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32 Commits

Author SHA1 Message Date
Wyrrrd e619083b57 Version bump for base game 1.1 2020-12-02 18:41:31 +01:00
Wyrrrd 1d4fbf6365 Bump to fix version mess 2020-11-23 11:50:36 +01:00
Wyrrrd 5d5b2f730b Bump to fix version mess 2020-11-23 11:49:48 +01:00
Wyrrrd 0503448c97 Merge branch 'master' of https://github.com/Wyrrrd/IndustrialDisplayPlates 2020-11-22 20:30:55 +01:00
Wyrrrd 92c591e731 Rebuild releases into one version 0.18.3 2020-11-22 20:30:42 +01:00
Wyrrrd a544aa53c3 Merge pull request #10 from Deadlock989/master
Fix styles
2020-11-22 19:27:09 +00:00
Deadlock989 301de33990 Fix styles
Still a bit broken from 0.18.27 or whenever they changed everything that we were faking before
2020-11-22 14:51:50 +00:00
Deadlock989 f8815dd4ec Merge pull request #1 from Wyrrrd/master
Update
2020-11-22 14:50:30 +00:00
Wyrrrd 4587cff6ab Merge pull request #9 from Deadlock989/patch-1
Update globals.lua
2020-11-22 13:47:15 +00:00
Deadlock989 60dd9847a3 Update globals.lua
Oops. Typo. Sorry
2020-11-22 12:57:59 +00:00
Wyrrrd 48244eaefd Upped version 2020-11-22 13:03:13 +01:00
Wyrrrd cfdbe21542 Merge pull request #8 from Deadlock989/master
Update map marker icon
2020-11-22 11:56:00 +00:00
Wyrrrd 36c04830c9 Merge pull request #7 from Deadlock989/patch-5
Update data.lua
2020-11-22 11:52:23 +00:00
Wyrrrd b94b3782c6 Merge pull request #6 from Deadlock989/patch-4
Update data.lua
2020-11-22 11:51:51 +00:00
Wyrrrd 5211c8f3dd Merge pull request #5 from Deadlock989/patch-3
Update info.json
2020-11-22 11:51:36 +00:00
Wyrrrd 480f7efde2 Merge pull request #4 from Deadlock989/patch-2
Update steel-display.lua
2020-11-22 11:51:20 +00:00
Wyrrrd 78fec4fcff Merge pull request #3 from Deadlock989/patch-1
Update globals.lua
2020-11-22 11:50:54 +00:00
Deadlock989 7612c840c0 Add files via upload 2020-11-22 09:33:53 +00:00
Deadlock989 66587c503d Update data.lua
No need for such a small mipmap
2020-11-22 09:32:04 +00:00
Deadlock989 3c2e3eb6d6 Update data.lua
Fix recipe enabling if IR is loaded
2020-11-22 09:19:42 +00:00
Deadlock989 59aa449911 Update info.json
Hidden dependency on IR to ensure it loads first (IR now does tech stuff in data-updates and IDP needs techs set up before its own data-updates)
2020-11-22 09:17:22 +00:00
Deadlock989 423cf5aff2 Update steel-display.lua
ickputzdirwech's fix only handled specific cases and ignored the values for technologies and recipes defined in globals.lua
also didn't handle the situation where any IR unlocks are specified
2020-11-22 09:10:07 +00:00
Deadlock989 f026c767d8 Update globals.lua
IR tech names are different in IR2.
2020-11-22 08:33:25 +00:00
Wyrrrd 90499e48ec Update changelog.txt
Fix date
2020-08-02 13:57:06 +02:00
Wyrrrd 0416d23f78 Quick fix for 0.18.37+
- Property show_in_library was removed
- Dectorio crafting tab compat
2020-08-02 13:56:09 +02:00
Wyrrrd b0ec644f5a Added plates to dectorio recipe group 2020-05-28 16:11:03 +02:00
Wyrrrd 88a01b4bee Fixed dependency (oops) 2020-05-26 21:10:31 +02:00
Wyrrrd 3cf302c51f Merge branch 'master' of https://github.com/Wyrrrd/IndustrialDisplayPlates 2020-05-26 20:43:08 +02:00
Wyrrrd ae2c66d174 GUI fixes
for 0.18.27
2020-05-26 20:43:03 +02:00
Wyrrrd f9560c6cda Merge pull request #2 from ickputzdirwech/master
Fix for migration issue with steel displays.
2020-05-17 16:28:55 +00:00
ickputzdirwech 8b6638dcd4 Fix for migration issue with steel displays.
Added fast replaceable group. (Resets the label)
2020-05-16 18:10:45 +02:00
Wyrrrd 615d8209d6 Fixed mod name 2020-04-08 11:17:17 +02:00
8 changed files with 932 additions and 910 deletions
+32 -1
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@@ -1,10 +1,41 @@
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2020-12-02
Changes:
- Version bump for base game 1.1
---------------------------------------------------------------------------------------------------
Version: 0.18.5
Date: 2020-11-23
Bugfixes:
- Bumped version to fix version mess
---------------------------------------------------------------------------------------------------
Version: 0.18.3
Date: 2020-11-22
Changes:
- removed unneeded mipmap for map marker (thanks to Deadlock989)
- restored IR compat (thanks to Deadlock989)
- fixed steel display migration (again) (thanks to Deadlock989)
- fixed styles (thanks to Deadlock989)
---------------------------------------------------------------------------------------------------
Version: 0.18.2
Date: 2020-08-02
Changes:
- moved plates to Dectorio recipe group (if installed)
Bugfixes:
- removed check for show_in_library (removed in 0.18.37)
---------------------------------------------------------------------------------------------------
Version: 0.18.1
Date: 2020-05-26
Bugfixes:
- Quick fix for base GUI changes (styles and search icon)
---------------------------------------------------------------------------------------------------
Version: 0.18.0 Version: 0.18.0
Date: 2020-04-08 Date: 2020-04-08
Changes: Changes:
- Mod takeover from https://mods.factorio.com/mod/IndustrialDisplays - Mod takeover from https://mods.factorio.com/mod/IndustrialDisplays
- Changed versioning - Changed versioning
- Changed changelog date format - Changed changelog date format
- Changed mod name
Features: Features:
- Added german locale - Added german locale
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
@@ -64,4 +95,4 @@ Date: 2020-02-24
- Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite. - Any item or fluid can be displayed, but unlike IR 0.17, the displays use the standard icon for the item instead of a high-res sprite.
- Copper, iron and steel displays are provided by default. - Copper, iron and steel displays are provided by default.
- Now uses ghost tags instead of hax to store plate settings in blueprints. - Now uses ghost tags instead of hax to store plate settings in blueprints.
- GUI now remembers its previous location on the screen, and closes automatically if you walk out of range. - GUI now remembers its previous location on the screen, and closes automatically if you walk out of range.
+581 -581
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File diff suppressed because it is too large Load Diff
+6 -1
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@@ -16,4 +16,9 @@ for display,displaydata in pairs(DID.displays) do
end end
end end
------------------------------------------------------------------------------------------------------------------------------------------------------ if mods ["Dectorio"] then
if data.raw["item-group"]["dectorio"] then
data.raw["item-subgroup"]["display-plates"].group = "dectorio"
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------
+286 -314
View File
@@ -1,314 +1,286 @@
------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------
-- DEADLOCK'S INDUSTRIAL DISPLAYS -- DEADLOCK'S INDUSTRIAL DISPLAYS
-- Forked from Industrial Revolution, for your signage pleasure -- Forked from Industrial Revolution, for your signage pleasure
------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------
-- constants -- constants
local DID = require("globals") local DID = require("globals")
------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------
-- functions -- functions
local function get_icon_path(name, icon_size) local function get_icon_path(name, icon_size)
return string.format("%s/%s/%s.png", DID.icon_path, tostring(icon_size or DID.icon_size), name) return string.format("%s/%s/%s.png", DID.icon_path, tostring(icon_size or DID.icon_size), name)
end end
------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------
-- prototypes -- prototypes
local dimensions = { local dimensions = {
[1] = {width = 80, height = 80}, [1] = {width = 80, height = 80},
[2] = {width = 134, height = 134}, [2] = {width = 134, height = 134},
[3] = {width = 196, height = 196}, [3] = {width = 196, height = 196},
} }
local shadow_dimensions = { local shadow_dimensions = {
[1] = {width = 80, height = 80, sprite = "display-shadow-small"}, [1] = {width = 80, height = 80, sprite = "display-shadow-small"},
[2] = {width = 146, height = 134, sprite = "display-shadow-medium"}, [2] = {width = 146, height = 134, sprite = "display-shadow-medium"},
[3] = {width = 204, height = 204, sprite = "display-shadow"}, [3] = {width = 204, height = 204, sprite = "display-shadow"},
} }
data:extend({{ data:extend({{
name = "display-plates", name = "display-plates",
type = "item-subgroup", type = "item-subgroup",
group = "logistics", group = "logistics",
order = "z[display-plates]" order = "z[display-plates]"
}}) }})
local count = 1 local count = 1
for display,displaydata in pairs(DID.displays) do for display,displaydata in pairs(DID.displays) do
local size = (string.find(display,"small") and 1) or (string.find(display,"medium") and 2) or 3 local size = (string.find(display,"small") and 1) or (string.find(display,"medium") and 2) or 3
local box_size = size * 0.5 local box_size = size * 0.5
data:extend({ data:extend({
{ {
name = display, name = display,
type = "simple-entity-with-owner", type = "simple-entity-with-owner",
localised_description = {"entity-description.display"}, localised_description = {"entity-description.display"},
render_layer = "lower-object", render_layer = "lower-object",
icon = get_icon_path(display), icon = get_icon_path(display),
icon_size = DID.icon_size, icon_size = DID.icon_size,
icon_mipmaps = DID.icon_mipmaps, icon_mipmaps = DID.icon_mipmaps,
corpse = "small-remnants", corpse = "small-remnants",
minable = { fast_replaceable_group = "display",
mining_time = 0.2, minable = {
result = display, mining_time = 0.2,
}, result = display,
max_health = 10 + size * 30, },
flags = {"placeable-player", "placeable-neutral", "player-creation"}, max_health = 10 + size * 30,
collision_box = { {-box_size+0.1, -box_size+0.1}, {box_size-0.1, box_size-0.1} }, flags = {"placeable-player", "placeable-neutral", "player-creation"},
selection_box = { {-box_size, -box_size}, {box_size, box_size} }, collision_box = { {-box_size+0.1, -box_size+0.1}, {box_size-0.1, box_size-0.1} },
collision_mask = { selection_box = { {-box_size, -box_size}, {box_size, box_size} },
"object-layer", collision_mask = {
"water-tile", "object-layer",
}, "water-tile",
open_sound = { },
filename = DID.base_sound_path.."/machine-open.ogg", open_sound = {
volume = 0.5 filename = DID.base_sound_path.."/machine-open.ogg",
}, volume = 0.5
close_sound = { },
filename = DID.base_sound_path.."/machine-close.ogg", close_sound = {
volume = 0.5 filename = DID.base_sound_path.."/machine-close.ogg",
}, volume = 0.5
mined_sound = { },
filename = DID.core_sound_path.."/deconstruct-medium.ogg" mined_sound = {
}, filename = DID.core_sound_path.."/deconstruct-medium.ogg"
resistances = { },
{ resistances = {
type = "fire", {
percent = 75 type = "fire",
}, percent = 75
}, },
picture = { },
layers = { picture = {
{ layers = {
filename = string.format("%s/"..display..".png", DID.sprites_path), {
priority = "high", filename = string.format("%s/"..display..".png", DID.sprites_path),
shift = {0,0}, priority = "high",
height = dimensions[size].height, shift = {0,0},
width = dimensions[size].width, height = dimensions[size].height,
scale = 0.5, width = dimensions[size].width,
}, scale = 0.5,
{ },
filename = string.format("%s/%s.png", DID.sprites_path, shadow_dimensions[size].sprite), {
priority = "high", filename = string.format("%s/%s.png", DID.sprites_path, shadow_dimensions[size].sprite),
shift = {0,0}, priority = "high",
height = shadow_dimensions[size].height, shift = {0,0},
width = shadow_dimensions[size].width, height = shadow_dimensions[size].height,
scale = 0.5, width = shadow_dimensions[size].width,
draw_as_shadow = true, scale = 0.5,
}, draw_as_shadow = true,
} },
}, }
random_variation_on_create = false, },
}, random_variation_on_create = false,
{ },
type = "item", {
name = display, type = "item",
order = "z["..count.."]", name = display,
subgroup = "display-plates", order = "z["..count.."]",
stack_size = 100, subgroup = "display-plates",
icon = get_icon_path(display), stack_size = 100,
icon_size = DID.icon_size, icon = get_icon_path(display),
icon_mipmaps = DID.icon_mipmaps, icon_size = DID.icon_size,
place_result = display, icon_mipmaps = DID.icon_mipmaps,
}, place_result = display,
{ },
type = "recipe", {
name = display, type = "recipe",
order = "z["..count.."]", name = display,
result = display, order = "z["..count.."]",
result_count = 1, result = display,
category = "crafting", result_count = 1,
enabled = mods["IndustrialRevolution"] and (displaydata.IR_unlock == nil) or (displaydata.unlock == nil), category = "crafting",
ingredients = displaydata.ingredients, enabled = (mods["IndustrialRevolution"] and (displaydata.IR_unlock == nil)) or (not mods["IndustrialRevolution"] and displaydata.unlock == nil),
energy_required = 1, ingredients = displaydata.ingredients,
} energy_required = 1,
}) }
count = count + 1 })
end count = count + 1
end
------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------
-- styles
-- styles
local function add_styles(styles)
local default_styles = data.raw["gui-style"]["default"] local function add_styles(styles)
for name, style in pairs(styles) do local default_styles = data.raw["gui-style"]["default"]
default_styles[name] = style for name, style in pairs(styles) do
end default_styles[name] = style
end end
end
add_styles({
display_tabbed_pane = { add_styles({
tab_container = { display_tabbed_pane = {
horizontal_spacing = 0, tab_container = {
left_padding = 0, horizontal_spacing = 0,
right_padding = 0, left_padding = 0,
horizontal_align = "center", right_padding = 0,
type = "horizontal_flow_style", horizontal_align = "center",
}, type = "horizontal_flow_style",
tab_content_frame = { },
bottom_padding = 8, tab_content_frame = {
left_padding = 10, bottom_padding = 8,
right_padding = 10, left_padding = 10,
top_padding = 8, right_padding = 10,
graphical_set = data.raw["gui-style"]["default"]["tabbed_pane"]["tab_content_frame"].graphical_set, top_padding = 8,
type = "frame_style", type = "frame_style",
}, graphical_set = data.raw["gui-style"]["default"]["filter_tabbed_pane"]["tab_content_frame"].graphical_set,
type = "tabbed_pane_style", },
parent = "tabbed_pane", type = "tabbed_pane_style",
width = 420, parent = "filter_tabbed_pane",
}, width = 420,
display_tab = { },
type = "tab_style", display_tab = {
parent = "filter_group_tab", type = "tab_style",
font = "did-tab-font", parent = "filter_group_tab",
top_padding = 8, font = "did-tab-font",
bottom_padding = 8, top_padding = 8,
minimal_width = 32, bottom_padding = 8,
horizontally_stretchable = "on", minimal_width = 32,
horizontally_squashable = "on", horizontally_stretchable = "on",
}, horizontally_squashable = "on",
display_frame = { },
type = "frame_style", display_frame = {
parent = "frame", type = "frame_style",
bottom_padding = 8, parent = "frame",
vertical_flow_style = { bottom_padding = 8,
type = "vertical_flow_style", vertical_flow_style = {
vertical_spacing = 0, type = "vertical_flow_style",
horizontal_align = "center", vertical_spacing = 0,
}, horizontal_align = "center",
}, },
display_deep_frame = { },
type = "frame_style", display_inside_frame = {
parent = "inside_deep_frame", type = "frame_style",
vertical_flow_style = { parent = "inside_shallow_frame",
type = "vertical_flow_style", vertical_flow_style = {
vertical_spacing = 0, type = "vertical_flow_style",
horizontal_align = "center", vertical_spacing = 0,
}, horizontal_align = "center",
}, },
display_tab_deep_frame = { },
type = "frame_style", display_tab_deep_frame = {
parent = "subpanel_inset_frame", type = "frame_style",
vertical_flow_style = { parent = "slot_button_deep_frame",
type = "vertical_flow_style", },
vertical_spacing = 0, display_buttons = {
padding = 0, type = "table_style",
}, horizontal_spacing = 0,
graphical_set = { vertical_spacing = 0,
base = { },
center = { display_button_selected = {
position = {42,8}, type = "button_style",
size = {1,1}, parent = "quick_bar_slot_button",
}, default_graphical_set = data.raw["gui-style"]["default"]["slot_button"].selected_graphical_set
corner_size = 8, },
draw_type = "outer", display_fake_header = {
position = {85,0}, type = "frame_style",
}, height = 24,
shadow = data.raw["gui-style"]["default"]["inside_deep_frame"].graphical_set.shadow, graphical_set = data.raw["gui-style"]["default"]["draggable_space"].graphical_set,
}, use_header_filler = false,
background_graphical_set = { horizontally_stretchable = "on",
corner_size = 8, vertical_align = "center",
overall_tiling_horizontal_padding = 5, alignment = "right",
overall_tiling_horizontal_size = 30, left_margin = data.raw["gui-style"]["default"]["draggable_space"].left_margin,
overall_tiling_horizontal_spacing = 10, right_margin = data.raw["gui-style"]["default"]["draggable_space"].right_margin,
overall_tiling_vertical_padding = 5, },
overall_tiling_vertical_size = 30, display_small_button = {
overall_tiling_vertical_spacing = 10, type = "button_style",
position = { 282, 17 }, parent = "frame_action_button",
}, left_margin = 1,
}, right_margin = 1,
display_buttons = { },
type = "table_style", display_small_button_active = {
horizontal_spacing = 0, type = "button_style",
vertical_spacing = 0, parent = "display_small_button",
}, default_graphical_set = data.raw["gui-style"]["default"]["frame_button"].clicked_graphical_set,
display_button_selected = { },
type = "button_style", })
parent = "quick_bar_slot_button",
default_graphical_set = data.raw["gui-style"]["default"]["CGUI_filter_slot_button"].selected_graphical_set ------------------------------------------------------------------------------------------------------------------------------------------------------
},
display_fake_header = { -- controls / misc media
type = "frame_style",
height = 24, data:extend({
graphical_set = data.raw["gui-style"]["default"]["draggable_space"].graphical_set, {
use_header_filler = false, type = "custom-input",
horizontally_stretchable = "on", name = "deadlock-open-gui",
vertical_align = "center", key_sequence = "",
alignment = "right", linked_game_control = "open-gui",
left_margin = data.raw["gui-style"]["default"]["draggable_space"].left_margin, },
right_margin = data.raw["gui-style"]["default"]["draggable_space"].right_margin, {
}, type = "custom-input",
display_small_button = { name = "deadlock-focus-search",
type = "button_style", key_sequence = "",
parent = "frame_action_button_no_border", linked_game_control = "focus-search",
left_margin = 1, },
right_margin = 1, {
}, type = "font",
display_small_button_active = { name = "did-tab-font",
type = "button_style", from = "default",
parent = "display_small_button", size = 32,
default_graphical_set = data.raw["gui-style"]["default"]["frame_button"].clicked_graphical_set, },
}, {
}) type = "sprite",
name = "display-map-marker",
------------------------------------------------------------------------------------------------------------------------------------------------------ filename = get_icon_path("map-marker",32),
priority = "extra-high",
-- controls / misc media width = 32,
height = 32,
data:extend({ flags = {"gui-icon"},
{ },
type = "custom-input", {
name = "deadlock-open-gui", type = "sound",
key_sequence = "", name = "map-marker-ping",
linked_game_control = "open-gui", variations = {
}, filename = DID.sound_path.."/ping.ogg",
{ volume = 0.9
type = "custom-input", }
name = "deadlock-focus-search", },
key_sequence = "", {
linked_game_control = "focus-search", type = "sound",
}, name = "map-marker-pong",
{ variations = {
type = "font", filename = DID.sound_path.."/pong.ogg",
name = "did-tab-font", volume = 0.9
from = "default", }
size = 32, },
}, })
{
type = "sprite",
name = "display-map-marker", ------------------------------------------------------------------------------------------------------------------------------------------------------
filename = get_icon_path("map-marker",32),
priority = "extra-high",
width = 32,
height = 32,
mipmap_count = 2,
scale = 0.5,
flags = {"gui-icon"},
},
{
type = "sound",
name = "map-marker-ping",
variations = {
filename = DID.sound_path.."/ping.ogg",
volume = 0.9
}
},
{
type = "sound",
name = "map-marker-pong",
variations = {
filename = DID.sound_path.."/pong.ogg",
volume = 0.9
}
},
})
------------------------------------------------------------------------------------------------------------------------------------------------------
+10 -10
View File
@@ -20,30 +20,30 @@ return {
}, },
["iron-display-small"] = { ["iron-display-small"] = {
ingredients = {{"iron-plate",1}}, ingredients = {{"iron-plate",1}},
IR_unlock = "deadlock-iron-age", IR_unlock = "ir2-iron-milestone",
}, },
["iron-display-medium"] = { ["iron-display-medium"] = {
ingredients = {{"iron-plate",4}}, ingredients = {{"iron-plate",4}},
IR_unlock = "deadlock-iron-age", IR_unlock = "ir2-iron-milestone",
}, },
["iron-display"] = { ["iron-display"] = {
ingredients = {{"iron-plate",9}}, ingredients = {{"iron-plate",9}},
IR_unlock = "deadlock-iron-age", IR_unlock = "ir2-iron-milestone",
}, },
["steel-display-small"] = { ["steel-display-small"] = {
ingredients = {{"steel-plate",1}}, ingredients = {{"steel-plate",1}},
unlock = "steel-processing", unlock = "steel-processing",
IR_unlock = "deadlock-steel-age", IR_unlock = "ir2-steel-milestone",
}, },
["steel-display-medium"] = { ["steel-display-medium"] = {
ingredients = {{"steel-plate",4}}, ingredients = {{"steel-plate",4}},
unlock = "steel-processing", unlock = "steel-processing",
IR_unlock = "deadlock-steel-age", IR_unlock = "ir2-steel-milestone",
}, },
["steel-display"] = { ["steel-display"] = {
ingredients = {{"steel-plate",9}}, ingredients = {{"steel-plate",9}},
unlock = "steel-processing", unlock = "steel-processing",
IR_unlock = "deadlock-steel-age", IR_unlock = "ir2-steel-milestone",
}, },
}, },
sizes = { sizes = {
@@ -60,14 +60,14 @@ return {
}, },
icon_size = 64, icon_size = 64,
icon_mipmaps = 4, icon_mipmaps = 4,
icon_path = "__IndustrialDisplays__/graphics/icons", icon_path = "__IndustrialDisplayPlates__/graphics/icons",
sprites_path = "__IndustrialDisplays__/graphics/entities", sprites_path = "__IndustrialDisplayPlates__/graphics/entities",
sound_path = "__IndustrialDisplays__/sound", sound_path = "__IndustrialDisplayPlates__/sound",
base_sound_path = "__base__/sound", base_sound_path = "__base__/sound",
core_sound_path = "__core__/sound", core_sound_path = "__core__/sound",
base_icons_path = "__base__/graphics/icons", base_icons_path = "__base__/graphics/icons",
custom_gui = "DID_gui", custom_gui = "DID_gui",
mod_name = "IndustrialDisplays", mod_name = "IndustrialDisplayPlates",
grid_columns = 10, grid_columns = 10,
pending_translation_value = "", pending_translation_value = "",
} }
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+6 -3
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@@ -1,10 +1,13 @@
{ {
"name": "IndustrialDisplayPlates", "name": "IndustrialDisplayPlates",
"version": "0.18.0", "version": "1.1.0",
"title": "Industrial Display Plates", "title": "Industrial Display Plates",
"author": "Wyrrrd", "author": "Wyrrrd",
"homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates", "homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates",
"dependencies": ["base >= 0.18.13"], "dependencies": [
"base >= 1.1.0",
"(?)IndustrialRevolution"
],
"description": "Big, medium and small signs which display item and fluid icons. Can be used to blueprint map markers.", "description": "Big, medium and small signs which display item and fluid icons. Can be used to blueprint map markers.",
"factorio_version": "0.18" "factorio_version": "1.1"
} }
+11
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@@ -0,0 +1,11 @@
local DID = require("globals")
for index, force in pairs(game.forces) do
for display,displaydata in pairs(DID.displays) do
if displaydata.IR_unlock and force.technologies[displaydata.IR_unlock] and force.technologies[displaydata.IR_unlock].researched then
force.recipes[display].enabled = true
elseif displaydata.unlock and force.technologies[displaydata.unlock] and force.technologies[displaydata.unlock].researched then
force.recipes[display].enabled = true
end
end
end