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mirror of https://github.com/Wyrrrd/Autofilter.git synced 2026-03-26 00:19:48 +01:00

Migrated to base game 2.0

This commit is contained in:
Wyrrrd
2024-10-25 20:30:15 +02:00
parent b20a2f6751
commit 850ad3ef3a
9 changed files with 112 additions and 97 deletions

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@@ -2,17 +2,17 @@
<img src="https://raw.githubusercontent.com/Wyrrrd/Autofilter/master/thumbnail.png" width="128" height="128">
### Features
When you manually place a filter inserter, it reads the inventory contents, inventory filters or belt contents on the pickup side and sets its filter to those items. There are extensive configuration options.
When you manually place an inserter, it reads the inventory contents, inventory filters or belt contents on the pickup side and enables and sets its filter to those items. There are extensive configuration options.
### Settings
There is only one text field to enter configuration into. This can be done on the fly, while ingame. You can add each of the following keywords into the text field, in any order, separated by spaces. They will be processed left to right.
There is only one text field to enter configuration into (apart from an enabling checkbox). This can be done on the fly, while ingame. You can add each of the following keywords into the text field, in any order, separated by spaces. They will be processed left to right.
+ **contents** - Checks for filter candidates in the inventory contents at the inserter's pickup position.
+ **filter** - Checks for filter candidates in the inventory's filter settings at the inserter's pickup position.
+ **belt** - Checks for filter candidates in the items on a belt at the inserter's pickup position.
+ **check** - Checks for the current filter candidates, if they could be inserted in the inventory at the inserter's drop position and removes them from the candidate list, if unsuccessful.
+ *anything else* - Gets ignored. If you want to disable all functionality, just write anything.
+ *anything else* - Gets ignored.
After those are processed, a deduplication removes all but the first appearance of each item from the filter candidate list, and then the candidates are written to the inserter's filter until it is full.

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@@ -1,4 +1,12 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.0
Date: 2024-10-25
Features:
- Added option to quickly enable/disable all functions (will be replaced with a shortcut tile in the future)
- If enabled, now sets filters for all inserters (since filter inserters don't exist anymore)
Changes:
- Version bump for base game 2.0
---------------------------------------------------------------------------------------------------
Version: 1.1.3
Date: 2021-09-06
Locale:

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@@ -53,10 +53,14 @@ local function remove_noninsertable_items(items,entity)
defines.inventory.lab_input,
defines.inventory.item_main,
defines.inventory.rocket_silo_rocket,
defines.inventory.rocket_silo_input,
defines.inventory.cargo_wagon,
defines.inventory.turret_ammo,
defines.inventory.artillery_turret_ammo,
defines.inventory.artillery_wagon_ammo,
defines.inventory.spider_ammo,
defines.inventory.hub_main,
defines.inventory.cargo_landing_pad_main
}
local insert_items = {}
local no_inventory_flag = true
@@ -86,8 +90,8 @@ end
local function get_items_by_content(inventory)
local content_items = {}
for item,_ in pairs(inventory.get_contents()) do
content_items[#content_items+1] = item
for _,item in pairs(inventory.get_contents()) do
content_items[#content_items+1] = item.name
end
return content_items
end
@@ -115,88 +119,84 @@ end
local function on_built_entity(event)
-- Read settings
local enabled = game.players[event.player_index].mod_settings["autofilter_enabled"].value
local mode = string_to_table(game.players[event.player_index].mod_settings["autofilter_mode"].value)
local search_inventories = {
defines.inventory.fuel,
defines.inventory.chest,
defines.inventory.furnace_source,
defines.inventory.roboport_robot,
defines.inventory.roboport_material,
defines.inventory.assembling_machine_input,
defines.inventory.lab_input,
defines.inventory.item_main,
defines.inventory.rocket_silo_rocket,
defines.inventory.cargo_wagon,
defines.inventory.turret_ammo,
defines.inventory.artillery_turret_ammo,
defines.inventory.artillery_wagon_ammo,
}
local inserter = event.created_entity
if inserter and inserter.valid and (inserter.type == "inserter") then
if inserter.filter_slot_count then
if is_filter_empty(inserter) and inserter.inserter_filter_mode == "whitelist" then
-- Read pickup and drop position entity
local pickup = inserter.surface.find_entities_filtered({
position = inserter.pickup_position,
force = inserter.force,
surface = inserter.surface,
collision_mask_layer= "object-layer",
to_be_deconstructed = false,
limit = 1
})
local drop = inserter.surface.find_entities_filtered({
position = inserter.drop_position,
force = inserter.force,
surface = inserter.surface,
collision_mask= "object-layer",
to_be_deconstructed = false,
limit = 1
})
if pickup[1] and pickup[1].valid then
-- Prequisites
local inventory_pickup = pickup[1].get_output_inventory()
if enabled then
local inserter = event.entity
if inserter and inserter.valid and inserter.type == "inserter" then
if inserter.filter_slot_count then
if not inserter.use_filters and is_filter_empty(inserter) and inserter.inserter_filter_mode == "whitelist" then
-- Read pickup and drop position entity
local pickup = inserter.surface.find_entities_filtered({
position = inserter.pickup_position,
force = inserter.force,
surface = inserter.surface,
collision_mask_layer= "is_object",
to_be_deconstructed = false,
limit = 1
})
local drop = inserter.surface.find_entities_filtered({
position = inserter.drop_position,
force = inserter.force,
surface = inserter.surface,
collision_mask= "is_object",
to_be_deconstructed = false,
limit = 1
})
if (pickup[1].type == "transport-belt" or pickup[1].type == "underground-belt" or pickup[1].type == "splitter") then
local maxlines = pickup[1].get_max_transport_line_index()
end
local items = {}
local check = false
if pickup[1] and pickup[1].valid then
-- Prequisites
local inventory_pickup = pickup[1].get_output_inventory()
-- Read each mode element
for _,step in pairs(mode) do
if step == "contents" then
-- Read inventory contents at pickup, write to filter
if inventory_pickup and not inventory_pickup.is_empty() then
items = concatenate_tables(items,get_items_by_content(inventory_pickup))
end
elseif step == "filter" then
-- Read inventory filter at pickup, write to filter
if inventory_pickup and inventory_pickup.is_filtered() then
items = concatenate_tables(items,get_items_by_filter(inventory_pickup))
end
elseif step == "belt" then
-- Read belt transport lines at pickup, write to filter
if (pickup[1].type == "transport-belt" or pickup[1].type == "underground-belt" or pickup[1].type == "splitter") and pickup[1].get_max_transport_line_index() then
items = concatenate_tables(items,get_items_by_transport_line(pickup[1]))
end
elseif step == "check" then
-- Drop inventory insertion check
if drop[1] and drop[1].valid then
items = remove_noninsertable_items(items,drop[1])
if (pickup[1].type == "transport-belt" or pickup[1].type == "underground-belt" or pickup[1].type == "splitter") then
local maxlines = pickup[1].get_max_transport_line_index()
end
local items = {}
local check = false
-- Read each mode element
for _,step in pairs(mode) do
if step == "contents" then
-- Read inventory contents at pickup, write to filter
if inventory_pickup and not inventory_pickup.is_empty() then
items = concatenate_tables(items,get_items_by_content(inventory_pickup))
end
elseif step == "filter" then
-- Read inventory filter at pickup, write to filter
if inventory_pickup and inventory_pickup.is_filtered() then
items = concatenate_tables(items,get_items_by_filter(inventory_pickup))
end
elseif step == "belt" then
-- Read belt transport lines at pickup, write to filter
if (pickup[1].type == "transport-belt" or pickup[1].type == "underground-belt" or pickup[1].type == "splitter") and pickup[1].get_max_transport_line_index() then
items = concatenate_tables(items,get_items_by_transport_line(pickup[1]))
end
elseif step == "check" then
-- Drop inventory insertion check
if drop[1] and drop[1].valid then
items = remove_noninsertable_items(items,drop[1])
end
end
end
end
-- Filter candidate cleanup
if #items > 0 then
-- Deduplication
items = deduplicate_items(items)
-- Filter candidate cleanup
if #items > 0 then
-- Debug message
if __DebugAdapter then
__DebugAdapter.print("[Autofilter] Inserter at (" .. inserter.position.x .. "," .. inserter.position.y .. ") had its filter set to: " .. table.concat(items,", "))
end
-- Writing filter until full
for slot = 1, inserter.filter_slot_count do
inserter.set_filter(slot,items[slot])
-- Deduplication
items = deduplicate_items(items)
-- Enable filters
inserter.use_filters = true
-- Writing filters until full
for slot = 1, inserter.filter_slot_count do
inserter.set_filter(slot,items[slot])
end
end
end
end

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@@ -5,16 +5,10 @@ data:extend(
{
type = "tips-and-tricks-item",
name = "autofilter",
tag = "[entity=filter-inserter]",
tag = "[entity=inserter]",
category = "inserters",
indent = 1,
order = "g",
trigger =
{
type = "build-entity",
entity = "filter-inserter",
count = 1
},
dependencies = {"inserters"},
},
})

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@@ -1,12 +1,12 @@
{
"name": "Autofilter",
"version": "1.1.3",
"version": "2.0.0",
"title": "Autofilter",
"author": "Wyrrrd",
"dependencies": [
"base >= 1.1.0",
"(?) bobinserters >= 0.18.0"
"base >= 2.0.0",
"(?) bobinserters >= 1.3.0"
],
"description": "Automatically set inserter filters based on adjacent inventory/belt.",
"factorio_version": "1.1"
"factorio_version": "2.0"
}

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@@ -2,13 +2,15 @@
Autofilter=Setzt Greifarmfilter automatisch, basierend auf angrenzenden Inventaren/Fließbändern.
[mod-setting-name]
autofilter_mode=Autofilter-Modus
autofilter_enabled=Automatische Filter aktivieren
autofilter_mode=Automatischer-Filter-Modus
[mod-setting-description]
autofilter_enabled=Aktiviert und setzt Filter beim Bauen von Greifarmen automatisch.
autofilter_mode=Bestimmt die Reihenfolge der Auslesevorgänge (contents = Inventarinhalt, filter = Inventarfilter, belt = Fließbandinhalt, check = Zielinventarprüfung).
[tips-and-tricks-item-name]
autofilter=Autofilter
[tips-and-tricks-item-description]
autofilter=Wenn du einen [entity=filter-inserter] von Hand platzierst, liest er den Inventarinhalt, die Inventarfilter oder den Fließbandinhalt and der Aufnahmeposition aus und setzt seinen Filter auf diese Gegenstände.\n\nFür die Konfiguration dieses Verhaltens gibt es nur ein Textfeld. Dieses kann während des Spiels angepasst werden. Du kannst jedes der folgenden Schlüsselworte in beliebiger Reihenfolge getrennt durch Leerzeichen in das Textfeld eintragen. Sie werden von links nach rechts abgearbeitet.\n\n - contents : Überprüft den Inventarinhalt an der [entity=filter-inserter]-Aufnahmeposition nach Filterkandidaten.\n - filter : Überprüft den Inventarfilter an der [entity=filter-inserter]-Aufnahmeposition nach Filterkandidaten.\n - belt : Überprüft die Gegenstände auf einem [entity=transport-belt] oder [entity=splitter] an der [entity=filter-inserter]-Aufnahmeposition nach Filterkandidaten.\n - check : Überprüft, ob die aktuellen Filterkandidaten in ein Inventar an der [entity=filter-inserter]-Ablageposition gelegt werden können, und entfernt sie aus der Kandidatenliste, wenn nicht.\n - Alles andere wird ignoriert. Wenn du alle Funktionen von Autofilter abschalten willst, schreibe einfach irgendetwas in das Textfeld.\n\nNachdem diese Punkte verarbeitet wurden, entfernt eine Deduplikation alle mehrfachen Vorkommen von Gegenständen aus der Filterkandidatenliste, und dann werden die Kandidaten in den [entity=filter-inserter]-Filter geschrieben, bis er voll ist.
autofilter=Wenn du einen [entity=inserter] von Hand platzierst (und automatische Filter in den Optionen aktiviert sind), liest er den Inventarinhalt, die Inventarfilter oder den Fließbandinhalt and der Aufnahmeposition aus und setzt seinen Filter auf diese Gegenstände.\n\nFür die Konfiguration dieses Verhaltens gibt es nur ein Textfeld. Dieses kann während des Spiels angepasst werden. Du kannst jedes der folgenden Schlüsselworte in beliebiger Reihenfolge getrennt durch Leerzeichen in das Textfeld eintragen. Sie werden von links nach rechts abgearbeitet.\n\n - contents : Überprüft den Inventarinhalt an der [entity=filter-inserter]-Aufnahmeposition nach Filterkandidaten.\n - filter : Überprüft den Inventarfilter an der [entity=filter-inserter]-Aufnahmeposition nach Filterkandidaten.\n - belt : Überprüft die Gegenstände auf einem [entity=transport-belt] oder [entity=splitter] an der [entity=filter-inserter]-Aufnahmeposition nach Filterkandidaten.\n - check : Überprüft, ob die aktuellen Filterkandidaten in ein Inventar an der [entity=filter-inserter]-Ablageposition gelegt werden können, und entfernt sie aus der Kandidatenliste, wenn nicht.\n - Alles andere wird ignoriert. Wenn du alle Funktionen von Autofilter abschalten willst, schreibe einfach irgendetwas in das Textfeld.\n\nNachdem diese Punkte verarbeitet wurden, entfernt eine Deduplikation alle mehrfachen Vorkommen von Gegenständen aus der Filterkandidatenliste, und dann werden die Kandidaten in den [entity=inserter]-Filter geschrieben, bis er voll ist.

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@@ -2,13 +2,15 @@
Autofilter=Automatically set inserter filters based on adjacent inventory/belt.
[mod-setting-name]
autofilter_mode=Autofilter mode
autofilter_enabled=Enable automatic filters
autofilter_mode=Automatic filter mode
[mod-setting-description]
autofilter_mode=Configure the priority of reading sources (contents = inventory contents, filter = inventory filter, belt = belt contents, check = check for insertability at drop position).
autofilter_enabled=Automatically enable and set filters when building inserters.
autofilter_mode=Configure the priority of reading sources (contents = inventory contents, filter = inventory filter, belt = belt contents, check = check for insertability at drop position).
[tips-and-tricks-item-name]
autofilter=Autofilter
[tips-and-tricks-item-description]
autofilter=When you manually place a [entity=filter-inserter], it reads the inventory contents, inventory filters or belt contents on the pickup side and sets its filter to those items.\n\nThere is only one text field to enter configuration of this behaviour into. This can be done on the fly, while ingame. You can add each of the following keywords into the text field, in any order, separated by spaces. They will be processed left to right.\n\n - contents : Checks for filter candidates in the inventory contents at the pickup position of the [entity=filter-inserter].\n - filter : Checks for filter candidates in the inventory's filter settings at the pickup position of the [entity=filter-inserter].\n - belt : Checks for filter candidates in the items on a [entity=transport-belt] or [entity=splitter] at the pickup position of the [entity=filter-inserter].\n - check : Checks for the current filter candidates, if they could be inserted in the inventory at the drop position of the [entity=filter-inserter] and removes them from the candidate list, if unsuccessful.\n - Anything else gets ignored. If you want to disable all functionality of Autofilter, just write anything into the text field.\n\nAfter those are processed, a deduplication removes all but the first appearance of each item from the filter candidate list, and then the candidates are written to the filter of the [entity=filter-inserter] until it is full.
autofilter=When you manually place a [entity=inserter] (and if automatic filters are enabled in settings), it reads the inventory contents, inventory filters or belt contents on the pickup side and sets its filter to those items.\n\nThere is only one text field to enter configuration of this behaviour into. This can be done on the fly, while ingame. You can add each of the following keywords into the text field, in any order, separated by spaces. They will be processed left to right.\n\n - contents : Checks for filter candidates in the inventory contents at the pickup position of the [entity=filter-inserter].\n - filter : Checks for filter candidates in the inventory's filter settings at the pickup position of the [entity=filter-inserter].\n - belt : Checks for filter candidates in the items on a [entity=transport-belt] or [entity=splitter] at the pickup position of the [entity=filter-inserter].\n - check : Checks for the current filter candidates, if they could be inserted in the inventory at the drop position of the [entity=filter-inserter] and removes them from the candidate list, if unsuccessful.\n - Anything else gets ignored. If you want to disable all functionality of Autofilter, just write anything into the text field.\n\nAfter those are processed, a deduplication removes all but the first appearance of each item from the filter candidate list, and then the candidates are written to the filter of the [entity=inserter] until it is full.

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@@ -2,13 +2,15 @@
Autofilter=Configuration automatique du filtre des bras robotisés en fonction des inventaires et convoyeurs adjacents.
[mod-setting-name]
autofilter_enabled=Activer les filtres automatiques
autofilter_mode=Mode du filtre automatique
[mod-setting-description]
autofilter_enabled=Activer et définir automatiquement des filtres lors de la construction des bras robotisés.
autofilter_mode=Sélectionner la priorité de la source (contents = contenu de l'inventaire, filter = filtre de l'inventaire, belt = contenu du convoyeur, check = s'assurer qu'il y a de la place dans la zone de dépôt).
[tips-and-tricks-item-name]
autofilter=Autofilter
[tips-and-tricks-item-description]
autofilter=Permet à un [entity=filter-inserter] placé manuellement de reconnaître le contenu des inventaires, des filtres d'inventaire et des convoyeurs côté ramassage, pour pouvoir configurer automatiquement son propre filtre avec le même objet.\n\nCette zone de texte sert de configuration, et peut être changée en temps réel pendant le jeu. Pour se faire, ajoutez-y ces mots clefs, séparés par un espace et dans l'ordre souhaité, en fonction de vos choix : (L'odre de priorité ira de gauche à droite.)\n\n - contents : Recherche d'un objet filtrable dans l'inventaire situé côté ramassage du [entity=filter-inserter].\n - filter : Recherche d'un objet filtrable dans le filtre d'inventaire situé côté ramassage du [entity=filter-inserter].\n - belt : Recherche d'un objet filtrable dans le [entity=transport-belt] ou le [entity=splitter] situé côté ramassage du [entity=filter-inserter].\n - check : S'assurer que le [entity=filter-inserter] pourra transmettre l'objet envisagé par le filtre dans l'inventaire visé, ou le retirer de la liste des candidats dans le cas contraire.\nToute autre chose ajoutée sera ignorée, et si aucune de ces options n'est désirée il suffira de ne pas les y ajouter.\n\nLe filtre automatique fonctionne en faisant une liste provisoire de tous les candidats possibles, suivant les options choisies, puis élimine les doublons avant de transférer cette liste provisoire à celle du [entity=filter-inserter]. (Auquel cas, jusqu'à complétion.)
autofilter=Permet à un [entity=inserter] placé manuellement (si les filtres automatiques sont activés dans les paramètres) de reconnaître le contenu des inventaires, des filtres d'inventaire et des convoyeurs côté ramassage, pour pouvoir configurer automatiquement son propre filtre avec le même objet.\n\nCette zone de texte sert de configuration, et peut être changée en temps réel pendant le jeu. Pour se faire, ajoutez-y ces mots clefs, séparés par un espace et dans l'ordre souhaité, en fonction de vos choix : (L'odre de priorité ira de gauche à droite.)\n\n - contents : Recherche d'un objet filtrable dans l'inventaire situé côté ramassage du [entity=filter-inserter].\n - filter : Recherche d'un objet filtrable dans le filtre d'inventaire situé côté ramassage du [entity=filter-inserter].\n - belt : Recherche d'un objet filtrable dans le [entity=transport-belt] ou le [entity=splitter] situé côté ramassage du [entity=filter-inserter].\n - check : S'assurer que le [entity=filter-inserter] pourra transmettre l'objet envisagé par le filtre dans l'inventaire visé, ou le retirer de la liste des candidats dans le cas contraire.\nToute autre chose ajoutée sera ignorée, et si aucune de ces options n'est désirée il suffira de ne pas les y ajouter.\n\nLe filtre automatique fonctionne en faisant une liste provisoire de tous les candidats possibles, suivant les options choisies, puis élimine les doublons avant de transférer cette liste provisoire à celle du [entity=filter-inserter]. (Auquel cas, jusqu'à complétion.)

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@@ -1,9 +1,16 @@
data:extend({
{
type = "bool-setting",
name = "autofilter_enabled",
default_value = true,
setting_type = "runtime-per-user",
order = "autofilter-a",
},
{
type = "string-setting",
name = "autofilter_mode",
default_value = "contents belt",
setting_type = "runtime-per-user",
order = "autofilter",
order = "autofilter-b",
},
})