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3 Commits
Author SHA1 Message Date
Wyrrrd 86820c48c3 Up version 2024-11-10 15:06:40 +01:00
Wyrrrd 037d321604 Fix empty table cleanup 2024-11-10 15:01:04 +01:00
Wyrrrd c837b99a01 Handle surface workaround on built, cleanup empty global tables 2024-11-10 14:54:21 +01:00
3 changed files with 23 additions and 17 deletions

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+9
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@@ -1,4 +1,13 @@
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 2.0.7
Date: 2024-11-10
Optimizations:
- Add cleanup of empty global tables
- Move global table creation from on_surface_created to on_built_entity to save on event
listeners
- Review force rename/removal handling
- Code cleanup and comments
---------------------------------------------------------------------------------------------------
Version: 2.0.6 Version: 2.0.6
Date: 2024-11-10 Date: 2024-11-10
Features: Features:
+13 -16
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@@ -67,6 +67,13 @@ local function add_entity_to_list(event)
--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table. --Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
local entity = event.created_entity or event.entity local entity = event.created_entity or event.entity
local index = entity.surface.name.."_"..entity.force.name local index = entity.surface.name.."_"..entity.force.name
-- Add table if it doesn't exist and a player of this force is connected
if entity.force.connected_players[1] and not storage.ammo_entities[index] then
storage.ammo_entities[index] = {}
end
-- Add entity to table
if storage.ammo_entities[index] then if storage.ammo_entities[index] then
table.insert(storage.ammo_entities[index], entity) table.insert(storage.ammo_entities[index], entity)
end end
@@ -134,20 +141,6 @@ local function remove_force_from_list(event)
end end
end end
local function add_surface_to_list(event)
--Whenever a surface is created, add an empty list to the global table for each force with a connected player.
local surface
if event.surface_index then
surface = game.surfaces[event.surface_index]
end
for _,force in pairs(game.forces) do
if surface and surface.valid and not storage.ammo_entities[surface.name.."_"..force.name] and force.connected_players[1] then
storage.ammo_entities[surface.name.."_"..force.name] = {}
end
end
end
local function remove_surface_from_list(event) local function remove_surface_from_list(event)
--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table. --Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
for _,force in pairs(game.forces) do for _,force in pairs(game.forces) do
@@ -195,7 +188,8 @@ local function generate_alerts()
ammo_entities = storage.ammo_entities[surface.name.."_"..player.force.name] ammo_entities = storage.ammo_entities[surface.name.."_"..player.force.name]
end end
if ammo_entities and not table_is_empty(ammo_entities) then if ammo_entities then
if not table_is_empty(ammo_entities) then
for index,entity in pairs(ammo_entities) do for index,entity in pairs(ammo_entities) do
if entity.valid then if entity.valid then
if entity.force == player.force then if entity.force == player.force then
@@ -244,6 +238,10 @@ local function generate_alerts()
table.remove(ammo_entities, index) table.remove(ammo_entities, index)
end end
end end
else
-- Cleanup if table is empty
storage.ammo_entities[surface.name.."_"..player.force.name] = nil
end
end end
end end
end end
@@ -262,7 +260,6 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
script.on_event(defines.events.on_force_created, add_force_to_list) script.on_event(defines.events.on_force_created, add_force_to_list)
script.on_event(defines.events.on_forces_merged, remove_force_from_list) script.on_event(defines.events.on_forces_merged, remove_force_from_list)
script.on_event(defines.events.on_surface_created, add_surface_to_list)
script.on_event(defines.events.on_surface_renamed, remove_surface_from_list) script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list) script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list)
+1 -1
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@@ -1,6 +1,6 @@
{ {
"name": "Gun_Turret_Alerts", "name": "Gun_Turret_Alerts",
"version": "2.0.6", "version": "2.0.7",
"title": "Ammo Alerts", "title": "Ammo Alerts",
"author": "Wyrrrd", "author": "Wyrrrd",
"factorio_version": "2.0", "factorio_version": "2.0",