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mirror of https://github.com/Wyrrrd/Rocket_Turrets.git synced 2026-06-06 15:50:24 +02:00

Added dynamic tips&tricks page

Also:
- removed redundant wikimod integrations
- maintenance
This commit is contained in:
Wyrrrd
2022-08-10 15:40:34 +02:00
parent 323f0272d2
commit 458dfd619e
25 changed files with 122 additions and 287 deletions
+9 -7
View File
@@ -26,10 +26,12 @@ rocket-turret-mk5=Rocket turret MK5
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
[info]
text_intro=Rockets have always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a turret socket to make mayhem and explosions rain on biters and spitters.
heading_turrets=New Turrets
text_turrets=You developed new turrets. Sadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.
text_turrets_bob=You developed new turrets, which are glistening in (almost) every colours of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.
heading_ammo=Ammunition
text_ammo=All rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
[tips-and-tricks-item-name]
misc=Miscellaneous
rocketturrets=Rocket turrets
rocketturrets_modded=Rocket turrets
[tips-and-tricks-item-description]
misc=Various little hints that don't fit in an existing category.
rocketturrets=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nSadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.
rocketturrets_modded=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nThey are glistening in (almost) every colour of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.