diff --git a/CREDITS.txt b/CREDITS.txt
new file mode 100644
index 0000000..9b5441a
--- /dev/null
+++ b/CREDITS.txt
@@ -0,0 +1,10 @@
+Industrial Displays by Deadlock989
+Copyright (C) Deadlock989 2020
+
+CREDITS
+
+All code and graphics created by Deadlock989, with the following exceptions.
+
+Sounds by thomasevd and Raclure @ freesound.org.
+
+Thanks to TheStaplergun for getting me started on GUIs and to others for scripting help.
\ No newline at end of file
diff --git a/LICENSE b/LICENSE
deleted file mode 100644
index e62ec04..0000000
--- a/LICENSE
+++ /dev/null
@@ -1,674 +0,0 @@
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-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
- 17. Interpretation of Sections 15 and 16.
-
- If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C)
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-
-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- Copyright (C)
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
-.
diff --git a/changelog.txt b/changelog.txt
new file mode 100644
index 0000000..5817910
--- /dev/null
+++ b/changelog.txt
@@ -0,0 +1,58 @@
+---------------------------------------------------------------------------------------------------
+Version: 1.0.8
+Date: 26. 03. 2020
+ Fixes:
+ - Fixed a typo that caused problems for mods that raise custom revive events.
+ Known issues:
+ - Plate settings are not restored by undo/CTRL-Z. This can't be fixed.
+---------------------------------------------------------------------------------------------------
+Version: 1.0.7
+Date: 22. 03. 2020
+ Fixes:
+ - Localised name searches were removed. The search filter now only matches against internal names.
+ - Better checking for open GUIs on plates being mined/destroyed.
+---------------------------------------------------------------------------------------------------
+Version: 1.0.6
+Date: 20. 03. 2020
+ Changes:
+ - Added a search filter, which works with the localised (translated) names of items.
+ - I heard you don't like displays, so I removed displays that display displays.
+ Fixes:
+ - Plate GUI closes if the owner was removed/destroyed.
+---------------------------------------------------------------------------------------------------
+Version: 1.0.5
+Date: 17. 03. 2020
+ Fixes:
+ - Minor style updates to reflect recent changes to the character GUI.
+ - Requires Factorio 0.18.13 or above.
+---------------------------------------------------------------------------------------------------
+Version: 1.0.4
+Date: 13. 03. 2020
+ Fixes:
+ - Fixed a selection grid width glitch if all subgroups within a tab have less than 10 items.
+---------------------------------------------------------------------------------------------------
+Version: 1.0.3
+Date: 07. 03. 2020
+ Fixes:
+ - Fixed a crash with blueprinted display items that do not exist, e.g. items from a removed mod.
+---------------------------------------------------------------------------------------------------
+Version: 1.0.2
+Date: 28. 02. 2020
+ Changes:
+ - Added 2x2 and 1x1 versions.
+ - Recipes reflect coverage.
+ - Iron version is rustier.
+---------------------------------------------------------------------------------------------------
+Version: 1.0.1
+Date: 24. 02. 2020
+ Fixes:
+ - Fixed changelog. Hilarious.
+---------------------------------------------------------------------------------------------------
+Version: 1.0.0
+Date: 24. 02. 2020
+ Changes:
+ - Initial release. This mod was forked from the 0.17 version of Industrial Revolution (and is not compatible with it).
+ - Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite.
+ - Copper, iron and steel displays are provided by default.
+ - Now uses ghost tags instead of hax to store plate settings in blueprints.
+ - GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.
\ No newline at end of file
diff --git a/control.lua b/control.lua
new file mode 100644
index 0000000..0fd0f4c
--- /dev/null
+++ b/control.lua
@@ -0,0 +1,581 @@
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- DEADLOCK'S INDUSTRIAL DISPLAYS
+-- Forked from Industrial Revolution, for your signage pleasure
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- constants
+
+local DID = require("globals")
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- functions
+
+local function get_global_player_info(player_index,info)
+ if global[info] == nil then global[info] = {} end
+ return global[info][player_index]
+end
+
+local function set_global_player_info(player_index,info,value)
+ if global[info] == nil then global[info] = {} end
+ global[info][player_index] = value
+end
+
+local function splitstring(s, d)
+ result = {};
+ for m in (s..d):gmatch("(.-)"..d) do
+ table.insert(result, m);
+ end
+ return result;
+end
+
+local function get_map_markers(entity)
+ return entity.force.find_chart_tags(entity.surface, entity.bounding_box)
+end
+
+local function add_map_marker(entity, icon_type, icon_name)
+ if icon_type and icon_name then
+ entity.force.add_chart_tag(entity.surface, { icon = { type = icon_type, name = icon_name}, position = entity.position })
+ entity.surface.play_sound{path = "map-marker-ping", position = entity.position, volume_modifier = 1}
+ end
+end
+
+local function change_map_markers(entity, icon_type, icon_name)
+ local markers = get_map_markers(entity)
+ if markers then
+ for _,marker in pairs(markers) do
+ marker.icon = { type = icon_type, name = icon_name}
+ end
+ end
+end
+
+local function get_has_map_marker(entity)
+ return next(get_map_markers(entity)) ~= nil
+end
+
+local function remove_markers(entity)
+ if entity and entity.valid then
+ for _,marker in pairs(get_map_markers(entity)) do
+ marker.destroy()
+ end
+ end
+end
+
+local function find_entity_render(entity)
+ for _,id in pairs(rendering.get_all_ids(DID.mod_name)) do
+ if rendering.get_target(id).entity == entity then return id end
+ end
+ return nil
+end
+
+local function get_render_sprite_info(entity)
+ local id = find_entity_render(entity)
+ if id then
+ local strings = splitstring(rendering.get_sprite(id), "/")
+ if #strings == 2 then return strings[1], strings[2] end
+ end
+ return nil, nil
+end
+
+
+local function gui_close(event)
+ local player = game.players[event.player_index]
+ local frame = player.gui.screen[DID.custom_gui]
+ if frame then
+ set_global_player_info(event.player_index,"display_gui_location",player.gui.screen[DID.custom_gui].location)
+ return frame.destroy()
+ end
+ return false
+end
+
+local function render_overlay_sprite(entity,sprite)
+ if game.is_valid_sprite_path(sprite) then
+ local size = (string.find(entity.name,"small") and 0.65) or (string.find(entity.name,"medium") and 1.5) or 2.5
+ rendering.draw_sprite{
+ sprite = sprite,
+ x_scale = size,
+ y_scale = size,
+ render_layer = "lower-object",
+ target = entity,
+ surface = entity.surface,
+ }
+ end
+end
+
+local function render_overlay(entity,spritetype,spritename)
+ render_overlay_sprite(entity, spritetype.."/"..spritename)
+end
+
+local function destroy_render(entity)
+ local last_id = find_entity_render(entity)
+ if last_id then rendering.destroy(last_id) end
+end
+
+local function get_all_children_with_style(root,style,children)
+ if not root then return nil end
+ if children == nil then children = {} end
+ for _,child in pairs(root.children) do
+ if child.style.name == style then table.insert(children,child) end
+ children = get_all_children_with_style(child,style,children)
+ end
+ return children
+end
+
+local function get_all_children_with_name(root,name,children)
+ if children == nil then children = {} end
+ if not root or not root.children then return children end
+ for _,child in pairs(root.children) do
+ if child.name and string.find(child.name, name, 1, true) then table.insert(children,child) end
+ children = get_all_children_with_name(child,name,children)
+ end
+ return children
+end
+
+local function display_filter_tabs(player,filter)
+ local textfield = player.gui.screen[DID.custom_gui]["display-header"]["display-search-textfield"]
+ local tabs = player.gui.screen[DID.custom_gui]["inner-frame"]["display-tabs"]
+ local selected = tabs.selected_tab_index
+ for index,tab in pairs(tabs.tabs) do
+ tabs.selected_tab_index = index -- shenanigans
+ local count = 0
+ for _,child in pairs(get_all_children_with_name(tab.content,"display-symbol")) do
+ if child.sprite and string.find(string.lower(child.sprite), string.lower(filter), 1, true) then
+ count = count + 1
+ child.visible = true
+ else
+ child.visible = false
+ end
+ end
+ tab.tab.enabled = (count > 0)
+ local name = splitstring(tab.tab.name,":")
+ end
+ tabs.selected_tab_index = selected or 1 -- end of shenanigans
+ if textfield.visible then textfield.focus() end -- fix textfield focus
+end
+
+local function toggle_search(player,element,override)
+ local textfield = player.gui.screen[DID.custom_gui]["display-header"]["display-search-textfield"]
+ if textfield then
+ textfield.visible = override or not textfield.visible
+ element.style = (override or textfield.visible) and "display_small_button_active" or "display_small_button"
+ if not textfield.visible and not override then
+ textfield.text = ""
+ display_filter_tabs(player,"")
+ else
+ textfield.focus()
+ end
+ end
+end
+
+local display_gui_click = {
+ ["display-symbol"] = function (event,sprite)
+ local player = game.players[event.player_index]
+ local last_display = get_global_player_info(player.index,"last_display")
+ if last_display then
+ destroy_render(last_display)
+ render_overlay_sprite(last_display, event.element.sprite)
+ for _,child in pairs(get_all_children_with_style(player.gui.screen[DID.custom_gui], "display_button_selected")) do
+ child.style = "quick_bar_slot_button"
+ child.ignored_by_interaction = false
+ end
+ event.element.style = "display_button_selected"
+ event.element.ignored_by_interaction = true
+ local map_button = player.gui.screen[DID.custom_gui]["display-header"]["display-map-marker"]
+ if map_button then
+ if not map_button.enabled then
+ map_button.enabled = true
+ elseif get_has_map_marker(last_display) then
+ local spritetype, spritename = get_render_sprite_info(last_display)
+ change_map_markers(last_display, spritetype, spritename)
+ end
+ end
+ end
+ end,
+ ["display-search-button"] = function (event)
+ toggle_search(game.players[event.player_index], event.element)
+ end,
+ ["display-map-marker"] = function (event)
+ local last_display = get_global_player_info(event.player_index,"last_display")
+ if last_display then
+ if get_has_map_marker(last_display) then
+ event.element.style = "display_small_button"
+ remove_markers(last_display)
+ local player = game.players[event.player_index]
+ player.play_sound{path = "map-marker-pong"}
+ else
+ local spritetype, spritename = get_render_sprite_info(last_display)
+ add_map_marker(last_display, spritetype, spritename)
+ event.element.style = "display_small_button_active"
+ end
+ end
+ end,
+ ["display-header-close"] = function (event)
+ gui_close(event)
+ end,
+}
+
+local function is_a_display(entity)
+ return DID.displays[entity.name] ~= nil
+end
+
+local function get_display_event_filter()
+ local filters = {}
+ for display,_ in pairs(DID.displays) do
+ table.insert(filters, { filter = "name", name = display })
+ end
+ return filters
+end
+
+local function event_raised_destroy(event)
+ if event.entity and event.entity.valid and is_a_display(event.entity) then
+ -- remove any map markers
+ remove_markers(event.entity)
+ -- close any/all open guis
+ for _,player in pairs(game.players) do
+ local last_display = get_global_player_info(player.index, "last_display")
+ local frame = player.gui.screen[DID.custom_gui]
+ if frame and event.entity == last_display then frame.destroy() end
+ end
+ end
+end
+
+local function gui_click(event)
+ -- check the entity this gui refers to - in multiplayer it could have been removed while player wasn't logged in
+ if event.player_index then
+ local player = game.players[event.player_index]
+ local frame = player.gui.screen[DID.custom_gui]
+ local last_display = get_global_player_info(player.index, "last_display")
+ if frame and (not last_display or not last_display.valid) then
+ frame.destroy()
+ return
+ end
+ end
+ -- is there a method for this element?
+ local clicked = splitstring(event.element.name,":")
+ if display_gui_click[clicked[1]] then
+ display_gui_click[clicked[1]](event,clicked[2])
+ return
+ end
+end
+
+local function create_display_gui(player, selected)
+
+ if not player or not selected then return end
+
+ -- cache which entity this gui belongs to
+ set_global_player_info(player.index,"last_display",selected)
+
+ -- close any existing gui
+ local frame = player.gui.screen[DID.custom_gui]
+ if frame then frame.destroy() end
+ player.opened = player.gui.screen
+
+ -- get markers and currently rendered sprite
+ local markers = next(get_map_markers(selected)) ~= nil
+ local sname, stype = get_render_sprite_info(selected)
+ local render_sprite = (sname and stype) and sname.."/"..stype or nil
+
+ -- create frame
+ frame = player.gui.screen.add {
+ type = "frame",
+ name = DID.custom_gui,
+ direction = "vertical",
+ style = "display_frame",
+ }
+
+ -- update frame location if cached
+ if get_global_player_info(player.index,"display_gui_location") then
+ frame.location = get_global_player_info(player.index,"display_gui_location")
+ else
+ frame.force_auto_center()
+ end
+
+ -- header
+ local header = frame.add {
+ type = "flow",
+ direction = "horizontal",
+ name = "display-header",
+ }
+ header.style.bottom_padding = -4
+ header.style.horizontally_stretchable = true
+
+ -- title
+ header.add {
+ type = "label",
+ caption = {"controls.display-plate"},
+ style = "frame_title",
+ }
+
+ -- "drag filler"
+ local filler = header.add {
+ type = "empty-widget",
+ style = "draggable_space_header",
+ }
+ filler.style.natural_height = 24
+ filler.style.horizontally_stretchable = true
+ filler.drag_target = frame
+
+ -- search textfield
+ local search_textfield = header.add {
+ name = "display-search-textfield",
+ type = "textfield",
+ style = "search_popup_textfield",
+ }
+ search_textfield.style.height = 24
+ search_textfield.style.width = 100
+ search_textfield.visible = false
+
+ -- search button
+ local search_button = header.add {
+ name = "display-search-button",
+ type = "sprite-button",
+ sprite = "utility/search_small_white",
+ style = "display_small_button",
+ tooltip = {"gui.search-with-focus","__CONTROL__focus-search__"},
+ }
+
+ -- map marker button
+ local map_button = header.add {
+ name = "display-map-marker",
+ type = "sprite-button",
+ sprite = "display-map-marker",
+ style = markers and "display_small_button_active" or "display_small_button",
+ tooltip = {"controls.display-map-marker"},
+ }
+ map_button.enabled = (find_entity_render(selected) ~= nil)
+
+ -- close button
+ local close_button = header.add {
+ name = "display-header-close",
+ type = "sprite-button",
+ style = "display_small_button",
+ sprite = "utility/close_white",
+ tooltip = {"controls.close-gui"},
+ }
+
+ -- body frame
+ local content_frame = frame.add {
+ type = "frame",
+ name = "inner-frame",
+ style = "display_deep_frame",
+ direction = "vertical",
+ }
+ content_frame.style.top_margin = 8
+
+ -- tabbed pane
+ local display_tabs = content_frame.add {
+ name = "display-tabs",
+ type = "tabbed-pane",
+ style = "display_tabbed_pane",
+ }
+
+ -- build a table of info about existing items/fluids
+ -- groups of subgroups of sprites -> localised_string
+ local button_table = {}
+ for prototype_type,prototypes in pairs(DID.elem_prototypes) do
+ for _,prototype in pairs(game[prototypes]) do
+ if not DID.displays[prototype.name] and not ((prototype_type == "item" and (prototype.has_flag("hidden") or prototype.show_in_library)) or (prototype_type == "fluid" and prototype.hidden)) then
+ local group = (prototype.group.name == "fluids") and "intermediate-products" or prototype.group.name
+ if not DID.group_blacklist[group] then
+ if button_table[group] == nil then button_table[group] = {} end
+ if button_table[group][prototype.subgroup.name] == nil then button_table[group][prototype.subgroup.name] = {} end
+ button_table[group][prototype.subgroup.name][prototype_type.."/"..prototype.name] = prototype.localised_name
+ end
+ end
+ end
+ end
+
+ -- determine the biggest tab size
+ local max_rows = 0
+ for group,subgroups in pairs(button_table) do
+ local rows = 0
+ for subgroup,entries in pairs(subgroups) do
+ rows = rows + math.ceil(table_size(entries)/DID.grid_columns)
+ end
+ max_rows = math.max(rows,max_rows)
+ end
+
+ -- set up tabs
+ local tab_index = 1
+ for group,subgroups in pairs(button_table) do
+ -- this tab
+ local this_tab = false
+ local tab = display_tabs.add{
+ type = "tab",
+ name = "display-tab:"..group,
+ caption = "[img=item-group/"..group.."]",
+ tooltip = game.item_group_prototypes[group].localised_name,
+ style = "display_tab",
+ }
+ tab.style.width = (420/table_size(button_table))
+ local tab_content = display_tabs.add {
+ type = "frame",
+ direction = "vertical",
+ name = "display-group:"..group,
+ style = "display_tab_deep_frame",
+ }
+ tab_content.style.width = 400
+
+ -- add table of buttons
+ for subgroup,entries in pairs(subgroups) do
+ local subgroup_table = tab_content.add{
+ type = "table",
+ column_count = DID.grid_columns,
+ style = "display_buttons",
+ }
+ local count = 0
+ for sprite,localised_name in pairs(entries) do
+ -- add the button
+ local button = subgroup_table.add{
+ type = "sprite-button",
+ name = "display-symbol:"..sprite,
+ sprite = sprite,
+ style = (render_sprite and render_sprite == sprite) and "display_button_selected" or "quick_bar_slot_button",
+ tooltip = localised_name,
+ }
+ button.ignored_by_interaction = (render_sprite and render_sprite == sprite)
+ if not this_tab and (render_sprite and render_sprite == sprite) then this_tab = true end
+ count = count + 1
+ end
+ end
+ display_tabs.add_tab(tab,tab_content)
+
+ -- switch selection to this tab if rendered sprite exists
+ if this_tab then
+ display_tabs.selected_tab_index = tab_index
+ end
+ tab_index = tab_index + 1
+ end
+
+ -- make all tabs as big as biggest
+ for _,tab in pairs(display_tabs.tabs) do
+ tab.content.style.height = math.min(640, max_rows * 40)
+ end
+end
+
+local function player_cannot_reach(player,entity)
+ player.play_sound{path = "utility/cannot_build"}
+ player.create_local_flying_text{text={"cant-reach"}, position=entity.position}
+end
+
+local function set_up_display_from_ghost(entity,tags)
+ if tags["display-plate-sprite-type"] and tags["display-plate-sprite-name"] then
+ render_overlay(entity, tags["display-plate-sprite-type"], tags["display-plate-sprite-name"])
+ if tags["display-plate-sprite-map-marker"] then
+ add_map_marker(entity, tags["display-plate-sprite-type"], tags["display-plate-sprite-name"])
+ end
+ end
+end
+
+local function reset_globals()
+ global.translations = nil
+end
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- event handlers
+
+script.on_configuration_changed(reset_globals)
+script.on_event(defines.events.on_gui_closed, gui_close)
+script.on_event(defines.events.on_gui_click, gui_click)
+script.on_event(defines.events.on_player_mined_entity, event_raised_destroy, get_display_event_filter())
+script.on_event(defines.events.on_robot_mined_entity, event_raised_destroy, get_display_event_filter())
+script.on_event(defines.events.on_entity_died, event_raised_destroy, get_display_event_filter())
+
+script.on_event(defines.events.on_built_entity, function (event)
+ if event.tags and event.created_entity and event.created_entity.valid then
+ set_up_display_from_ghost(event.created_entity, event.tags)
+ end
+end, get_display_event_filter())
+
+script.on_event(defines.events.on_robot_built_entity, function (event)
+ if event.tags and event.created_entity and event.created_entity.valid then
+ set_up_display_from_ghost(event.created_entity, event.tags)
+ end
+end, get_display_event_filter())
+
+script.on_event(defines.events.script_raised_revive, function (event)
+ if event.tags and event.entity and event.entity.valid and is_a_display(event.entity) then
+ set_up_display_from_ghost(event.entity, event.tags)
+ end
+end)
+
+script.on_event("deadlock-open-gui", function(event)
+ local player = game.players[event.player_index]
+ if player.cursor_stack and player.cursor_stack.valid_for_read then return end
+ local selected = player and player.selected
+ if selected and selected.valid and is_a_display(selected) then
+ if player.can_reach_entity(selected) then
+ create_display_gui(player, selected)
+ else
+ player_cannot_reach(player, selected)
+ end
+ end
+end)
+
+script.on_event("deadlock-focus-search", function(event)
+ local player = game.players[event.player_index]
+ local frame = player.gui.screen[DID.custom_gui]
+ if frame then
+ local search = player.gui.screen[DID.custom_gui]["display-header"]["display-search-button"]
+ toggle_search(player, search, true)
+ end
+end)
+
+script.on_event(defines.events.on_entity_settings_pasted, function (event)
+ if event.destination and event.destination.valid and event.source and event.source.valid and is_a_display(event.destination) and is_a_display(event.source) then
+ local spritetype, spritename = get_render_sprite_info(event.source)
+ if spritetype and spritename then
+ destroy_render(event.destination)
+ render_overlay(event.destination, spritetype, spritename)
+ remove_markers(event.destination)
+ if get_has_map_marker(event.source) then
+ add_map_marker(event.destination, spritetype, spritename)
+ end
+ end
+ end
+end)
+
+script.on_event(defines.events.on_player_setup_blueprint, function (event)
+ local player = game.players[event.player_index]
+ local blueprint = nil
+ if player and player.blueprint_to_setup and player.blueprint_to_setup.valid_for_read then blueprint = player.blueprint_to_setup
+ elseif player and player.cursor_stack.valid_for_read and player.cursor_stack.name == "blueprint" then blueprint = player.cursor_stack end
+ if blueprint then
+ for index,entity in pairs(event.mapping.get()) do
+ local stype,sname = get_render_sprite_info(entity)
+ if stype and sname then
+ blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-type", stype)
+ blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-name", sname)
+ blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-map-marker", get_has_map_marker(entity))
+ end
+ end
+ end
+end)
+
+script.on_event(defines.events.on_gui_location_changed, function (event)
+ if event.element.name == DID.custom_gui then
+ set_global_player_info(event.player_index, "display_gui_location", event.element.location)
+ end
+end)
+
+script.on_event(defines.events.on_player_changed_position, function (event)
+ local player = game.players[event.player_index]
+ if player.gui.screen[DID.custom_gui] then
+ local last_display = get_global_player_info(event.player_index, "last_display")
+ if last_display and last_display.valid and not player.can_reach_entity(last_display) then
+ gui_close(event)
+ end
+ end
+end)
+
+script.on_event(defines.events.on_gui_text_changed, function(event)
+ local player = game.players[event.player_index]
+ if player and event.element.name == "display-search-textfield" then
+ display_filter_tabs(player, event.element.text)
+ end
+end)
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
diff --git a/data-updates.lua b/data-updates.lua
new file mode 100644
index 0000000..9545217
--- /dev/null
+++ b/data-updates.lua
@@ -0,0 +1,19 @@
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+local DID = require("globals")
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+for display,displaydata in pairs(DID.displays) do
+ if mods["IndustrialRevolution"] then
+ if displaydata.IR_unlock and data.raw.technology[displaydata.IR_unlock] then
+ table.insert(data.raw.technology[displaydata.IR_unlock].effects, {type = "unlock-recipe", recipe = display})
+ end
+ else
+ if displaydata.unlock and data.raw.technology[displaydata.unlock] then
+ table.insert(data.raw.technology[displaydata.unlock].effects, {type = "unlock-recipe", recipe = display})
+ end
+ end
+end
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
diff --git a/data.lua b/data.lua
new file mode 100644
index 0000000..d1783e7
--- /dev/null
+++ b/data.lua
@@ -0,0 +1,314 @@
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- DEADLOCK'S INDUSTRIAL DISPLAYS
+-- Forked from Industrial Revolution, for your signage pleasure
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- constants
+
+local DID = require("globals")
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- functions
+
+local function get_icon_path(name, icon_size)
+ return string.format("%s/%s/%s.png", DID.icon_path, tostring(icon_size or DID.icon_size), name)
+end
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- prototypes
+
+local dimensions = {
+ [1] = {width = 80, height = 80},
+ [2] = {width = 134, height = 134},
+ [3] = {width = 196, height = 196},
+}
+
+local shadow_dimensions = {
+ [1] = {width = 80, height = 80, sprite = "display-shadow-small"},
+ [2] = {width = 146, height = 134, sprite = "display-shadow-medium"},
+ [3] = {width = 204, height = 204, sprite = "display-shadow"},
+}
+
+data:extend({{
+ name = "display-plates",
+ type = "item-subgroup",
+ group = "logistics",
+ order = "z[display-plates]"
+}})
+
+local count = 1
+for display,displaydata in pairs(DID.displays) do
+ local size = (string.find(display,"small") and 1) or (string.find(display,"medium") and 2) or 3
+ local box_size = size * 0.5
+ data:extend({
+ {
+ name = display,
+ type = "simple-entity-with-owner",
+ localised_description = {"entity-description.display"},
+ render_layer = "lower-object",
+ icon = get_icon_path(display),
+ icon_size = DID.icon_size,
+ icon_mipmaps = DID.icon_mipmaps,
+ corpse = "small-remnants",
+ minable = {
+ mining_time = 0.2,
+ result = display,
+ },
+ max_health = 10 + size * 30,
+ flags = {"placeable-player", "placeable-neutral", "player-creation"},
+ collision_box = { {-box_size+0.1, -box_size+0.1}, {box_size-0.1, box_size-0.1} },
+ selection_box = { {-box_size, -box_size}, {box_size, box_size} },
+ collision_mask = {
+ "object-layer",
+ "water-tile",
+ },
+ open_sound = {
+ filename = DID.base_sound_path.."/machine-open.ogg",
+ volume = 0.5
+ },
+ close_sound = {
+ filename = DID.base_sound_path.."/machine-close.ogg",
+ volume = 0.5
+ },
+ mined_sound = {
+ filename = DID.core_sound_path.."/deconstruct-medium.ogg"
+ },
+ resistances = {
+ {
+ type = "fire",
+ percent = 75
+ },
+ },
+ picture = {
+ layers = {
+ {
+ filename = string.format("%s/"..display..".png", DID.sprites_path),
+ priority = "high",
+ shift = {0,0},
+ height = dimensions[size].height,
+ width = dimensions[size].width,
+ scale = 0.5,
+ },
+ {
+ filename = string.format("%s/%s.png", DID.sprites_path, shadow_dimensions[size].sprite),
+ priority = "high",
+ shift = {0,0},
+ height = shadow_dimensions[size].height,
+ width = shadow_dimensions[size].width,
+ scale = 0.5,
+ draw_as_shadow = true,
+ },
+ }
+ },
+ random_variation_on_create = false,
+ },
+ {
+ type = "item",
+ name = display,
+ order = "z["..count.."]",
+ subgroup = "display-plates",
+ stack_size = 100,
+ icon = get_icon_path(display),
+ icon_size = DID.icon_size,
+ icon_mipmaps = DID.icon_mipmaps,
+ place_result = display,
+ },
+ {
+ type = "recipe",
+ name = display,
+ order = "z["..count.."]",
+ result = display,
+ result_count = 1,
+ category = "crafting",
+ enabled = mods["IndustrialRevolution"] and (displaydata.IR_unlock == nil) or (displaydata.unlock == nil),
+ ingredients = displaydata.ingredients,
+ energy_required = 1,
+ }
+ })
+ count = count + 1
+end
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- styles
+
+local function add_styles(styles)
+ local default_styles = data.raw["gui-style"]["default"]
+ for name, style in pairs(styles) do
+ default_styles[name] = style
+ end
+end
+
+add_styles({
+ display_tabbed_pane = {
+ tab_container = {
+ horizontal_spacing = 0,
+ left_padding = 0,
+ right_padding = 0,
+ horizontal_align = "center",
+ type = "horizontal_flow_style",
+ },
+ tab_content_frame = {
+ bottom_padding = 8,
+ left_padding = 10,
+ right_padding = 10,
+ top_padding = 8,
+ graphical_set = data.raw["gui-style"]["default"]["tabbed_pane"]["tab_content_frame"].graphical_set,
+ type = "frame_style",
+ },
+ type = "tabbed_pane_style",
+ parent = "tabbed_pane",
+ width = 420,
+ },
+ display_tab = {
+ type = "tab_style",
+ parent = "filter_group_tab",
+ font = "did-tab-font",
+ top_padding = 8,
+ bottom_padding = 8,
+ minimal_width = 32,
+ horizontally_stretchable = "on",
+ horizontally_squashable = "on",
+ },
+ display_frame = {
+ type = "frame_style",
+ parent = "frame",
+ bottom_padding = 8,
+ vertical_flow_style = {
+ type = "vertical_flow_style",
+ vertical_spacing = 0,
+ horizontal_align = "center",
+ },
+ },
+ display_deep_frame = {
+ type = "frame_style",
+ parent = "inside_deep_frame",
+ vertical_flow_style = {
+ type = "vertical_flow_style",
+ vertical_spacing = 0,
+ horizontal_align = "center",
+ },
+ },
+ display_tab_deep_frame = {
+ type = "frame_style",
+ parent = "subpanel_inset_frame",
+ vertical_flow_style = {
+ type = "vertical_flow_style",
+ vertical_spacing = 0,
+ padding = 0,
+ },
+ graphical_set = {
+ base = {
+ center = {
+ position = {42,8},
+ size = {1,1},
+ },
+ corner_size = 8,
+ draw_type = "outer",
+ position = {85,0},
+ },
+ shadow = data.raw["gui-style"]["default"]["inside_deep_frame"].graphical_set.shadow,
+ },
+ background_graphical_set = {
+ corner_size = 8,
+ overall_tiling_horizontal_padding = 5,
+ overall_tiling_horizontal_size = 30,
+ overall_tiling_horizontal_spacing = 10,
+ overall_tiling_vertical_padding = 5,
+ overall_tiling_vertical_size = 30,
+ overall_tiling_vertical_spacing = 10,
+ position = { 282, 17 },
+ },
+ },
+ display_buttons = {
+ type = "table_style",
+ horizontal_spacing = 0,
+ vertical_spacing = 0,
+ },
+ display_button_selected = {
+ type = "button_style",
+ parent = "quick_bar_slot_button",
+ default_graphical_set = data.raw["gui-style"]["default"]["CGUI_filter_slot_button"].selected_graphical_set
+ },
+ display_fake_header = {
+ type = "frame_style",
+ height = 24,
+ graphical_set = data.raw["gui-style"]["default"]["draggable_space"].graphical_set,
+ use_header_filler = false,
+ horizontally_stretchable = "on",
+ vertical_align = "center",
+ alignment = "right",
+ left_margin = data.raw["gui-style"]["default"]["draggable_space"].left_margin,
+ right_margin = data.raw["gui-style"]["default"]["draggable_space"].right_margin,
+ },
+ display_small_button = {
+ type = "button_style",
+ parent = "frame_action_button_no_border",
+ left_margin = 1,
+ right_margin = 1,
+ },
+ display_small_button_active = {
+ type = "button_style",
+ parent = "display_small_button",
+ default_graphical_set = data.raw["gui-style"]["default"]["frame_button"].clicked_graphical_set,
+ },
+})
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- controls / misc media
+
+data:extend({
+ {
+ type = "custom-input",
+ name = "deadlock-open-gui",
+ key_sequence = "",
+ linked_game_control = "open-gui",
+ },
+ {
+ type = "custom-input",
+ name = "deadlock-focus-search",
+ key_sequence = "",
+ linked_game_control = "focus-search",
+ },
+ {
+ type = "font",
+ name = "did-tab-font",
+ from = "default",
+ size = 32,
+ },
+ {
+ type = "sprite",
+ name = "display-map-marker",
+ filename = get_icon_path("map-marker",32),
+ priority = "extra-high",
+ width = 32,
+ height = 32,
+ mipmap_count = 2,
+ scale = 0.5,
+ flags = {"gui-icon"},
+ },
+ {
+ type = "sound",
+ name = "map-marker-ping",
+ variations = {
+ filename = DID.sound_path.."/ping.ogg",
+ volume = 0.9
+ }
+ },
+ {
+ type = "sound",
+ name = "map-marker-pong",
+ variations = {
+ filename = DID.sound_path.."/pong.ogg",
+ volume = 0.9
+ }
+ },
+})
+
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
diff --git a/globals.lua b/globals.lua
new file mode 100644
index 0000000..d77e9a1
--- /dev/null
+++ b/globals.lua
@@ -0,0 +1,75 @@
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- DEADLOCK'S INDUSTRIAL DISPLAYS
+-- Forked from Industrial Revolution, for your signage pleasure
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
+
+-- constants shared by data and control stages
+
+return {
+ displays = {
+ ["copper-display-small"] = {
+ ingredients = {{"copper-plate",1}},
+ },
+ ["copper-display-medium"] = {
+ ingredients = {{"copper-plate",4}},
+ },
+ ["copper-display"] = {
+ ingredients = {{"copper-plate",9}},
+ },
+ ["iron-display-small"] = {
+ ingredients = {{"iron-plate",1}},
+ IR_unlock = "deadlock-iron-age",
+ },
+ ["iron-display-medium"] = {
+ ingredients = {{"iron-plate",4}},
+ IR_unlock = "deadlock-iron-age",
+ },
+ ["iron-display"] = {
+ ingredients = {{"iron-plate",9}},
+ IR_unlock = "deadlock-iron-age",
+ },
+ ["steel-display-small"] = {
+ ingredients = {{"steel-plate",1}},
+ unlock = "steel-processing",
+ IR_unlock = "deadlock-steel-age",
+ },
+ ["steel-display-medium"] = {
+ ingredients = {{"steel-plate",4}},
+ unlock = "steel-processing",
+ IR_unlock = "deadlock-steel-age",
+ },
+ ["steel-display"] = {
+ ingredients = {{"steel-plate",9}},
+ unlock = "steel-processing",
+ IR_unlock = "deadlock-steel-age",
+ },
+ },
+ sizes = {
+ default = 3,
+ medium = 2,
+ small = 1,
+ },
+ elem_prototypes = {
+ item = "item_prototypes",
+ fluid = "fluid_prototypes",
+ },
+ group_blacklist = {
+ ["creative-mod_creative-tools"] = true,
+ },
+ icon_size = 64,
+ icon_mipmaps = 4,
+ icon_path = "__IndustrialDisplays__/graphics/icons",
+ sprites_path = "__IndustrialDisplays__/graphics/entities",
+ sound_path = "__IndustrialDisplays__/sound",
+ base_sound_path = "__base__/sound",
+ core_sound_path = "__core__/sound",
+ base_icons_path = "__base__/graphics/icons",
+ custom_gui = "DID_gui",
+ mod_name = "IndustrialDisplays",
+ grid_columns = 10,
+ pending_translation_value = "",
+}
+
+------------------------------------------------------------------------------------------------------------------------------------------------------
diff --git a/graphics/entities/copper-display-medium.png b/graphics/entities/copper-display-medium.png
new file mode 100644
index 0000000..46daf4d
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diff --git a/graphics/entities/copper-display-small.png b/graphics/entities/copper-display-small.png
new file mode 100644
index 0000000..972c0a6
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diff --git a/graphics/entities/copper-display.png b/graphics/entities/copper-display.png
new file mode 100644
index 0000000..816f4a3
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diff --git a/graphics/entities/display-shadow-medium.png b/graphics/entities/display-shadow-medium.png
new file mode 100644
index 0000000..e529404
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diff --git a/graphics/entities/display-shadow-small.png b/graphics/entities/display-shadow-small.png
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index 0000000..65bc0d5
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diff --git a/graphics/entities/display-shadow.png b/graphics/entities/display-shadow.png
new file mode 100644
index 0000000..99e755e
Binary files /dev/null and b/graphics/entities/display-shadow.png differ
diff --git a/graphics/entities/iron-display-medium.png b/graphics/entities/iron-display-medium.png
new file mode 100644
index 0000000..81e9b1e
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diff --git a/graphics/entities/iron-display-small.png b/graphics/entities/iron-display-small.png
new file mode 100644
index 0000000..a5b9a38
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diff --git a/graphics/entities/iron-display.png b/graphics/entities/iron-display.png
new file mode 100644
index 0000000..c9f12ce
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diff --git a/graphics/entities/steel-display-medium.png b/graphics/entities/steel-display-medium.png
new file mode 100644
index 0000000..d817a08
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diff --git a/graphics/entities/steel-display-small.png b/graphics/entities/steel-display-small.png
new file mode 100644
index 0000000..b8cdf1e
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diff --git a/graphics/entities/steel-display.png b/graphics/entities/steel-display.png
new file mode 100644
index 0000000..2bb6e56
Binary files /dev/null and b/graphics/entities/steel-display.png differ
diff --git a/graphics/icons/32/map-marker.png b/graphics/icons/32/map-marker.png
new file mode 100644
index 0000000..3f30a53
Binary files /dev/null and b/graphics/icons/32/map-marker.png differ
diff --git a/graphics/icons/64/copper-display-medium.png b/graphics/icons/64/copper-display-medium.png
new file mode 100644
index 0000000..85f0c3f
Binary files /dev/null and b/graphics/icons/64/copper-display-medium.png differ
diff --git a/graphics/icons/64/copper-display-small.png b/graphics/icons/64/copper-display-small.png
new file mode 100644
index 0000000..d9e3d7b
Binary files /dev/null and b/graphics/icons/64/copper-display-small.png differ
diff --git a/graphics/icons/64/copper-display.png b/graphics/icons/64/copper-display.png
new file mode 100644
index 0000000..a0a7a10
Binary files /dev/null and b/graphics/icons/64/copper-display.png differ
diff --git a/graphics/icons/64/desktop.ini b/graphics/icons/64/desktop.ini
new file mode 100644
index 0000000..c2a04b1
--- /dev/null
+++ b/graphics/icons/64/desktop.ini
@@ -0,0 +1,2 @@
+[LocalizedFileNames]
+map-marker.png=@map-marker.png,0
diff --git a/graphics/icons/64/iron-display-medium.png b/graphics/icons/64/iron-display-medium.png
new file mode 100644
index 0000000..9bc4515
Binary files /dev/null and b/graphics/icons/64/iron-display-medium.png differ
diff --git a/graphics/icons/64/iron-display-small.png b/graphics/icons/64/iron-display-small.png
new file mode 100644
index 0000000..4c223b1
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diff --git a/graphics/icons/64/iron-display.png b/graphics/icons/64/iron-display.png
new file mode 100644
index 0000000..ef2f86a
Binary files /dev/null and b/graphics/icons/64/iron-display.png differ
diff --git a/graphics/icons/64/steel-display-medium.png b/graphics/icons/64/steel-display-medium.png
new file mode 100644
index 0000000..b9441e4
Binary files /dev/null and b/graphics/icons/64/steel-display-medium.png differ
diff --git a/graphics/icons/64/steel-display-small.png b/graphics/icons/64/steel-display-small.png
new file mode 100644
index 0000000..0a8cef8
Binary files /dev/null and b/graphics/icons/64/steel-display-small.png differ
diff --git a/graphics/icons/64/steel-display.png b/graphics/icons/64/steel-display.png
new file mode 100644
index 0000000..a73f033
Binary files /dev/null and b/graphics/icons/64/steel-display.png differ
diff --git a/graphics/icons/desktop.ini b/graphics/icons/desktop.ini
new file mode 100644
index 0000000..4e2645c
--- /dev/null
+++ b/graphics/icons/desktop.ini
@@ -0,0 +1,8 @@
+[LocalizedFileNames]
+bronze-display-base.png=@bronze-display-base.png,0
+iron-display.png=@iron-display.png,0
+gold-display.png=@gold-display.png,0
+bronze-display.png=@bronze-display.png,0
+display-shadow.png=@display-shadow.png,0
+iron-display-base.png=@iron-display-base.png,0
+gold-display-base.png=@gold-display-base.png,0
diff --git a/info.json b/info.json
new file mode 100644
index 0000000..5afdc7f
--- /dev/null
+++ b/info.json
@@ -0,0 +1,11 @@
+{
+ "name": "IndustrialDisplays",
+ "version": "1.0.8",
+ "title": "Industrial Display Plates",
+ "author": "Deadlock989",
+ "contact": "",
+ "homepage": "",
+ "dependencies": ["base >= 0.18.13"],
+ "description": "Big, medium and small signs which display item and fluid icons. Can be used to blueprint map markers.",
+ "factorio_version": "0.18"
+}
diff --git a/license.txt b/license.txt
new file mode 100644
index 0000000..90fe30f
--- /dev/null
+++ b/license.txt
@@ -0,0 +1,138 @@
+GNU Lesser General Public License version 3
+Further resources on LGPL-3.0
+
+
+OSI Approved License Logo
+
+GNU LESSER GENERAL PUBLIC LICENSE
+Version 3, 29 June 2007
+
+Copyright (C) 2007 Free Software Foundation, Inc.
+
+Everyone is permitted to copy and distribute verbatim copies of this license
+document, but changing it is not allowed.
+
+This version of the GNU Lesser General Public License incorporates the terms and
+conditions of version 3 of the GNU General Public License, supplemented by the
+additional permissions listed below.
+
+0. Additional Definitions.
+
+As used herein, “this License” refers to version 3 of the GNU Lesser General Public
+License, and the “GNU GPL” refers to version 3 of the GNU General Public License.
+
+“The Library” refers to a covered work governed by this License, other than an
+Application or a Combined Work as defined below.
+
+An “Application” is any work that makes use of an interface provided by the Library,
+but which is not otherwise based on the Library. Defining a subclass of a class
+defined by the Library is deemed a mode of using an interface provided by the Library.
+
+A “Combined Work” is a work produced by combining or linking an Application with the
+Library. The particular version of the Library with which the Combined Work was made
+is also called the “Linked Version”.
+
+The “Minimal Corresponding Source” for a Combined Work means the Corresponding
+Source for the Combined Work, excluding any source code for portions of the Combined
+Work that, considered in isolation, are based on the Application, and not on the
+Linked Version.
+
+The “Corresponding Application Code” for a Combined Work means the object code
+and/or source code for the Application, including any data and utility programs
+needed for reproducing the Combined Work from the Application, but excluding the
+System Libraries of the Combined Work.
+
+1. Exception to Section 3 of the GNU GPL.
+
+You may convey a covered work under sections 3 and 4 of this License without being
+bound by section 3 of the GNU GPL.
+
+2. Conveying Modified Versions.
+
+If you modify a copy of the Library, and, in your modifications, a facility refers
+to a function or data to be supplied by an Application that uses the facility (other
+than as an argument passed when the facility is invoked), then you may convey a copy
+of the modified version:
+
+a) under this License, provided that you make a good faith effort to ensure that, in
+the event an Application does not supply the function or data, the facility still
+operates, and performs whatever part of its purpose remains meaningful, or
+b) under the GNU GPL, with none of the additional permissions of this License
+applicable to that copy.
+
+3. Object Code Incorporating Material from Library Header Files.
+
+The object code form of an Application may incorporate material from a header file
+that is part of the Library. You may convey such object code under terms of your
+choice, provided that, if the incorporated material is not limited to numerical
+parameters, data structure layouts and accessors, or small macros, inline functions
+and templates (ten or fewer lines in length), you do both of the following:
+
+a) Give prominent notice with each copy of the object code that the Library is used
+in it and that the Library and its use are covered by this License.
+b) Accompany the object code with a copy of the GNU GPL and this license document.
+
+4. Combined Works.
+
+You may convey a Combined Work under terms of your choice that, taken together,
+effectively do not restrict modification of the portions of the Library contained in
+the Combined Work and reverse engineering for debugging such modifications, if you
+also do each of the following:
+
+a) Give prominent notice with each copy of the Combined Work that the Library is
+used in it and that the Library and its use are covered by this License.
+b) Accompany the Combined Work with a copy of the GNU GPL and this license document.
+c) For a Combined Work that displays copyright notices during execution, include the
+copyright notice for the Library among these notices, as well as a reference
+directing the user to the copies of the GNU GPL and this license document.
+d) Do one of the following:
+0) Convey the Minimal Corresponding Source under the terms of this License, and the
+Corresponding Application Code in a form suitable for, and under terms that permit,
+the user to recombine or relink the Application with a modified version of the
+Linked Version to produce a modified Combined Work, in the manner specified by
+section 6 of the GNU GPL for conveying Corresponding Source.
+1) Use a suitable shared library mechanism for linking with the Library. A suitable
+mechanism is one that (a) uses at run time a copy of the Library already present on
+the user's computer system, and (b) will operate properly with a modified version of
+the Library that is interface-compatible with the Linked Version.
+e) Provide Installation Information, but only if you would otherwise be required to
+provide such information under section 6 of the GNU GPL, and only to the extent that
+such information is necessary to install and execute a modified version of the
+Combined Work produced by recombining or relinking the Application with a modified
+version of the Linked Version. (If you use option 4d0, the Installation Information
+must accompany the Minimal Corresponding Source and Corresponding Application Code.
+If you use option 4d1, you must provide the Installation Information in the manner
+specified by section 6 of the GNU GPL for conveying Corresponding Source.)
+5. Combined Libraries.
+
+You may place library facilities that are a work based on the Library side by side
+in a single library together with other library facilities that are not Applications
+and are not covered by this License, and convey such a combined library under terms
+of your choice, if you do both of the following:
+
+a) Accompany the combined library with a copy of the same work based on the Library,
+uncombined with any other library facilities, conveyed under the terms of this
+License.
+b) Give prominent notice with the combined library that part of it is a work based
+on the Library, and explaining where to find the accompanying uncombined form of the
+same work.
+6. Revised Versions of the GNU Lesser General Public License.
+
+The Free Software Foundation may publish revised and/or new versions of the GNU
+Lesser General Public License from time to time. Such new versions will be similar
+in spirit to the present version, but may differ in detail to address new problems
+or concerns.
+
+Each version is given a distinguishing version number. If the Library as you
+received it specifies that a certain numbered version of the GNU Lesser General
+Public License “or any later version” applies to it, you have the option of
+following the terms and conditions either of that published version or of any later
+version published by the Free Software Foundation. If the Library as you received it
+does not specify a version number of the GNU Lesser General Public License, you may
+choose any version of the GNU Lesser General Public License ever published by the
+Free Software Foundation.
+
+If the Library as you received it specifies that a proxy can decide whether future
+versions of the GNU Lesser General Public License shall apply, that proxy's public
+statement of acceptance of any version is permanent authorization for you to choose
+that version for the Library.
\ No newline at end of file
diff --git a/locale/en/strings.cfg b/locale/en/strings.cfg
new file mode 100644
index 0000000..e524c0a
--- /dev/null
+++ b/locale/en/strings.cfg
@@ -0,0 +1,17 @@
+[entity-name]
+copper-display=Copper display plate (large)
+iron-display=Iron display plate (large)
+steel-display=Steel display plate (large)
+copper-display-medium=Copper display plate (medium)
+iron-display-medium=Iron display plate (medium)
+steel-display-medium=Steel display plate (medium)
+copper-display-small=Copper display plate (small)
+iron-display-small=Iron display plate (small)
+steel-display-small=Steel display plate (small)
+
+[controls]
+display-map-marker=Map marker
+display-plate=Display plate
+
+[entity-description]
+display=An iconic sign that can be linked to a map marker. Icon and map marker settings are preserved in blueprints.
diff --git a/sound/desktop.ini b/sound/desktop.ini
new file mode 100644
index 0000000..d957fd1
--- /dev/null
+++ b/sound/desktop.ini
@@ -0,0 +1,4 @@
+[ViewState]
+Mode=
+Vid=
+FolderType=Generic
diff --git a/sound/ping.ogg b/sound/ping.ogg
new file mode 100644
index 0000000..22a1049
Binary files /dev/null and b/sound/ping.ogg differ
diff --git a/sound/pong.ogg b/sound/pong.ogg
new file mode 100644
index 0000000..70cdcee
Binary files /dev/null and b/sound/pong.ogg differ
diff --git a/thumbnail.png b/thumbnail.png
new file mode 100644
index 0000000..6776342
Binary files /dev/null and b/thumbnail.png differ