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mirror of https://github.com/Wyrrrd/Gun_Turret_Alerts.git synced 2026-06-02 15:32:28 +02:00

Quick fix setting for manual turret fill

This commit is contained in:
Wyrrrd
2024-11-08 17:09:49 +01:00
parent ad2e1d597b
commit 3c2316878a
5 changed files with 18 additions and 2 deletions
+7
View File
@@ -1,4 +1,11 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.2
Date: 2024-11-08
Changes:
- Cleanup tracking table on surface rename/deletion
Bugfixes:
- Quick fix setting for manual turret fill
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 2024-11-06
Locale:
+2 -1
View File
@@ -166,6 +166,7 @@ local function generate_alerts()
local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
local mode = player.mod_settings["gun-turret-alerts-mode"].value
local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
local autofull = player.mod_settings["gun-turret-alerts-z-automated-full"].value
local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
if ammo_entities then
@@ -192,7 +193,7 @@ local function generate_alerts()
if inventory and get_ammo_flag[mode] then
if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
if entity.prototype.automated_ammo_count then
if autofull and entity.prototype.automated_ammo_count then
if entity.prototype.automated_ammo_count < player_threshold then
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
end
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "Gun_Turret_Alerts",
"version": "2.0.1",
"version": "2.0.2",
"title": "Ammo Alerts",
"author": "Wyrrrd",
"factorio_version": "2.0",
+2
View File
@@ -4,6 +4,7 @@ gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
gun-turret-alerts-mode=Multi slot mode
gun-turret-alerts-threshold=Low ammo threshold
gun-turret-alerts-z-automated-full=Automated amount equals full
[mod-setting-description]
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
@@ -11,6 +12,7 @@ gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your pl
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
gun-turret-alerts-z-automated-full=Send no alerts when a turret or artillery has an amount of ammo equal or higher than what inserters would automatically insert into them.
[string-mod-setting]
gun-turret-alerts-mode-added=Added up
+6
View File
@@ -34,4 +34,10 @@ data:extend({
default_value = 8,
minimum_value = 0
},
{
type = "bool-setting",
name = "gun-turret-alerts-z-automated-full",
setting_type = "runtime-per-user",
default_value = true
},
})