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https://github.com/Wyrrrd/Rocket_Turrets.git
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Merged vanilla version
Reworked loading logic of entities, items, recipes and tech
This commit is contained in:
24
data.lua
24
data.lua
@@ -4,3 +4,27 @@ require("prototypes.entity")
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require("prototypes.item")
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require("prototypes.recipe")
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require("prototypes.technology")
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local bob_flag = data.raw.item["steel-gear-wheel"] and data.raw.item["steel-bearing"] and data.raw.item["invar-alloy"] and data.raw.item["titanium-plate"] and data.raw.item["titanium-gear-wheel"] and data.raw.item["nitinol-alloy"] and data.raw.item["nitinol-gear-wheel"] and data.raw.technology["invar-processing"] and data.raw.technology["titanium-processing"] and data.raw.technology["nitinol-processing"]
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local adv_flag = data.raw.item["advanced-processing-unit"]
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if bob_flag then
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-- if bobplates enabled, load tiered turrets
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data:extend({
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entity1,item1,recipe1,tech1,
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entity2,item2,recipe2,tech2,
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entity3,item3,recipe3,tech3,
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entity4,item4,recipe4,tech4,
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entity5,item5,tech5
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})
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if adv_flag then
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data:extend({recipe5_2})
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else
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data:extend({recipe5_1})
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end
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else
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-- if not, load single boring gray turret
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data:extend({
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entity0,item0,recipe0,tech0
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})
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end
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