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mirror of https://github.com/Wyrrrd/Gun_Turret_Alerts.git synced 2026-03-25 16:49:50 +01:00

Fixed surface handling

This commit is contained in:
Wyrrrd
2020-03-20 00:55:10 +01:00
parent d9e9d72d1c
commit 7c9d98b9e3
4 changed files with 11 additions and 19 deletions

View File

@@ -1,24 +1,16 @@
--control.lua
--This mod scans the map for gun-turrets and places alerts when turrets are low.
script.on_event({defines.events.on_tick}, function (event)
--Every minute the surface is rescanned for ammo-turret type entities. This is stored in the global table.
if event.tick%3600 == 0 or global.turret_entities == nil then
local planet = game.surfaces
for index,value in pairs(planet) do
global.turret_entities = planet[index].find_entities_filtered{type = "ammo-turret"}
end
end
if event.tick%600 == 0 then
if event.tick%600 == 0 then
--Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them.
for index,player in pairs(game.connected_players) do
GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
turret_entities = player.surface.find_entities_filtered{type = "ammo-turret"}
if GTA_enabled then
for index2, turret_entity in pairs(global.turret_entities) do
for index2, turret_entity in pairs(turret_entities) do
if turret_entity.valid then
inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
if inv_var.is_empty() then
@@ -37,8 +29,5 @@ script.on_event({defines.events.on_tick}, function (event)
end
end
end
end
end)
end
end)