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mirror of https://github.com/Wyrrrd/Gun_Turret_Alerts.git synced 2026-06-04 16:20:21 +02:00

Quick fix setting for manual turret fill

This commit is contained in:
Wyrrrd
2024-11-08 17:09:49 +01:00
parent ad2e1d597b
commit 3c2316878a
5 changed files with 18 additions and 2 deletions
+2 -1
View File
@@ -166,6 +166,7 @@ local function generate_alerts()
local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
local mode = player.mod_settings["gun-turret-alerts-mode"].value
local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
local autofull = player.mod_settings["gun-turret-alerts-z-automated-full"].value
local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
if ammo_entities then
@@ -192,7 +193,7 @@ local function generate_alerts()
if inventory and get_ammo_flag[mode] then
if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
if entity.prototype.automated_ammo_count then
if autofull and entity.prototype.automated_ammo_count then
if entity.prototype.automated_ammo_count < player_threshold then
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
end