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Bugfix & style
- added initialization of turret index - removed unnecessary variable
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+3
-3
@@ -4,9 +4,9 @@
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script.on_event({defines.events.on_tick}, function (event)
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--Every minute the surface is rescanned for ammo-turret type entities. This is stored in the global table.
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if event.tick%3600 == 0 or global.turret_entities == nil then
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local planet = game.surfaces
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for index,_ in pairs(planet) do
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global.turret_entities[index] = planet[index].find_entities_filtered{type = "ammo-turret"}
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global.turret_entities = {}
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for index,surface in pairs(game.surfaces) do
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global.turret_entities[index] = surface.find_entities_filtered{type = "ammo-turret"}
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end
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end
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if event.tick%600 == 0 then
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