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mirror of https://github.com/Wyrrrd/Gun_Turret_Alerts.git synced 2026-06-02 15:32:28 +02:00

Fixed surface handling (again)

This time keeping performance of original design
This commit is contained in:
Wyrrrd
2020-03-20 12:25:04 +01:00
parent 7c9d98b9e3
commit 7c1e998c86
3 changed files with 24 additions and 16 deletions
+5
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@@ -1,4 +1,9 @@
---------------------------------------------------------------------------------------------------
Version: 0.18.2
Date: 2020-03-20
Changes:
- Redesigned surface handling again to be more perfomant
---------------------------------------------------------------------------------------------------
Version: 0.18.1
Date: 2020-03-19
Changes:
+18 -15
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@@ -2,28 +2,31 @@
--This mod scans the map for gun-turrets and places alerts when turrets are low.
script.on_event({defines.events.on_tick}, function (event)
--Every minute the surface is rescanned for ammo-turret type entities. This is stored in the global table.
if event.tick%3600 == 0 or global.turret_entities == nil then
local planet = game.surfaces
for index,_ in pairs(planet) do
global.turret_entities[index] = planet[index].find_entities_filtered{type = "ammo-turret"}
end
end
if event.tick%600 == 0 then
--Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them.
for index,player in pairs(game.connected_players) do
for _,player in pairs(game.connected_players) do
GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
turret_entities = player.surface.find_entities_filtered{type = "ammo-turret"}
if GTA_enabled then
for index2, turret_entity in pairs(turret_entities) do
if turret_entity.valid then
turret_entities = global.turret_entities[player.surface.name]
if GTA_enabled and turret_entities then
for _,turret_entity in pairs(turret_entities) do
if turret_entity.valid and turret_entity.force == player.force then
inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
if inv_var.is_empty() then
ammo_left = 0
else
ammo_left = inv_var[1].count
end
if turret_entity.force == player.force then
if ammo_left == 0 then
player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
elseif ammo_left < player_threshold then
player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
end
-- no ammo alert
player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
elseif inv_var[1].count < player_threshold then
-- low ammo alert
player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
end
end
end
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "Gun_Turret_Alerts",
"version": "0.18.1",
"version": "0.18.2",
"title": "Gun_Turret_Alerts",
"author": "Wyrrrd",
"factorio_version": "0.18",