[mod-description]
Rocket_Turrets=Adds rocket turrets

[item-name]
rocket-turret=Rocket turret
rocket-turret-mk2=Rocket turret MK2
rocket-turret-mk3=Rocket turret MK3
rocket-turret-mk4=Rocket turret MK4
rocket-turret-mk5=Rocket turret MK5

[entity-name]
rocket-turret=Rocket turret
rocket-turret-mk2=Rocket turret MK2
rocket-turret-mk3=Rocket turret MK3
rocket-turret-mk4=Rocket turret MK4
rocket-turret-mk5=Rocket turret MK5

[technology-name]
rocket-turret=Rocket turret
rocket-turret-mk2=Rocket turret MK2
rocket-turret-mk3=Rocket turret MK3
rocket-turret-mk4=Rocket turret MK4
rocket-turret-mk5=Rocket turret MK5

[technology-description]
rocket-turret=A stationary launcher that shoots rockets at distant single and group targets. Handle with care if used with nuclear ammunition.
rocket-turret-mk2=The first rocket turret upgrade. Each upgrade increases damage by 25%, maximum range by 2, and fire rate by 0.5/s.
rocket-turret-mk3=The second rocket turret upgrade.
rocket-turret-mk4=The third rocket turret upgrade that can hold two stacks of ammo.
rocket-turret-mk5=The fourth and last rocket turret upgrade that can hold three stacks of ammo.

[rocketturrets]
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets

[tips-and-tricks-item-name]
misc=Miscellaneous
rocketturrets=Rocket turrets
rocketturrets_modded=Rocket turrets

[tips-and-tricks-item-description]
misc=Various little hints that don't fit in an existing category.
rocketturrets=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nSadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
rocketturrets_modded=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nThey are glistening in (almost) every colour of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.