--control.lua --This mod scans the map for gun-turrets, vehicles and artillery and places alerts when they are low on ammo. --requires require "util" --util functions function table_is_empty(table) for _,_ in pairs(table) do return false end return true end --local functions local get_ammo_flag = { --Applies mode to inventory, calculates and returns respective inventory flags --Uses boolean return value as ternary, with true = no ammo, false = low ammo and nil = enough ammo ["added"] = function (inventory,player_threshold) if inventory.is_empty() then return true else local ammo_count = 0 for i=1, #inventory do ammo_count = ammo_count + inventory[i].count end if ammo_count == 0 then return true elseif ammo_count < player_threshold then return false end end end, ["individually"] = function (inventory,player_threshold) if inventory.is_empty() then return true else for i=1, #inventory do if inventory[i].count == 0 then return true elseif inventory[i].count < player_threshold then return false end end end end, ["selected"] = function (inventory,player_threshold,gun_index) if inventory.is_empty() then return true else if not gun_index then -- default to first slot if no slot selected (probably multislot turret) gun_index = 1 end if inventory[gun_index].count == 0 then return true elseif inventory[gun_index].count < player_threshold then return false end end end } local function add_entity_to_list(event) --Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table. local entity = event.created_entity or event.entity local index = entity.surface.name.."_"..entity.force.name -- Add table if it doesn't exist and a player of this force is connected if entity.force.connected_players[1] and not storage.ammo_entities[index] then storage.ammo_entities[index] = {} end -- Add entity to table if storage.ammo_entities[index] then table.insert(storage.ammo_entities[index], entity) end end local function remove_entity_from_list(event) --Whenever an ammo-turret, vehicle or artillery type entity dies / is mined, remove it from the global table. local index = event.entity.surface.name.."_"..event.entity.force.name if storage.ammo_entities[index] then for i,entity in pairs(storage.ammo_entities[index]) do if (entity == event.entity) then table.remove(storage.ammo_entities[index], i) break end end end end local function add_force_to_list(event) --Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, vehicle or artillery type entities of that force to the global table. local player, force if event.player_index then player = game.get_player(event.player_index) if player and player.valid then force = player.force end elseif event.force then force = event.force if force.valid and force.connected_players then player = force.connected_players[1] end end if player and player.valid and force and force.valid and not storage.ammo_entities[player.surface.name.."_"..force.name] then for _,surface in pairs(game.surfaces) do storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false} end end end local function remove_force_from_list(event) --Whenever the last player of a force leaves the game or forces are merged, remove all entities of that force from the global table. local force local param = {} if event.player_index and event.force then param.player_index = event.player_index add_force_to_list(param) force = event.force elseif event.player_index then force = game.get_player(event.player_index).force elseif event.force then force = event.force elseif event.source and event.destination then param.force = event.destination add_force_to_list(param) force = event.source end if force then if not force.valid or (force.valid and table_is_empty(force.connected_players)) then for surface_name,_ in pairs(game.surfaces) do storage.ammo_entities[surface_name.."_"..force.name] = nil end end end end local function remove_surface_from_list(event) --Whenever a surface is renamed or deleted, move/remove all entities in/from the global table. for _,force in pairs(game.forces) do local index if event.new_name then storage.ammo_entities[event.new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[event.old_name.."_"..force.name]) index = event.old_name.."_"..force.name elseif event.surface_index then index = game.surfaces[event.surface_index].name.."_"..force.name end if index then storage.ammo_entities[index] = nil end end end local function init_list() --Create global table for existing forces storage.ammo_entities = {} local param = {} for _,force in pairs(game.forces) do param.force = force add_force_to_list(param) end end local function generate_alerts() --Every 10 seconds recheck and give alerts to players for ammo-turret, vehicle, spidertron or artillery type entities on the same force as them. for _,player in pairs(game.connected_players) do local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value local car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value local mode = player.mod_settings["gun-turret-alerts-mode"].value local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value local auto_full = player.mod_settings["gun-turret-alerts-z-automated-full"].value local show_planets = player.mod_settings["gun-turret-alerts-z-show-planets"].value local show_platforms = player.mod_settings["gun-turret-alerts-z-show-platforms"].value for _,surface in pairs(game.surfaces) do local ammo_entities if surface == player.surface or (show_platforms and surface.platform) or (show_planets and surface.planet) then ammo_entities = storage.ammo_entities[surface.name.."_"..player.force.name] end if ammo_entities then if not table_is_empty(ammo_entities) then for index,entity in pairs(ammo_entities) do if entity.valid then if entity.force == player.force then --Get ammo inventory based on entity type, skip vehicles without guns local inventory if turret_enabled and entity.type == "ammo-turret" then inventory = entity.get_inventory(defines.inventory.turret_ammo) elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then inventory = entity.get_inventory(defines.inventory.car_ammo) elseif artillery_enabled then if entity.type == "artillery-turret" then inventory = entity.get_inventory(defines.inventory.artillery_turret_ammo) elseif entity.type == "artillery-wagon" then inventory = entity.get_inventory(defines.inventory.artillery_wagon_ammo) end end --Check for states of no or low ammo based on mode local ammo_flag if inventory and get_ammo_flag[mode] then if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then ammo_flag = get_ammo_flag[mode](inventory, player_threshold) -- Automated amme count override (if activated) if auto_full and entity.prototype.automated_ammo_count then if entity.prototype.automated_ammo_count < player_threshold then ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count) end end elseif entity.type == "car" or entity.type == "spider-vehicle" then ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index) end end --Create alert for present state if ammo_flag then -- no ammo alert player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-red"}, {"gun-turret-alerts.message-empty", entity.localised_name}, true) elseif ammo_flag == false then -- low ammo alert player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true) end end else -- Cleanup if entity is invalid table.remove(ammo_entities, index) end end else -- Cleanup if table is empty storage.ammo_entities[surface.name.."_"..player.force.name] = nil end end end end end -- Event handlers script.on_init(init_list) script.on_configuration_changed(init_list) script.on_event(defines.events.on_player_joined_game, add_force_to_list) script.on_event(defines.events.on_player_left_game, remove_force_from_list) script.on_event(defines.events.on_player_changed_force, remove_force_from_list) script.on_event(defines.events.on_force_created, add_force_to_list) script.on_event(defines.events.on_forces_merged, remove_force_from_list) script.on_event(defines.events.on_surface_renamed, remove_surface_from_list) script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list) script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}}) script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}}) script.on_event(defines.events.on_space_platform_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}}) script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}}) script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}}) script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}}) script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}}) script.on_event(defines.events.on_space_platform_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}}) script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}}) script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}}) script.on_nth_tick(600, generate_alerts)