mirror of
https://github.com/Wyrrrd/Rocket_Turrets.git
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- Fixed some things still referring to rocket-turret-mk1 - Fixed recipe order - Improved readability
52 lines
2.3 KiB
Plaintext
52 lines
2.3 KiB
Plaintext
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Version: 0.18.3
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Date: 2020-03-16
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Changes:
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- Moved integrations into separate directory
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- Simplified check for bobplates
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- Merged MK1 turret with vanilla turret (except for colour, fixes losing all turrets on adding bobplates)
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Version: 0.18.2
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Date: 2020-02-25
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Changes:
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- Matched changelog file format to what Factorio expects
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Graphics:
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- Added HR textures for vanilla rocket turret entity (now also in lame gray)
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Locale:
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- Added translated mod description
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Version: 0.18.1
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Date: 2020-02-21
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Features:
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- Added vanilla turret from Rocket Turrets Vanilla Version
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- Added check for used items and technology from Bob's Metals, Chemicals and Intermediates to determine if tiered or vanilla turrets should be loaded
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Version: 0.18.0
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Date: 2020-02-18
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Changes:
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- Ported to 0.18
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- Added changelog file
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- Renamed mod for upload in mod portal
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- Matched versioning to Factorio versions
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Locale:
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- Added german locale
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Version: 0.0.5
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Changes:
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- Factorio 0.17 update, with HR rework of entites. Have fun !
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Version: 0.0.4
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Changes:
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- Added variable in reciples, should fix recipe error. Should use now base game electronic which will be replaced when using Bob Electronic. In theory ... xD
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Version: 0.0.3
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Changes:
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- Updated dependencies
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Version: 0.0.2
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Changes:
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- Balance for tech req and balance for attack speed
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Version: 0.0.1
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Info:
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- Release |