-- Sheet definition function rocket_sheet(inputs) return { layers = { { filename = "__Rocket_Turrets__/graphics/entity/rocket-sheet.png", priority = "medium", scale = 1, width = 72, height = 80, direction_count = inputs.direction_count and inputs.direction_count or 64, frame_count = 1, line_length = inputs.line_length and inputs.line_length or 16, axially_symmetrical = false, run_mode = inputs.run_mode and inputs.run_mode or "forward", shift = { 0.25, -0.5 }, hr_version = { filename = "__Rocket_Turrets__/graphics/entity/hr-rocket-sheet.png", priority = "medium", scale = 0.5, width = 144, height = 160, direction_count = inputs.direction_count and inputs.direction_count or 64, frame_count = 1, line_length = inputs.line_length and inputs.line_length or 16, axially_symmetrical = false, run_mode = inputs.run_mode and inputs.run_mode or "forward", shift = { 0.25, -0.5 }, } } } } end -- Entity definition rocket_entity = { type = "ammo-turret", name = "rocket-turret", icon = "__Rocket_Turrets__/graphics/icon/turret-rocket-icon.png", icon_size = 32, flags = {"placeable-player", "player-creation"}, minable = {mining_time = 0.7, result = "rocket-turret"}, max_health = 400, corpse = "small-remnants", collision_box = {{-0.7, -0.7 }, {0.7, 0.7}}, selection_box = {{-1, -1 }, {1, 1}}, rotation_speed = 0.008, preparing_speed = 0.04, folding_speed = 0.04, dying_explosion = "medium-explosion", inventory_size = 1, automated_ammo_count = 10, attacking_speed = 0.08, folded_animation = rocket_sheet{direction_count = 4, line_length = 1}, preparing_animation = rocket_sheet{direction_count = 4, line_length = 1}, prepared_animation = rocket_sheet{}, attacking_animation = rocket_sheet{}, folding_animation = rocket_sheet{direction_count = 4, line_length = 1, run_mode = "backward"}, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, attack_parameters = { type = "projectile", ammo_category = "rocket", cooldown = 75, projectile_creation_distance = 1.2, projectile_center = {-0.15625, -0.07812}, damage_modifier = 1, shell_particle = { name = "shell-particle", direction_deviation = 0.1, speed = 0.1, speed_deviation = 0.03, center = {0, 0}, creation_distance = -1.925, starting_frame_speed = 0.2, starting_frame_speed_deviation = 0.1 }, range = 32, min_range = 15, sound = { { filename = "__base__/sound/fight/rocket-launcher.ogg", volume = 0.8 } }, }, call_for_help_radius = 40 }