diff --git a/locale/en/locale.cfg b/locale/en/locale.cfg index 46501a2..c8fadb3 100644 --- a/locale/en/locale.cfg +++ b/locale/en/locale.cfg @@ -1,37 +1,44 @@ -[mod-description] -Rocket_Turrets=Adds rocket turrets - -[item-name] -rocket-turret=Rocket turret -rocket-turret-mk2=Rocket turret MK2 -rocket-turret-mk3=Rocket turret MK3 -rocket-turret-mk4=Rocket turret MK4 -rocket-turret-mk5=Rocket turret MK5 - -[entity-name] -rocket-turret=Rocket turret -rocket-turret-mk2=Rocket turret MK2 -rocket-turret-mk3=Rocket turret MK3 -rocket-turret-mk4=Rocket turret MK4 -rocket-turret-mk5=Rocket turret MK5 - -[technology-name] -rocket-turret=Rocket turret -rocket-turret-mk2=Rocket turret MK2 -rocket-turret-mk3=Rocket turret MK3 -rocket-turret-mk4=Rocket turret MK4 -rocket-turret-mk5=Rocket turret MK5 - -[rocketturrets] -menu_rocketturrets=Rocket Turrets -title_rocketturrets=Rocket Turrets - -[tips-and-tricks-item-name] -misc=Miscellaneous -rocketturrets=Rocket turrets -rocketturrets_modded=Rocket turrets - -[tips-and-tricks-item-description] -misc=Various little hints that don't fit in an existing category. -rocketturrets=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nSadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses. +[mod-description] +Rocket_Turrets=Adds rocket turrets + +[item-name] +rocket-turret=Rocket turret +rocket-turret-mk2=Rocket turret MK2 +rocket-turret-mk3=Rocket turret MK3 +rocket-turret-mk4=Rocket turret MK4 +rocket-turret-mk5=Rocket turret MK5 + +[entity-name] +rocket-turret=Rocket turret +rocket-turret-mk2=Rocket turret MK2 +rocket-turret-mk3=Rocket turret MK3 +rocket-turret-mk4=Rocket turret MK4 +rocket-turret-mk5=Rocket turret MK5 + +[technology-name] +rocket-turret=Rocket turret +rocket-turret-mk2=Rocket turret MK2 +rocket-turret-mk3=Rocket turret MK3 +rocket-turret-mk4=Rocket turret MK4 +rocket-turret-mk5=Rocket turret MK5 + +[technology-description] +rocket-turret=A stationary launcher that shoots rockets at distant single and group targets. Handle with care if used with nuclear ammunition. +rocket-turret-mk2=The first rocket turret upgrade. Each upgrade increases damage by 25%, maximum range by 2, and fire rate by 0.5/s. +rocket-turret-mk3=The second rocket turret upgrade. +rocket-turret-mk4=The third rocket turret upgrade that can hold two stacks of ammo. +rocket-turret-mk5=The fourth and last rocket turret upgrade that can hold three stacks of ammo. + +[rocketturrets] +menu_rocketturrets=Rocket Turrets +title_rocketturrets=Rocket Turrets + +[tips-and-tricks-item-name] +misc=Miscellaneous +rocketturrets=Rocket turrets +rocketturrets_modded=Rocket turrets + +[tips-and-tricks-item-description] +misc=Various little hints that don't fit in an existing category. +rocketturrets=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nSadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses. rocketturrets_modded=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nThey are glistening in (almost) every colour of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses. \ No newline at end of file