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3 Commits
| Author | SHA1 | Date | |
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| db141f81ca | |||
| 1eb12f0f28 | |||
| eb3b6cf0e6 |
@@ -6,3 +6,4 @@ Adds alerts when a car or gun turret is out of ammo or has low ammo.
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### Credit
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### Credit
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Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
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@@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 1.1.3
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Date: 2021-03-29
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Changes:
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- Icon and message overhaul (by snouz)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.2
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Version: 1.1.2
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Date: 2021-03-28
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Date: 2021-03-28
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Bugfixes:
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Bugfixes:
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+4
-5
@@ -31,16 +31,15 @@ script.on_nth_tick(600, function (event)
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inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
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inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
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if inv_var.is_empty() then
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if inv_var.is_empty() then
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-- no ammo alert
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-- no ammo alert
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player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
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player.add_custom_alert(turret_entity, {type = "virtual", name = "ammo-icon-red"}, "Turret out of ammo", true)
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elseif inv_var[1].count < player_threshold then
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elseif inv_var[1].count < player_threshold then
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-- low ammo alert
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-- low ammo alert
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player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
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player.add_custom_alert(turret_entity, {type = "virtual", name = "ammo-icon-yellow"}, "Turret ammo low", true)
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end
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end
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end
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end
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end
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end
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end
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end
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if GTA_car_enabled and car_entities then
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if GTA_car_enabled and car_entities then
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for _,car_entity in pairs(car_entities) do
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for _,car_entity in pairs(car_entities) do
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-- extra check if car has gun
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-- extra check if car has gun
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@@ -48,10 +47,10 @@ script.on_nth_tick(600, function (event)
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inv_var = car_entity.get_inventory(defines.inventory.car_ammo)
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inv_var = car_entity.get_inventory(defines.inventory.car_ammo)
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if inv_var.is_empty() then
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if inv_var.is_empty() then
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-- no ammo alert
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-- no ammo alert
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player.add_custom_alert(car_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
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player.add_custom_alert(car_entity, {type = "virtual", name = "ammo-icon-red"}, "Car out of ammo", true)
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elseif inv_var[1].count < player_threshold then
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elseif inv_var[1].count < player_threshold then
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-- low ammo alert
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-- low ammo alert
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player.add_custom_alert(car_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
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player.add_custom_alert(car_entity, {type = "virtual", name = "ammo-icon-yellow"}, "Car ammo low", true)
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end
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end
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end
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end
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end
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end
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@@ -1,6 +1,6 @@
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{
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{
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"name": "Gun_Turret_Alerts",
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"name": "Gun_Turret_Alerts",
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"version": "1.1.2",
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"version": "1.1.3",
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"title": "Ammo Alerts",
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"title": "Ammo Alerts",
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"author": "Wyrrrd",
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"author": "Wyrrrd",
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"factorio_version": "1.1",
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"factorio_version": "1.1",
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@@ -0,0 +1,14 @@
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data:extend({
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{
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type = "virtual-signal",
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name = "ammo-icon-red",
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icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
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icon_size = 64,
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},
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{
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type = "virtual-signal",
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name = "ammo-icon-yellow",
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icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
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icon_size = 64,
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}
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})
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