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*.zip
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# EpicArtillerySounds
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# Epic Artillery Sounds
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<img src="https://raw.githubusercontent.com/Wyrrrd/EpicArtillerySounds/master/thumbnail.png" width="128" height="128">
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<img src="https://raw.githubusercontent.com/Wyrrrd/EpicArtillerySounds/master/thumbnail.png" width="128" height="128">
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(Please note: This is a quick and dirty port to 0.18. As soon as the original is ported to 0.18, this will be removed.)
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### Features
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Changes the vanilla artillery sound to a far more powerful, resonant one. Bring the thunder to Factorio.
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Description
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### Compatibility
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- Changes the vanilla artillery sound to a far more powerful, resonant one. Bring the thunder to Factorio.
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This mod should just work, but I specifically added compatibility for the following mods:
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- Sound borrowed (then edited) from World of Tanks
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Credit:
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+ [Light Artillery](https://mods.factorio.com/mod/lightArtillery) - also added sound to turret and wagon
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- Thanks to [MadClown01](https://mods.factorio.com/user/MadClown01) for the [original mod](https://mods.factorio.com/mod/Epic-Artillery-Sounds).
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### Credits
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+ Thanks to [MadClown01](https://mods.factorio.com/user/MadClown01) for the [original mod](https://mods.factorio.com/mod/Epic-Artillery-Sounds).
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+ Sound borrowed (then edited) from World of Tanks
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+11
-3
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 0.18.1
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Date: 2020-03-23
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Features:
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- Added integration for Light Artillery
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Changes:
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- Matched changelog file format to what Factorio expects
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---------------------------------------------------------------------------------------------------
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Version: 0.18.0
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Version: 0.18.0
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Date: 20. 2. 2020
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Date: 20. 2. 2020
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Changes:
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Changes:
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- Ported to 0.18
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- Ported to 0.18
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- Added changelog file
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- Added changelog file
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- Added thumbnail
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- Renamed mod for upload in mod portal
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- Renamed mod
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- Matched versioning to Factorio versions
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- Matched versioning to Factorio versions
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---------------------------------------------------------------------------------------------------
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Graphics:
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- Added thumbnail
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-- data.lua
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data.raw.item["artillery-turret"].sound =
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data.raw.item["artillery-turret"].sound =
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{
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{
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filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
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filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
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@@ -9,3 +11,7 @@ data.raw.gun["artillery-wagon-cannon"].attack_parameters.sound =
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filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
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filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
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volume = 1
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volume = 1
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}
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}
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-- integrations
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require("integrations.lightArtillery.data")
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{
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{
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"name": "EpicArtillerySounds",
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"name": "EpicArtillerySounds",
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"version": "0.18.0",
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"version": "0.18.1",
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"title": "Epic Artillery Sounds",
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"title": "Epic Artillery Sounds",
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"author": "Wyrrrd",
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"author": "Wyrrrd",
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"contact": "",
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"homepage": "",
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"factorio_version": "0.18",
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"factorio_version": "0.18",
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"dependencies": ["base >= 0.18"],
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"dependencies": [
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"base >= 0.18",
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"? lightArtillery >= 0.2.7"
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],
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"description": "Bring the thunder to Factorio"
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"description": "Bring the thunder to Factorio"
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}
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}
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if mods["lightArtillery"] then
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data.raw.item["derpy-artillery"].sound =
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{
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filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
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volume = 1
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}
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data.raw.gun["derpy-artillery-gun"].attack_parameters.sound =
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{
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filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg",
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volume = 1
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}
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end
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