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Gun_Turret_Alerts/changelog.txt
Wyrrrd 0d7676d71e Added multislot logic for cars
- "correctly" handling multiple ammo slots (three solutions)
- not scanning surfaces twice anymore
2021-04-19 22:38:50 +02:00

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Version: 1.1.5
Date: 2021-04-19
Features:
- Added config option to change behaviour on multiple ammo slots (for cars)
Bugfixes:
- Fixed only checking for first ammo slot in cars
Optimisations:
- Theoretical performance improvement by not scanning surfaces twice anymore (once for turrets and once for cars)
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Version: 1.1.4
Date: 2021-04-02
Bugfixes:
- Fix multiplayer incompatibility by clearing index on game version/mod version/config change
Locale:
- Added alerts to locale
- Customized alerts with localised name of entities
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Version: 1.1.3
Date: 2021-03-29
Changes:
- Icon and message overhaul (by snouz)
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Version: 1.1.2
Date: 2021-03-28
Bugfixes:
- Added migration to add car index to existing saves
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Version: 1.1.1
Date: 2021-03-28
Changes:
- Added car ammo alerts, if car has guns (this should apply to modded cars and tanks)
- Added config options to display/hide car and/or turret ammo alerts
- Added german locale
- Mod display name is now less focused on turrets
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Version: 1.1.0
Date: 2020-12-02
Changes:
- Version bump for base game 1.1
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Version: 0.18.3
Date: 2020-03-21
Changes:
- Migrated on_event to on_nth_tick for performance
Bugfixes:
- Added missing initialization of turret index
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Version: 0.18.2
Date: 2020-03-20
Changes:
- Redesigned surface handling again to be more performant
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Version: 0.18.1
Date: 2020-03-19
Changes:
- Added changelog file
- Changed dependency to base 0.18
Bugfixes:
- Redesigned surface handling to ensure compatibility with other planets and Blueprint Lab
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Version: 0.18.0
Date: 2020-02-20
Changes:
- Ported to 0.18
- Renamed mod for upload in mod portal
- Matched versioning to Factorio versions
Graphics:
- Added thumbnail