if script.active_mods["informatron"] then remote.add_interface("rocketturrets", { informatron_menu = function(data) return rocketturrets_menu(data.player_index) end, informatron_page_content = function(data) return rocketturrets_page_content(data.page_name, data.player_index, data.element) end }) end function rocketturrets_menu(player_index) return {} end function rocketturrets_page_content(page_name, player_index, element) if page_name == "rocketturrets" then if script.active_mods["bobwarfare"] then element.add{type="button", name="image_cover", style="informatron-cover-bob"} element.add{type="label", name="text_intro", caption={"info.text_intro"}} element.add{type="label", name="heading_turrets", caption={"info.heading_turrets"}, style="heading_1_label"} element.add{type="button", name="image_turrets", style="informatron-turrets-bob"} element.add{type="label", name="text_turrets", caption={"info.text_turrets_bob"}} else element.add{type="button", name="image_cover", style="informatron-cover"} element.add{type="label", name="text_intro", caption={"info.text_intro"}} element.add{type="label", name="heading_turrets", caption={"info.heading_turrets"}, style="heading_1_label"} element.add{type="button", name="image_turrets", style="informatron-turrets"} element.add{type="label", name="text_turrets", caption={"info.text_turrets"}} end -- the following is the same with and without bobplates element.add{type="label", name="heading_ammo", caption={"info.heading_ammo"}, style="heading_1_label"} element.add{type="button", name="image_ammo", style="informatron-ammo"} element.add{type="label", name="text_ammo", caption={"info.text_ammo"}} end end