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Added check for empty filter and whitelist mode
Avoids overwriting filter on replacing preexisting inserters/ghosts
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@@ -3,6 +3,7 @@ Version: 0.18.5
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Date: 24. 2. 2020
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Changes:
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- Added hidden dependency to Bob's Adjustable Inserters (fixes setting filter from wrong inventory when pickup location is rotated)
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- Added check for empty filter and whitelist mode to avoid overwriting filter on replacing preexisting inserters/ghosts
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Locale:
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- Added translated mod description
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+23
-12
@@ -1,6 +1,15 @@
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--control.lua
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--functions definitions
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local function is_filter_empty(inserter)
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for slot = 1,inserter.filter_slot_count do
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if inserter.get_filter(slot) then
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return false
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end
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return true
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end
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end
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local function get_items_by_content(inserter,inventory)
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local items = {}
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for item,_ in pairs(inventory.get_contents()) do
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@@ -25,18 +34,20 @@ local function on_built_entity(event)
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local inserter = event.created_entity
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if inserter.type == "inserter" then
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if inserter.filter_slot_count then
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local pickup = inserter.surface.find_entities_filtered({position = inserter.pickup_position, limit = 1})
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if #pickup > 0 then
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local inventory = pickup[1].get_output_inventory()
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if inventory then
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local mode = game.players[event.player_index].mod_settings["Autofilter_Mode"].value
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if mode == "content" and not inventory.is_empty() then
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for slot,item in pairs(get_items_by_content(inserter,inventory)) do
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inserter.set_filter(slot,item)
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end
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elseif mode == "filter" and inventory.is_filtered() then
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for slot,item in pairs(get_items_by_filter(inserter,inventory)) do
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inserter.set_filter(slot,item)
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if is_filter_empty(inserter) and inserter.inserter_filter_mode == "whitelist" then
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local pickup = inserter.surface.find_entities_filtered({position = inserter.pickup_position, limit = 1})
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if #pickup > 0 then
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local inventory = pickup[1].get_output_inventory()
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if inventory then
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local mode = game.players[event.player_index].mod_settings["Autofilter_Mode"].value
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if mode == "content" and not inventory.is_empty() then
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for slot,item in pairs(get_items_by_content(inserter,inventory)) do
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inserter.set_filter(slot,item)
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end
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elseif mode == "filter" and inventory.is_filtered() then
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for slot,item in pairs(get_items_by_filter(inserter,inventory)) do
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inserter.set_filter(slot,item)
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end
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end
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end
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end
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