[mod-description] Rocket_Turrets=Adds rocket turrets [item-name] rocket-turret=Rocket turret rocket-turret-mk2=Rocket turret MK2 rocket-turret-mk3=Rocket turret MK3 rocket-turret-mk4=Rocket turret MK4 rocket-turret-mk5=Rocket turret MK5 [entity-name] rocket-turret=Rocket turret rocket-turret-mk2=Rocket turret MK2 rocket-turret-mk3=Rocket turret MK3 rocket-turret-mk4=Rocket turret MK4 rocket-turret-mk5=Rocket turret MK5 [technology-name] rocket-turret=Rocket turret rocket-turret-mk2=Rocket turret MK2 rocket-turret-mk3=Rocket turret MK3 rocket-turret-mk4=Rocket turret MK4 rocket-turret-mk5=Rocket turret MK5 [technology-description] rocket-turret=A stationary launcher that shoots rockets at distant single and group targets. Handle with care if used with nuclear ammunition. rocket-turret-mk2=The first rocket turret upgrade. Each upgrade increases damage by 25%, maximum range by 2, and fire rate by 0.5/s. rocket-turret-mk3=The second rocket turret upgrade. rocket-turret-mk4=The third rocket turret upgrade that can hold two stacks of ammo. rocket-turret-mk5=The fourth and last rocket turret upgrade that can hold three stacks of ammo. [rocketturrets] menu_rocketturrets=Rocket Turrets title_rocketturrets=Rocket Turrets [tips-and-tricks-item-name] misc=Miscellaneous rocketturrets=Rocket turrets rocketturrets_modded=Rocket turrets [tips-and-tricks-item-description] misc=Various little hints that don't fit in an existing category. rocketturrets=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nSadly, you only had one colour available to paint them. Now the turrets look a bit depressing, but they launch rockets dealing their usual damage.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses. rocketturrets_modded=[item=rocket] has always been the lame duck, the third wheel of base defense in Factorio. For manual fire, other methods are more effective, and automatic fire was not possible for a long time. But now, you screwed your badonkadonks on a [entity=rocket-turret] to make mayhem and explosions rain on biters and spitters.\n\nThey are glistening in (almost) every colour of the rainbow. The yellow rocket turret deals the rocket's usual damage. Every improvement (MK2-5) increases damage by 25% and range by 2. The turrets MK4-5 can each handle an additional stack of ammunition, too.\n\nAll rockets can be loaded into the rocket turrets. To prevent them from self-destroying, rocket turrets cannot attack enemies inside a radius of 15 around them. Additional care should be taken when using atomic bombs, since the explosion has a far greater radius than that and may therefore cause mayhem over your very own base defenses.