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mirror of https://github.com/Wyrrrd/Rocket_Turrets.git synced 2026-04-18 09:54:51 +02:00

Added informatron support

This commit is contained in:
Wyrrrd
2020-03-16 14:15:23 +01:00
parent e6bf131d29
commit 7ccdfc6592
15 changed files with 87 additions and 6 deletions

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@@ -20,4 +20,14 @@ rocket-turret=Rocket turret
rocket-turret-mk2=Rocket turret MK2
rocket-turret-mk3=Rocket turret MK3
rocket-turret-mk4=Rocket turret MK4
rocket-turret-mk5=Rocket turret MK5
rocket-turret-mk5=Rocket turret MK5
[rocketturrets]
menu_rocketturrets=Rocket Turrets
title_rocketturrets=Rocket Turrets
text_intro=Rockets have always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a turret socket to make mayhem and explosions rain on biters and spitters.
heading_turrets=New Turrets
text_turrets=You developed new turrets. Sadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.
text_turrets_bob=You developed new turrets, which are glistening in (almost) every colours of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.
heading_ammo=Ammunition
text_ammo=All rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atom bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.