diff --git a/CREDITS.txt b/CREDITS.txt new file mode 100644 index 0000000..9b5441a --- /dev/null +++ b/CREDITS.txt @@ -0,0 +1,10 @@ +Industrial Displays by Deadlock989 +Copyright (C) Deadlock989 2020 + +CREDITS + +All code and graphics created by Deadlock989, with the following exceptions. + +Sounds by thomasevd and Raclure @ freesound.org. + +Thanks to TheStaplergun for getting me started on GUIs and to others for scripting help. \ No newline at end of file diff --git a/LICENSE b/LICENSE deleted file mode 100644 index e62ec04..0000000 --- a/LICENSE +++ /dev/null @@ -1,674 +0,0 @@ -GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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If not, see . - -Also add information on how to contact you by electronic and paper mail. - - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: - - Copyright (C) - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. diff --git a/changelog.txt b/changelog.txt new file mode 100644 index 0000000..5817910 --- /dev/null +++ b/changelog.txt @@ -0,0 +1,58 @@ +--------------------------------------------------------------------------------------------------- +Version: 1.0.8 +Date: 26. 03. 2020 + Fixes: + - Fixed a typo that caused problems for mods that raise custom revive events. + Known issues: + - Plate settings are not restored by undo/CTRL-Z. This can't be fixed. +--------------------------------------------------------------------------------------------------- +Version: 1.0.7 +Date: 22. 03. 2020 + Fixes: + - Localised name searches were removed. The search filter now only matches against internal names. + - Better checking for open GUIs on plates being mined/destroyed. +--------------------------------------------------------------------------------------------------- +Version: 1.0.6 +Date: 20. 03. 2020 + Changes: + - Added a search filter, which works with the localised (translated) names of items. + - I heard you don't like displays, so I removed displays that display displays. + Fixes: + - Plate GUI closes if the owner was removed/destroyed. +--------------------------------------------------------------------------------------------------- +Version: 1.0.5 +Date: 17. 03. 2020 + Fixes: + - Minor style updates to reflect recent changes to the character GUI. + - Requires Factorio 0.18.13 or above. +--------------------------------------------------------------------------------------------------- +Version: 1.0.4 +Date: 13. 03. 2020 + Fixes: + - Fixed a selection grid width glitch if all subgroups within a tab have less than 10 items. +--------------------------------------------------------------------------------------------------- +Version: 1.0.3 +Date: 07. 03. 2020 + Fixes: + - Fixed a crash with blueprinted display items that do not exist, e.g. items from a removed mod. +--------------------------------------------------------------------------------------------------- +Version: 1.0.2 +Date: 28. 02. 2020 + Changes: + - Added 2x2 and 1x1 versions. + - Recipes reflect coverage. + - Iron version is rustier. +--------------------------------------------------------------------------------------------------- +Version: 1.0.1 +Date: 24. 02. 2020 + Fixes: + - Fixed changelog. Hilarious. +--------------------------------------------------------------------------------------------------- +Version: 1.0.0 +Date: 24. 02. 2020 + Changes: + - Initial release. This mod was forked from the 0.17 version of Industrial Revolution (and is not compatible with it). + - Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite. + - Copper, iron and steel displays are provided by default. + - Now uses ghost tags instead of hax to store plate settings in blueprints. + - GUI now remembers its previous location on the screen, and closes automatically if you walk out of range. \ No newline at end of file diff --git a/control.lua b/control.lua new file mode 100644 index 0000000..0fd0f4c --- /dev/null +++ b/control.lua @@ -0,0 +1,581 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- DEADLOCK'S INDUSTRIAL DISPLAYS +-- Forked from Industrial Revolution, for your signage pleasure + +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- constants + +local DID = require("globals") + +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- functions + +local function get_global_player_info(player_index,info) + if global[info] == nil then global[info] = {} end + return global[info][player_index] +end + +local function set_global_player_info(player_index,info,value) + if global[info] == nil then global[info] = {} end + global[info][player_index] = value +end + +local function splitstring(s, d) + result = {}; + for m in (s..d):gmatch("(.-)"..d) do + table.insert(result, m); + end + return result; +end + +local function get_map_markers(entity) + return entity.force.find_chart_tags(entity.surface, entity.bounding_box) +end + +local function add_map_marker(entity, icon_type, icon_name) + if icon_type and icon_name then + entity.force.add_chart_tag(entity.surface, { icon = { type = icon_type, name = icon_name}, position = entity.position }) + entity.surface.play_sound{path = "map-marker-ping", position = entity.position, volume_modifier = 1} + end +end + +local function change_map_markers(entity, icon_type, icon_name) + local markers = get_map_markers(entity) + if markers then + for _,marker in pairs(markers) do + marker.icon = { type = icon_type, name = icon_name} + end + end +end + +local function get_has_map_marker(entity) + return next(get_map_markers(entity)) ~= nil +end + +local function remove_markers(entity) + if entity and entity.valid then + for _,marker in pairs(get_map_markers(entity)) do + marker.destroy() + end + end +end + +local function find_entity_render(entity) + for _,id in pairs(rendering.get_all_ids(DID.mod_name)) do + if rendering.get_target(id).entity == entity then return id end + end + return nil +end + +local function get_render_sprite_info(entity) + local id = find_entity_render(entity) + if id then + local strings = splitstring(rendering.get_sprite(id), "/") + if #strings == 2 then return strings[1], strings[2] end + end + return nil, nil +end + + +local function gui_close(event) + local player = game.players[event.player_index] + local frame = player.gui.screen[DID.custom_gui] + if frame then + set_global_player_info(event.player_index,"display_gui_location",player.gui.screen[DID.custom_gui].location) + return frame.destroy() + end + return false +end + +local function render_overlay_sprite(entity,sprite) + if game.is_valid_sprite_path(sprite) then + local size = (string.find(entity.name,"small") and 0.65) or (string.find(entity.name,"medium") and 1.5) or 2.5 + rendering.draw_sprite{ + sprite = sprite, + x_scale = size, + y_scale = size, + render_layer = "lower-object", + target = entity, + surface = entity.surface, + } + end +end + +local function render_overlay(entity,spritetype,spritename) + render_overlay_sprite(entity, spritetype.."/"..spritename) +end + +local function destroy_render(entity) + local last_id = find_entity_render(entity) + if last_id then rendering.destroy(last_id) end +end + +local function get_all_children_with_style(root,style,children) + if not root then return nil end + if children == nil then children = {} end + for _,child in pairs(root.children) do + if child.style.name == style then table.insert(children,child) end + children = get_all_children_with_style(child,style,children) + end + return children +end + +local function get_all_children_with_name(root,name,children) + if children == nil then children = {} end + if not root or not root.children then return children end + for _,child in pairs(root.children) do + if child.name and string.find(child.name, name, 1, true) then table.insert(children,child) end + children = get_all_children_with_name(child,name,children) + end + return children +end + +local function display_filter_tabs(player,filter) + local textfield = player.gui.screen[DID.custom_gui]["display-header"]["display-search-textfield"] + local tabs = player.gui.screen[DID.custom_gui]["inner-frame"]["display-tabs"] + local selected = tabs.selected_tab_index + for index,tab in pairs(tabs.tabs) do + tabs.selected_tab_index = index -- shenanigans + local count = 0 + for _,child in pairs(get_all_children_with_name(tab.content,"display-symbol")) do + if child.sprite and string.find(string.lower(child.sprite), string.lower(filter), 1, true) then + count = count + 1 + child.visible = true + else + child.visible = false + end + end + tab.tab.enabled = (count > 0) + local name = splitstring(tab.tab.name,":") + end + tabs.selected_tab_index = selected or 1 -- end of shenanigans + if textfield.visible then textfield.focus() end -- fix textfield focus +end + +local function toggle_search(player,element,override) + local textfield = player.gui.screen[DID.custom_gui]["display-header"]["display-search-textfield"] + if textfield then + textfield.visible = override or not textfield.visible + element.style = (override or textfield.visible) and "display_small_button_active" or "display_small_button" + if not textfield.visible and not override then + textfield.text = "" + display_filter_tabs(player,"") + else + textfield.focus() + end + end +end + +local display_gui_click = { + ["display-symbol"] = function (event,sprite) + local player = game.players[event.player_index] + local last_display = get_global_player_info(player.index,"last_display") + if last_display then + destroy_render(last_display) + render_overlay_sprite(last_display, event.element.sprite) + for _,child in pairs(get_all_children_with_style(player.gui.screen[DID.custom_gui], "display_button_selected")) do + child.style = "quick_bar_slot_button" + child.ignored_by_interaction = false + end + event.element.style = "display_button_selected" + event.element.ignored_by_interaction = true + local map_button = player.gui.screen[DID.custom_gui]["display-header"]["display-map-marker"] + if map_button then + if not map_button.enabled then + map_button.enabled = true + elseif get_has_map_marker(last_display) then + local spritetype, spritename = get_render_sprite_info(last_display) + change_map_markers(last_display, spritetype, spritename) + end + end + end + end, + ["display-search-button"] = function (event) + toggle_search(game.players[event.player_index], event.element) + end, + ["display-map-marker"] = function (event) + local last_display = get_global_player_info(event.player_index,"last_display") + if last_display then + if get_has_map_marker(last_display) then + event.element.style = "display_small_button" + remove_markers(last_display) + local player = game.players[event.player_index] + player.play_sound{path = "map-marker-pong"} + else + local spritetype, spritename = get_render_sprite_info(last_display) + add_map_marker(last_display, spritetype, spritename) + event.element.style = "display_small_button_active" + end + end + end, + ["display-header-close"] = function (event) + gui_close(event) + end, +} + +local function is_a_display(entity) + return DID.displays[entity.name] ~= nil +end + +local function get_display_event_filter() + local filters = {} + for display,_ in pairs(DID.displays) do + table.insert(filters, { filter = "name", name = display }) + end + return filters +end + +local function event_raised_destroy(event) + if event.entity and event.entity.valid and is_a_display(event.entity) then + -- remove any map markers + remove_markers(event.entity) + -- close any/all open guis + for _,player in pairs(game.players) do + local last_display = get_global_player_info(player.index, "last_display") + local frame = player.gui.screen[DID.custom_gui] + if frame and event.entity == last_display then frame.destroy() end + end + end +end + +local function gui_click(event) + -- check the entity this gui refers to - in multiplayer it could have been removed while player wasn't logged in + if event.player_index then + local player = game.players[event.player_index] + local frame = player.gui.screen[DID.custom_gui] + local last_display = get_global_player_info(player.index, "last_display") + if frame and (not last_display or not last_display.valid) then + frame.destroy() + return + end + end + -- is there a method for this element? + local clicked = splitstring(event.element.name,":") + if display_gui_click[clicked[1]] then + display_gui_click[clicked[1]](event,clicked[2]) + return + end +end + +local function create_display_gui(player, selected) + + if not player or not selected then return end + + -- cache which entity this gui belongs to + set_global_player_info(player.index,"last_display",selected) + + -- close any existing gui + local frame = player.gui.screen[DID.custom_gui] + if frame then frame.destroy() end + player.opened = player.gui.screen + + -- get markers and currently rendered sprite + local markers = next(get_map_markers(selected)) ~= nil + local sname, stype = get_render_sprite_info(selected) + local render_sprite = (sname and stype) and sname.."/"..stype or nil + + -- create frame + frame = player.gui.screen.add { + type = "frame", + name = DID.custom_gui, + direction = "vertical", + style = "display_frame", + } + + -- update frame location if cached + if get_global_player_info(player.index,"display_gui_location") then + frame.location = get_global_player_info(player.index,"display_gui_location") + else + frame.force_auto_center() + end + + -- header + local header = frame.add { + type = "flow", + direction = "horizontal", + name = "display-header", + } + header.style.bottom_padding = -4 + header.style.horizontally_stretchable = true + + -- title + header.add { + type = "label", + caption = {"controls.display-plate"}, + style = "frame_title", + } + + -- "drag filler" + local filler = header.add { + type = "empty-widget", + style = "draggable_space_header", + } + filler.style.natural_height = 24 + filler.style.horizontally_stretchable = true + filler.drag_target = frame + + -- search textfield + local search_textfield = header.add { + name = "display-search-textfield", + type = "textfield", + style = "search_popup_textfield", + } + search_textfield.style.height = 24 + search_textfield.style.width = 100 + search_textfield.visible = false + + -- search button + local search_button = header.add { + name = "display-search-button", + type = "sprite-button", + sprite = "utility/search_small_white", + style = "display_small_button", + tooltip = {"gui.search-with-focus","__CONTROL__focus-search__"}, + } + + -- map marker button + local map_button = header.add { + name = "display-map-marker", + type = "sprite-button", + sprite = "display-map-marker", + style = markers and "display_small_button_active" or "display_small_button", + tooltip = {"controls.display-map-marker"}, + } + map_button.enabled = (find_entity_render(selected) ~= nil) + + -- close button + local close_button = header.add { + name = "display-header-close", + type = "sprite-button", + style = "display_small_button", + sprite = "utility/close_white", + tooltip = {"controls.close-gui"}, + } + + -- body frame + local content_frame = frame.add { + type = "frame", + name = "inner-frame", + style = "display_deep_frame", + direction = "vertical", + } + content_frame.style.top_margin = 8 + + -- tabbed pane + local display_tabs = content_frame.add { + name = "display-tabs", + type = "tabbed-pane", + style = "display_tabbed_pane", + } + + -- build a table of info about existing items/fluids + -- groups of subgroups of sprites -> localised_string + local button_table = {} + for prototype_type,prototypes in pairs(DID.elem_prototypes) do + for _,prototype in pairs(game[prototypes]) do + if not DID.displays[prototype.name] and not ((prototype_type == "item" and (prototype.has_flag("hidden") or prototype.show_in_library)) or (prototype_type == "fluid" and prototype.hidden)) then + local group = (prototype.group.name == "fluids") and "intermediate-products" or prototype.group.name + if not DID.group_blacklist[group] then + if button_table[group] == nil then button_table[group] = {} end + if button_table[group][prototype.subgroup.name] == nil then button_table[group][prototype.subgroup.name] = {} end + button_table[group][prototype.subgroup.name][prototype_type.."/"..prototype.name] = prototype.localised_name + end + end + end + end + + -- determine the biggest tab size + local max_rows = 0 + for group,subgroups in pairs(button_table) do + local rows = 0 + for subgroup,entries in pairs(subgroups) do + rows = rows + math.ceil(table_size(entries)/DID.grid_columns) + end + max_rows = math.max(rows,max_rows) + end + + -- set up tabs + local tab_index = 1 + for group,subgroups in pairs(button_table) do + -- this tab + local this_tab = false + local tab = display_tabs.add{ + type = "tab", + name = "display-tab:"..group, + caption = "[img=item-group/"..group.."]", + tooltip = game.item_group_prototypes[group].localised_name, + style = "display_tab", + } + tab.style.width = (420/table_size(button_table)) + local tab_content = display_tabs.add { + type = "frame", + direction = "vertical", + name = "display-group:"..group, + style = "display_tab_deep_frame", + } + tab_content.style.width = 400 + + -- add table of buttons + for subgroup,entries in pairs(subgroups) do + local subgroup_table = tab_content.add{ + type = "table", + column_count = DID.grid_columns, + style = "display_buttons", + } + local count = 0 + for sprite,localised_name in pairs(entries) do + -- add the button + local button = subgroup_table.add{ + type = "sprite-button", + name = "display-symbol:"..sprite, + sprite = sprite, + style = (render_sprite and render_sprite == sprite) and "display_button_selected" or "quick_bar_slot_button", + tooltip = localised_name, + } + button.ignored_by_interaction = (render_sprite and render_sprite == sprite) + if not this_tab and (render_sprite and render_sprite == sprite) then this_tab = true end + count = count + 1 + end + end + display_tabs.add_tab(tab,tab_content) + + -- switch selection to this tab if rendered sprite exists + if this_tab then + display_tabs.selected_tab_index = tab_index + end + tab_index = tab_index + 1 + end + + -- make all tabs as big as biggest + for _,tab in pairs(display_tabs.tabs) do + tab.content.style.height = math.min(640, max_rows * 40) + end +end + +local function player_cannot_reach(player,entity) + player.play_sound{path = "utility/cannot_build"} + player.create_local_flying_text{text={"cant-reach"}, position=entity.position} +end + +local function set_up_display_from_ghost(entity,tags) + if tags["display-plate-sprite-type"] and tags["display-plate-sprite-name"] then + render_overlay(entity, tags["display-plate-sprite-type"], tags["display-plate-sprite-name"]) + if tags["display-plate-sprite-map-marker"] then + add_map_marker(entity, tags["display-plate-sprite-type"], tags["display-plate-sprite-name"]) + end + end +end + +local function reset_globals() + global.translations = nil +end + +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- event handlers + +script.on_configuration_changed(reset_globals) +script.on_event(defines.events.on_gui_closed, gui_close) +script.on_event(defines.events.on_gui_click, gui_click) +script.on_event(defines.events.on_player_mined_entity, event_raised_destroy, get_display_event_filter()) +script.on_event(defines.events.on_robot_mined_entity, event_raised_destroy, get_display_event_filter()) +script.on_event(defines.events.on_entity_died, event_raised_destroy, get_display_event_filter()) + +script.on_event(defines.events.on_built_entity, function (event) + if event.tags and event.created_entity and event.created_entity.valid then + set_up_display_from_ghost(event.created_entity, event.tags) + end +end, get_display_event_filter()) + +script.on_event(defines.events.on_robot_built_entity, function (event) + if event.tags and event.created_entity and event.created_entity.valid then + set_up_display_from_ghost(event.created_entity, event.tags) + end +end, get_display_event_filter()) + +script.on_event(defines.events.script_raised_revive, function (event) + if event.tags and event.entity and event.entity.valid and is_a_display(event.entity) then + set_up_display_from_ghost(event.entity, event.tags) + end +end) + +script.on_event("deadlock-open-gui", function(event) + local player = game.players[event.player_index] + if player.cursor_stack and player.cursor_stack.valid_for_read then return end + local selected = player and player.selected + if selected and selected.valid and is_a_display(selected) then + if player.can_reach_entity(selected) then + create_display_gui(player, selected) + else + player_cannot_reach(player, selected) + end + end +end) + +script.on_event("deadlock-focus-search", function(event) + local player = game.players[event.player_index] + local frame = player.gui.screen[DID.custom_gui] + if frame then + local search = player.gui.screen[DID.custom_gui]["display-header"]["display-search-button"] + toggle_search(player, search, true) + end +end) + +script.on_event(defines.events.on_entity_settings_pasted, function (event) + if event.destination and event.destination.valid and event.source and event.source.valid and is_a_display(event.destination) and is_a_display(event.source) then + local spritetype, spritename = get_render_sprite_info(event.source) + if spritetype and spritename then + destroy_render(event.destination) + render_overlay(event.destination, spritetype, spritename) + remove_markers(event.destination) + if get_has_map_marker(event.source) then + add_map_marker(event.destination, spritetype, spritename) + end + end + end +end) + +script.on_event(defines.events.on_player_setup_blueprint, function (event) + local player = game.players[event.player_index] + local blueprint = nil + if player and player.blueprint_to_setup and player.blueprint_to_setup.valid_for_read then blueprint = player.blueprint_to_setup + elseif player and player.cursor_stack.valid_for_read and player.cursor_stack.name == "blueprint" then blueprint = player.cursor_stack end + if blueprint then + for index,entity in pairs(event.mapping.get()) do + local stype,sname = get_render_sprite_info(entity) + if stype and sname then + blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-type", stype) + blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-name", sname) + blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-map-marker", get_has_map_marker(entity)) + end + end + end +end) + +script.on_event(defines.events.on_gui_location_changed, function (event) + if event.element.name == DID.custom_gui then + set_global_player_info(event.player_index, "display_gui_location", event.element.location) + end +end) + +script.on_event(defines.events.on_player_changed_position, function (event) + local player = game.players[event.player_index] + if player.gui.screen[DID.custom_gui] then + local last_display = get_global_player_info(event.player_index, "last_display") + if last_display and last_display.valid and not player.can_reach_entity(last_display) then + gui_close(event) + end + end +end) + +script.on_event(defines.events.on_gui_text_changed, function(event) + local player = game.players[event.player_index] + if player and event.element.name == "display-search-textfield" then + display_filter_tabs(player, event.element.text) + end +end) + +------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/data-updates.lua b/data-updates.lua new file mode 100644 index 0000000..9545217 --- /dev/null +++ b/data-updates.lua @@ -0,0 +1,19 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------ + +local DID = require("globals") + +------------------------------------------------------------------------------------------------------------------------------------------------------ + +for display,displaydata in pairs(DID.displays) do + if mods["IndustrialRevolution"] then + if displaydata.IR_unlock and data.raw.technology[displaydata.IR_unlock] then + table.insert(data.raw.technology[displaydata.IR_unlock].effects, {type = "unlock-recipe", recipe = display}) + end + else + if displaydata.unlock and data.raw.technology[displaydata.unlock] then + table.insert(data.raw.technology[displaydata.unlock].effects, {type = "unlock-recipe", recipe = display}) + end + end +end + +------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/data.lua b/data.lua new file mode 100644 index 0000000..d1783e7 --- /dev/null +++ b/data.lua @@ -0,0 +1,314 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- DEADLOCK'S INDUSTRIAL DISPLAYS +-- Forked from Industrial Revolution, for your signage pleasure + +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- constants + +local DID = require("globals") + +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- functions + +local function get_icon_path(name, icon_size) + return string.format("%s/%s/%s.png", DID.icon_path, tostring(icon_size or DID.icon_size), name) +end + +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- prototypes + +local dimensions = { + [1] = {width = 80, height = 80}, + [2] = {width = 134, height = 134}, + [3] = {width = 196, height = 196}, +} + +local shadow_dimensions = { + [1] = {width = 80, height = 80, sprite = "display-shadow-small"}, + [2] = {width = 146, height = 134, sprite = "display-shadow-medium"}, + [3] = {width = 204, height = 204, sprite = "display-shadow"}, +} + +data:extend({{ + name = "display-plates", + type = "item-subgroup", + group = "logistics", + order = "z[display-plates]" +}}) + +local count = 1 +for display,displaydata in pairs(DID.displays) do + local size = (string.find(display,"small") and 1) or (string.find(display,"medium") and 2) or 3 + local box_size = size * 0.5 + data:extend({ + { + name = display, + type = "simple-entity-with-owner", + localised_description = {"entity-description.display"}, + render_layer = "lower-object", + icon = get_icon_path(display), + icon_size = DID.icon_size, + icon_mipmaps = DID.icon_mipmaps, + corpse = "small-remnants", + minable = { + mining_time = 0.2, + result = display, + }, + max_health = 10 + size * 30, + flags = {"placeable-player", "placeable-neutral", "player-creation"}, + collision_box = { {-box_size+0.1, -box_size+0.1}, {box_size-0.1, box_size-0.1} }, + selection_box = { {-box_size, -box_size}, {box_size, box_size} }, + collision_mask = { + "object-layer", + "water-tile", + }, + open_sound = { + filename = DID.base_sound_path.."/machine-open.ogg", + volume = 0.5 + }, + close_sound = { + filename = DID.base_sound_path.."/machine-close.ogg", + volume = 0.5 + }, + mined_sound = { + filename = DID.core_sound_path.."/deconstruct-medium.ogg" + }, + resistances = { + { + type = "fire", + percent = 75 + }, + }, + picture = { + layers = { + { + filename = string.format("%s/"..display..".png", DID.sprites_path), + priority = "high", + shift = {0,0}, + height = dimensions[size].height, + width = dimensions[size].width, + scale = 0.5, + }, + { + filename = string.format("%s/%s.png", DID.sprites_path, shadow_dimensions[size].sprite), + priority = "high", + shift = {0,0}, + height = shadow_dimensions[size].height, + width = shadow_dimensions[size].width, + scale = 0.5, + draw_as_shadow = true, + }, + } + }, + random_variation_on_create = false, + }, + { + type = "item", + name = display, + order = "z["..count.."]", + subgroup = "display-plates", + stack_size = 100, + icon = get_icon_path(display), + icon_size = DID.icon_size, + icon_mipmaps = DID.icon_mipmaps, + place_result = display, + }, + { + type = "recipe", + name = display, + order = "z["..count.."]", + result = display, + result_count = 1, + category = "crafting", + enabled = mods["IndustrialRevolution"] and (displaydata.IR_unlock == nil) or (displaydata.unlock == nil), + ingredients = displaydata.ingredients, + energy_required = 1, + } + }) + count = count + 1 +end + +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- styles + +local function add_styles(styles) + local default_styles = data.raw["gui-style"]["default"] + for name, style in pairs(styles) do + default_styles[name] = style + end +end + +add_styles({ + display_tabbed_pane = { + tab_container = { + horizontal_spacing = 0, + left_padding = 0, + right_padding = 0, + horizontal_align = "center", + type = "horizontal_flow_style", + }, + tab_content_frame = { + bottom_padding = 8, + left_padding = 10, + right_padding = 10, + top_padding = 8, + graphical_set = data.raw["gui-style"]["default"]["tabbed_pane"]["tab_content_frame"].graphical_set, + type = "frame_style", + }, + type = "tabbed_pane_style", + parent = "tabbed_pane", + width = 420, + }, + display_tab = { + type = "tab_style", + parent = "filter_group_tab", + font = "did-tab-font", + top_padding = 8, + bottom_padding = 8, + minimal_width = 32, + horizontally_stretchable = "on", + horizontally_squashable = "on", + }, + display_frame = { + type = "frame_style", + parent = "frame", + bottom_padding = 8, + vertical_flow_style = { + type = "vertical_flow_style", + vertical_spacing = 0, + horizontal_align = "center", + }, + }, + display_deep_frame = { + type = "frame_style", + parent = "inside_deep_frame", + vertical_flow_style = { + type = "vertical_flow_style", + vertical_spacing = 0, + horizontal_align = "center", + }, + }, + display_tab_deep_frame = { + type = "frame_style", + parent = "subpanel_inset_frame", + vertical_flow_style = { + type = "vertical_flow_style", + vertical_spacing = 0, + padding = 0, + }, + graphical_set = { + base = { + center = { + position = {42,8}, + size = {1,1}, + }, + corner_size = 8, + draw_type = "outer", + position = {85,0}, + }, + shadow = data.raw["gui-style"]["default"]["inside_deep_frame"].graphical_set.shadow, + }, + background_graphical_set = { + corner_size = 8, + overall_tiling_horizontal_padding = 5, + overall_tiling_horizontal_size = 30, + overall_tiling_horizontal_spacing = 10, + overall_tiling_vertical_padding = 5, + overall_tiling_vertical_size = 30, + overall_tiling_vertical_spacing = 10, + position = { 282, 17 }, + }, + }, + display_buttons = { + type = "table_style", + horizontal_spacing = 0, + vertical_spacing = 0, + }, + display_button_selected = { + type = "button_style", + parent = "quick_bar_slot_button", + default_graphical_set = data.raw["gui-style"]["default"]["CGUI_filter_slot_button"].selected_graphical_set + }, + display_fake_header = { + type = "frame_style", + height = 24, + graphical_set = data.raw["gui-style"]["default"]["draggable_space"].graphical_set, + use_header_filler = false, + horizontally_stretchable = "on", + vertical_align = "center", + alignment = "right", + left_margin = data.raw["gui-style"]["default"]["draggable_space"].left_margin, + right_margin = data.raw["gui-style"]["default"]["draggable_space"].right_margin, + }, + display_small_button = { + type = "button_style", + parent = "frame_action_button_no_border", + left_margin = 1, + right_margin = 1, + }, + display_small_button_active = { + type = "button_style", + parent = "display_small_button", + default_graphical_set = data.raw["gui-style"]["default"]["frame_button"].clicked_graphical_set, + }, +}) + +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- controls / misc media + +data:extend({ + { + type = "custom-input", + name = "deadlock-open-gui", + key_sequence = "", + linked_game_control = "open-gui", + }, + { + type = "custom-input", + name = "deadlock-focus-search", + key_sequence = "", + linked_game_control = "focus-search", + }, + { + type = "font", + name = "did-tab-font", + from = "default", + size = 32, + }, + { + type = "sprite", + name = "display-map-marker", + filename = get_icon_path("map-marker",32), + priority = "extra-high", + width = 32, + height = 32, + mipmap_count = 2, + scale = 0.5, + flags = {"gui-icon"}, + }, + { + type = "sound", + name = "map-marker-ping", + variations = { + filename = DID.sound_path.."/ping.ogg", + volume = 0.9 + } + }, + { + type = "sound", + name = "map-marker-pong", + variations = { + filename = DID.sound_path.."/pong.ogg", + volume = 0.9 + } + }, +}) + + +------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/globals.lua b/globals.lua new file mode 100644 index 0000000..d77e9a1 --- /dev/null +++ b/globals.lua @@ -0,0 +1,75 @@ +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- DEADLOCK'S INDUSTRIAL DISPLAYS +-- Forked from Industrial Revolution, for your signage pleasure + +------------------------------------------------------------------------------------------------------------------------------------------------------ + +-- constants shared by data and control stages + +return { + displays = { + ["copper-display-small"] = { + ingredients = {{"copper-plate",1}}, + }, + ["copper-display-medium"] = { + ingredients = {{"copper-plate",4}}, + }, + ["copper-display"] = { + ingredients = {{"copper-plate",9}}, + }, + ["iron-display-small"] = { + ingredients = {{"iron-plate",1}}, + IR_unlock = "deadlock-iron-age", + }, + ["iron-display-medium"] = { + ingredients = {{"iron-plate",4}}, + IR_unlock = "deadlock-iron-age", + }, + ["iron-display"] = { + ingredients = {{"iron-plate",9}}, + IR_unlock = "deadlock-iron-age", + }, + ["steel-display-small"] = { + ingredients = {{"steel-plate",1}}, + unlock = "steel-processing", + IR_unlock = "deadlock-steel-age", + }, + ["steel-display-medium"] = { + ingredients = {{"steel-plate",4}}, + unlock = "steel-processing", + IR_unlock = "deadlock-steel-age", + }, + ["steel-display"] = { + ingredients = {{"steel-plate",9}}, + unlock = "steel-processing", + IR_unlock = "deadlock-steel-age", + }, + }, + sizes = { + default = 3, + medium = 2, + small = 1, + }, + elem_prototypes = { + item = "item_prototypes", + fluid = "fluid_prototypes", + }, + group_blacklist = { + ["creative-mod_creative-tools"] = true, + }, + icon_size = 64, + icon_mipmaps = 4, + icon_path = "__IndustrialDisplays__/graphics/icons", + sprites_path = "__IndustrialDisplays__/graphics/entities", + sound_path = "__IndustrialDisplays__/sound", + base_sound_path = "__base__/sound", + core_sound_path = "__core__/sound", + base_icons_path = "__base__/graphics/icons", + custom_gui = "DID_gui", + mod_name = "IndustrialDisplays", + grid_columns = 10, + pending_translation_value = "", +} + +------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/graphics/entities/copper-display-medium.png b/graphics/entities/copper-display-medium.png new file mode 100644 index 0000000..46daf4d Binary files /dev/null and b/graphics/entities/copper-display-medium.png differ diff --git a/graphics/entities/copper-display-small.png b/graphics/entities/copper-display-small.png new file mode 100644 index 0000000..972c0a6 Binary files /dev/null and b/graphics/entities/copper-display-small.png differ diff --git a/graphics/entities/copper-display.png b/graphics/entities/copper-display.png new file mode 100644 index 0000000..816f4a3 Binary files /dev/null and b/graphics/entities/copper-display.png differ diff --git a/graphics/entities/display-shadow-medium.png b/graphics/entities/display-shadow-medium.png new file mode 100644 index 0000000..e529404 Binary files /dev/null and b/graphics/entities/display-shadow-medium.png differ diff --git a/graphics/entities/display-shadow-small.png b/graphics/entities/display-shadow-small.png new file mode 100644 index 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b/graphics/entities/steel-display-medium.png new file mode 100644 index 0000000..d817a08 Binary files /dev/null and b/graphics/entities/steel-display-medium.png differ diff --git a/graphics/entities/steel-display-small.png b/graphics/entities/steel-display-small.png new file mode 100644 index 0000000..b8cdf1e Binary files /dev/null and b/graphics/entities/steel-display-small.png differ diff --git a/graphics/entities/steel-display.png b/graphics/entities/steel-display.png new file mode 100644 index 0000000..2bb6e56 Binary files /dev/null and b/graphics/entities/steel-display.png differ diff --git a/graphics/icons/32/map-marker.png b/graphics/icons/32/map-marker.png new file mode 100644 index 0000000..3f30a53 Binary files /dev/null and b/graphics/icons/32/map-marker.png differ diff --git a/graphics/icons/64/copper-display-medium.png b/graphics/icons/64/copper-display-medium.png new file mode 100644 index 0000000..85f0c3f Binary files /dev/null and b/graphics/icons/64/copper-display-medium.png differ diff --git a/graphics/icons/64/copper-display-small.png b/graphics/icons/64/copper-display-small.png new file mode 100644 index 0000000..d9e3d7b Binary files /dev/null and b/graphics/icons/64/copper-display-small.png differ diff --git a/graphics/icons/64/copper-display.png b/graphics/icons/64/copper-display.png new file mode 100644 index 0000000..a0a7a10 Binary files /dev/null and b/graphics/icons/64/copper-display.png differ diff --git a/graphics/icons/64/desktop.ini b/graphics/icons/64/desktop.ini new file mode 100644 index 0000000..c2a04b1 --- /dev/null +++ b/graphics/icons/64/desktop.ini @@ -0,0 +1,2 @@ +[LocalizedFileNames] +map-marker.png=@map-marker.png,0 diff --git a/graphics/icons/64/iron-display-medium.png b/graphics/icons/64/iron-display-medium.png new file mode 100644 index 0000000..9bc4515 Binary files /dev/null and b/graphics/icons/64/iron-display-medium.png differ diff --git a/graphics/icons/64/iron-display-small.png b/graphics/icons/64/iron-display-small.png new file mode 100644 index 0000000..4c223b1 Binary files /dev/null and b/graphics/icons/64/iron-display-small.png differ diff --git a/graphics/icons/64/iron-display.png b/graphics/icons/64/iron-display.png new file mode 100644 index 0000000..ef2f86a Binary files /dev/null and b/graphics/icons/64/iron-display.png differ diff --git a/graphics/icons/64/steel-display-medium.png b/graphics/icons/64/steel-display-medium.png new file mode 100644 index 0000000..b9441e4 Binary files /dev/null and b/graphics/icons/64/steel-display-medium.png differ diff --git a/graphics/icons/64/steel-display-small.png b/graphics/icons/64/steel-display-small.png new file mode 100644 index 0000000..0a8cef8 Binary files /dev/null and b/graphics/icons/64/steel-display-small.png differ diff --git a/graphics/icons/64/steel-display.png b/graphics/icons/64/steel-display.png new file mode 100644 index 0000000..a73f033 Binary files /dev/null and b/graphics/icons/64/steel-display.png differ diff --git a/graphics/icons/desktop.ini b/graphics/icons/desktop.ini new file mode 100644 index 0000000..4e2645c --- /dev/null +++ b/graphics/icons/desktop.ini @@ -0,0 +1,8 @@ +[LocalizedFileNames] +bronze-display-base.png=@bronze-display-base.png,0 +iron-display.png=@iron-display.png,0 +gold-display.png=@gold-display.png,0 +bronze-display.png=@bronze-display.png,0 +display-shadow.png=@display-shadow.png,0 +iron-display-base.png=@iron-display-base.png,0 +gold-display-base.png=@gold-display-base.png,0 diff --git a/info.json b/info.json new file mode 100644 index 0000000..5afdc7f --- /dev/null +++ b/info.json @@ -0,0 +1,11 @@ +{ + "name": "IndustrialDisplays", + "version": "1.0.8", + "title": "Industrial Display Plates", + "author": "Deadlock989", + "contact": "", + "homepage": "", + "dependencies": ["base >= 0.18.13"], + "description": "Big, medium and small signs which display item and fluid icons. Can be used to blueprint map markers.", + "factorio_version": "0.18" +} diff --git a/license.txt b/license.txt new file mode 100644 index 0000000..90fe30f --- /dev/null +++ b/license.txt @@ -0,0 +1,138 @@ +GNU Lesser General Public License version 3 +Further resources on LGPL-3.0 + + +OSI Approved License Logo + +GNU LESSER GENERAL PUBLIC LICENSE +Version 3, 29 June 2007 + +Copyright (C) 2007 Free Software Foundation, Inc. + +Everyone is permitted to copy and distribute verbatim copies of this license +document, but changing it is not allowed. + +This version of the GNU Lesser General Public License incorporates the terms and +conditions of version 3 of the GNU General Public License, supplemented by the +additional permissions listed below. + +0. Additional Definitions. + +As used herein, “this License” refers to version 3 of the GNU Lesser General Public +License, and the “GNU GPL” refers to version 3 of the GNU General Public License. + +“The Library” refers to a covered work governed by this License, other than an +Application or a Combined Work as defined below. + +An “Application” is any work that makes use of an interface provided by the Library, +but which is not otherwise based on the Library. Defining a subclass of a class +defined by the Library is deemed a mode of using an interface provided by the Library. + +A “Combined Work” is a work produced by combining or linking an Application with the +Library. 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Such new versions will be similar +in spirit to the present version, but may differ in detail to address new problems +or concerns. + +Each version is given a distinguishing version number. If the Library as you +received it specifies that a certain numbered version of the GNU Lesser General +Public License “or any later version” applies to it, you have the option of +following the terms and conditions either of that published version or of any later +version published by the Free Software Foundation. If the Library as you received it +does not specify a version number of the GNU Lesser General Public License, you may +choose any version of the GNU Lesser General Public License ever published by the +Free Software Foundation. + +If the Library as you received it specifies that a proxy can decide whether future +versions of the GNU Lesser General Public License shall apply, that proxy's public +statement of acceptance of any version is permanent authorization for you to choose +that version for the Library. \ No newline at end of file diff --git a/locale/en/strings.cfg b/locale/en/strings.cfg new file mode 100644 index 0000000..e524c0a --- /dev/null +++ b/locale/en/strings.cfg @@ -0,0 +1,17 @@ +[entity-name] +copper-display=Copper display plate (large) +iron-display=Iron display plate (large) +steel-display=Steel display plate (large) +copper-display-medium=Copper display plate (medium) +iron-display-medium=Iron display plate (medium) +steel-display-medium=Steel display plate (medium) +copper-display-small=Copper display plate (small) +iron-display-small=Iron display plate (small) +steel-display-small=Steel display plate (small) + +[controls] +display-map-marker=Map marker +display-plate=Display plate + +[entity-description] +display=An iconic sign that can be linked to a map marker. Icon and map marker settings are preserved in blueprints. diff --git a/sound/desktop.ini b/sound/desktop.ini new file mode 100644 index 0000000..d957fd1 --- /dev/null +++ b/sound/desktop.ini @@ -0,0 +1,4 @@ +[ViewState] +Mode= +Vid= +FolderType=Generic diff --git a/sound/ping.ogg b/sound/ping.ogg new file mode 100644 index 0000000..22a1049 Binary files /dev/null and b/sound/ping.ogg differ diff --git a/sound/pong.ogg b/sound/pong.ogg new file mode 100644 index 0000000..70cdcee Binary files /dev/null and b/sound/pong.ogg differ diff --git a/thumbnail.png b/thumbnail.png new file mode 100644 index 0000000..6776342 Binary files /dev/null and b/thumbnail.png differ