever a surface is created, add an empty list to the global table for each force with a connected player.
|
|
||||||
local surface
|
|
||||||
if event.surface_index then
|
|
||||||
surface = game.surfaces[event.surface_index]
|
|
||||||
end
|
|
||||||
|
|
||||||
for _,force in pairs(game.forces) do
|
|
||||||
if surface and surface.valid and not storage.ammo_entities[surface.name.."_"..force.name] and force.connected_players[1] then
|
|
||||||
storage.ammo_entities[surface.name.."_"..force.name] = {}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function remove_surface_from_list(event)
|
local function remove_surface_from_list(event)
|
||||||
--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
|
--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
|
||||||
for _,force in pairs(game.forces) do
|
for _,force in pairs(game.forces) do
|
||||||
@@ -195,54 +188,59 @@ local function generate_alerts()
|
|||||||
ammo_entities = storage.ammo_entities[surface.name.."_"..player.force.name]
|
ammo_entities = storage.ammo_entities[surface.name.."_"..player.force.name]
|
||||||
end
|
end
|
||||||
|
|
||||||
if ammo_entities and not table_is_empty(ammo_entities) then
|
if ammo_entities then
|
||||||
for index,entity in pairs(ammo_entities) do
|
if not table_is_empty(ammo_entities) then
|
||||||
if entity.valid then
|
for index,entity in pairs(ammo_entities) do
|
||||||
if entity.force == player.force then
|
if entity.valid then
|
||||||
|
if entity.force == player.force then
|
||||||
|
|
||||||
--Get ammo inventory based on entity type, skip vehicles without guns
|
--Get ammo inventory based on entity type, skip vehicles without guns
|
||||||
local inventory
|
local inventory
|
||||||
if turret_enabled and entity.type == "ammo-turret" then
|
if turret_enabled and entity.type == "ammo-turret" then
|
||||||
inventory = entity.get_inventory(defines.inventory.turret_ammo)
|
inventory = entity.get_inventory(defines.inventory.turret_ammo)
|
||||||
elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
|
elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
|
||||||
inventory = entity.get_inventory(defines.inventory.car_ammo)
|
inventory = entity.get_inventory(defines.inventory.car_ammo)
|
||||||
elseif artillery_enabled then
|
elseif artillery_enabled then
|
||||||
if entity.type == "artillery-turret" then
|
if entity.type == "artillery-turret" then
|
||||||
inventory = entity.get_inventory(defines.inventory.artillery_turret_ammo)
|
inventory = entity.get_inventory(defines.inventory.artillery_turret_ammo)
|
||||||
elseif entity.type == "artillery-wagon" then
|
elseif entity.type == "artillery-wagon" then
|
||||||
inventory = entity.get_inventory(defines.inventory.artillery_wagon_ammo)
|
inventory = entity.get_inventory(defines.inventory.artillery_wagon_ammo)
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--Check for states of no or low ammo based on mode
|
|
||||||
local ammo_flag
|
|
||||||
if inventory and get_ammo_flag[mode] then
|
|
||||||
if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
|
|
||||||
ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
|
|
||||||
-- Automated amme count override (if activated)
|
|
||||||
if auto_full and entity.prototype.automated_ammo_count then
|
|
||||||
if entity.prototype.automated_ammo_count < player_threshold then
|
|
||||||
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
elseif entity.type == "car" or entity.type == "spider-vehicle" then
|
end
|
||||||
ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
|
|
||||||
|
--Check for states of no or low ammo based on mode
|
||||||
|
local ammo_flag
|
||||||
|
if inventory and get_ammo_flag[mode] then
|
||||||
|
if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
|
||||||
|
ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
|
||||||
|
-- Automated amme count override (if activated)
|
||||||
|
if auto_full and entity.prototype.automated_ammo_count then
|
||||||
|
if entity.prototype.automated_ammo_count < player_threshold then
|
||||||
|
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif entity.type == "car" or entity.type == "spider-vehicle" then
|
||||||
|
ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--Create alert for present state
|
||||||
|
if ammo_flag then
|
||||||
|
-- no ammo alert
|
||||||
|
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-red"}, {"gun-turret-alerts.message-empty", entity.localised_name}, true)
|
||||||
|
elseif ammo_flag == false then
|
||||||
|
-- low ammo alert
|
||||||
|
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
--Create alert for present state
|
-- Cleanup if entity is invalid
|
||||||
if ammo_flag then
|
table.remove(ammo_entities, index)
|
||||||
-- no ammo alert
|
|
||||||
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-red"}, {"gun-turret-alerts.message-empty", entity.localised_name}, true)
|
|
||||||
elseif ammo_flag == false then
|
|
||||||
-- low ammo alert
|
|
||||||
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
else
|
|
||||||
-- Cleanup if entity is invalid
|
|
||||||
table.remove(ammo_entities, index)
|
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
-- Cleanup if table is empty
|
||||||
|
ammo_entites = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -262,7 +260,6 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
|
|||||||
script.on_event(defines.events.on_force_created, add_force_to_list)
|
script.on_event(defines.events.on_force_created, add_force_to_list)
|
||||||
script.on_event(defines.events.on_forces_merged, remove_force_from_list)
|
script.on_event(defines.events.on_forces_merged, remove_force_from_list)
|
||||||
|
|
||||||
script.on_event(defines.events.on_surface_created, add_surface_to_list)
|
|
||||||
script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
|
script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
|
||||||
script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list)
|
script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user