--control.lua --This mod scans the map for cars and gun-turrets and places alerts when they are low. script.on_init(function (event) -- car and turret index init global.turret_entities = {} global.car_entities = {} end) script.on_nth_tick(3600, function (event) --Every minute the surface is rescanned for car and ammo-turret type entities. This is stored in two global tables. for index,surface in pairs(game.surfaces) do global.turret_entities[index] = surface.find_entities_filtered{type = "ammo-turret"} global.car_entities[index] = surface.find_entities_filtered{type = "car"} end end) script.on_nth_tick(600, function (event) --Every 10 seconds recheck and give alerts to players for car and ammo-turret entities on the same force as them. for _,player in pairs(game.connected_players) do GTA_turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value GTA_car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value turret_entities = global.turret_entities[player.surface.name] car_entities = global.car_entities[player.surface.name] if GTA_turret_enabled and turret_entities then for _,turret_entity in pairs(turret_entities) do if turret_entity.valid and turret_entity.force == player.force then inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo) if inv_var.is_empty() then -- no ammo alert player.add_custom_alert(turret_entity, {type = "virtual", name = "ammo-icon-red"}, "Turret out of ammo", true) elseif inv_var[1].count < player_threshold then -- low ammo alert player.add_custom_alert(turret_entity, {type = "virtual", name = "ammo-icon-yellow"}, "Turret ammo low", true) end end end end if GTA_car_enabled and car_entities then for _,car_entity in pairs(car_entities) do -- extra check if car has gun if car_entity.valid and car_entity.force == player.force and car_entity.selected_gun_index then inv_var = car_entity.get_inventory(defines.inventory.car_ammo) if inv_var.is_empty() then -- no ammo alert player.add_custom_alert(car_entity, {type = "virtual", name = "ammo-icon-red"}, "Car out of ammo", true) elseif inv_var[1].count < player_threshold then -- low ammo alert player.add_custom_alert(car_entity, {type = "virtual", name = "ammo-icon-yellow"}, "Car ammo low", true) end end end end end end)