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mirror of https://github.com/Wyrrrd/Gun_Turret_Alerts.git synced 2026-03-27 01:19:49 +01:00
Files
Gun_Turret_Alerts/control.lua
2020-03-20 00:55:10 +01:00

33 lines
1.3 KiB
Lua

--control.lua
--This mod scans the map for gun-turrets and places alerts when turrets are low.
script.on_event({defines.events.on_tick}, function (event)
if event.tick%600 == 0 then
--Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them.
for index,player in pairs(game.connected_players) do
GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
turret_entities = player.surface.find_entities_filtered{type = "ammo-turret"}
if GTA_enabled then
for index2, turret_entity in pairs(turret_entities) do
if turret_entity.valid then
inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
if inv_var.is_empty() then
ammo_left = 0
else
ammo_left = inv_var[1].count
end
if turret_entity.force == player.force then
if ammo_left == 0 then
player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
elseif ammo_left < player_threshold then
player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
end
end
end
end
end
end
end
end)