--control.lua --This mod scans the map for gun-turrets and places alerts when turrets are low. script.on_event({defines.events.on_tick}, function (event) --Every minute the surface is rescanned for ammo-turret type entities. This is stored in the global table. if event.tick%3600 == 0 or global.turret_entities == nil then local planet = game.surfaces for index,_ in pairs(planet) do global.turret_entities[index] = planet[index].find_entities_filtered{type = "ammo-turret"} end end if event.tick%600 == 0 then --Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them. for _,player in pairs(game.connected_players) do GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value turret_entities = global.turret_entities[player.surface.name] if GTA_enabled and turret_entities then for _,turret_entity in pairs(turret_entities) do if turret_entity.valid and turret_entity.force == player.force then inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo) if inv_var.is_empty() then -- no ammo alert player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true) elseif inv_var[1].count < player_threshold then -- low ammo alert player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true) end end end end end end end)