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mirror of https://github.com/Wyrrrd/Gun_Turret_Alerts.git synced 2026-03-27 01:19:49 +01:00

Migration to 2.0

- Renamed car group to vehicle group in all languages
- Added spidertrons to vehicle group
This commit is contained in:
Wyrrrd
2024-10-27 22:24:16 +01:00
parent 0b343029e9
commit 95ba24d2f9
8 changed files with 61 additions and 50 deletions

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@@ -1,4 +1,17 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.0
Date: 2024-10-27
Changes:
- Migration to base game 2.0
Locale:
- Renamed car group to vehicle group in all languages
Features:
- Added spidertrons to vehicle group
Info:
- Planned: Switch from surface names to surface indexes (as names can change)
- Planned: Cleanup tracking table on surface deletion (may happen with space platforms)
- Planned: Add settings to allow players to view alerts for current or multiple/all surfaces
---------------------------------------------------------------------------------------------------
Version: 1.1.11
Date: 2023-03-12
Bugfixes:

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@@ -1,5 +1,5 @@
--control.lua
--This mod scans the map for cars and gun-turrets and places alerts when they are low on ammo.
--This mod scans the map for gun-turrets, vehicles and artillery and places alerts when they are low on ammo.
--util functions
@@ -67,18 +67,18 @@ local function add_entity_to_list(event)
--Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
local entity = event.created_entity or event.entity
local index = entity.surface.name.."_"..entity.force.name
if global.ammo_entities[index] then
table.insert(global.ammo_entities[index], entity)
if storage.ammo_entities[index] then
table.insert(storage.ammo_entities[index], entity)
end
end
local function remove_entity_from_list(event)
--Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
local index = event.entity.surface.name.."_"..event.entity.force.name
if global.ammo_entities[index] then
for i,entity in pairs(global.ammo_entities[index]) do
if storage.ammo_entities[index] then
for i,entity in pairs(storage.ammo_entities[index]) do
if (entity == event.entity) then
table.remove(global.ammo_entities[index], i)
table.remove(storage.ammo_entities[index], i)
break
end
end
@@ -98,9 +98,9 @@ local function add_force_to_list(event)
end
end
if player and force and not global.ammo_entities[player.surface.name.."_"..force.name] then
if player and force and not storage.ammo_entities[player.surface.name.."_"..force.name] then
for _,surface in pairs(game.surfaces) do
global.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon"}, force = force, to_be_deconstructed = false}
storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
end
end
end
@@ -125,14 +125,14 @@ local function remove_force_from_list(event)
if force and not force.connected_players then
for surface_name,_ in pairs(game.surfaces) do
global.ammo_entities[surface_name.."_"..force.name] = nil
storage.ammo_entities[surface_name.."_"..force.name] = nil
end
end
end
local function init_list()
-- index init
global.ammo_entities = {}
storage.ammo_entities = {}
local param = {}
for _,force in pairs(game.forces) do
param.force = force
@@ -141,7 +141,7 @@ local function init_list()
end
local function generate_alerts()
--Every 10 seconds recheck and give alerts to players for ammo-turret, car or artillery type entities on the same force as them.
--Every 10 seconds recheck and give alerts to players for ammo-turret, car, spidertron or artillery type entities on the same force as them.
for _,player in pairs(game.connected_players) do
local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
@@ -149,7 +149,7 @@ local function generate_alerts()
local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
local mode = player.mod_settings["gun-turret-alerts-mode"].value
local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
local ammo_entities = global.ammo_entities[player.surface.name.."_"..player.force.name]
local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
if ammo_entities then
for _,entity in pairs(ammo_entities) do
@@ -159,7 +159,7 @@ local function generate_alerts()
local inventory
if turret_enabled and entity.type == "ammo-turret" then
inventory = entity.get_inventory(defines.inventory.turret_ammo)
elseif car_enabled and entity.type == "car" and not table_is_empty(entity.prototype.guns) then
elseif car_enabled and (entity.type == "car" or entity.type == "spider-vehicle") and not table_is_empty(entity.prototype.guns) then
inventory = entity.get_inventory(defines.inventory.car_ammo)
elseif artillery_enabled then
if entity.type == "artillery-turret" then
@@ -179,7 +179,7 @@ local function generate_alerts()
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
end
end
elseif entity.type == "car" then
elseif entity.type == "car" or entity.type == "spider-vehicle" then
ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
end
end
@@ -211,14 +211,14 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
script.on_event(defines.events.on_force_created, add_force_to_list)
script.on_event(defines.events.on_forces_merged, remove_force_from_list)
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_nth_tick(600, generate_alerts)

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@@ -1,2 +1,16 @@
--data.lua
require("prototypes.signals")
-- data.lua
data:extend({
{
type = "virtual-signal",
name = "ammo-icon-red",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
icon_size = 64,
},
{
type = "virtual-signal",
name = "ammo-icon-yellow",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
icon_size = 64,
}
})

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@@ -1,9 +1,9 @@
{
"name": "Gun_Turret_Alerts",
"version": "1.1.11",
"version": "2.0.0",
"title": "Ammo Alerts",
"author": "Wyrrrd",
"factorio_version": "1.1",
"dependencies": ["base >= 1.1.0"],
"factorio_version": "2.0",
"dependencies": ["base >= 2.0.0"],
"description": "Adds map alerts for players when a turret or car is either out of ammo or has low ammo"
}

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@@ -1,16 +1,16 @@
[mod-setting-name]
gun-turret-alerts-enabled=Alarme für Geschützturmmunition aktiviert
gun-turret-alerts-car-enabled=Alarme für Fahrzeugmunition aktiviert
gun-turret-alerts-car-enabled=Alarme für Vehikelmunition aktiviert
gun-turret-alerts-artillery-enabled=Alarme für Artillerie aktiviert
gun-turret-alerts-mode=Mehrplatz-Modus
gun-turret-alerts-threshold=Grenze für wenig Munition
[mod-setting-description]
gun-turret-alerts-enabled=Aktiviert Alarme für Geschützturmmunition für deinen Spieler
gun-turret-alerts-car-enabled=Aktiviert Alarme für Fahrzeugmunition für deinen Spieler
gun-turret-alerts-car-enabled=Aktiviert Alarme für Vehikelmunition für deinen Spieler
gun-turret-alerts-artillery-enabled=Aktiviert Alarme für Artillerie für deinen Spieler
gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Fahrzeugen.)
gun-turret-alerts-threshold=Wenn ein Fahrzeug oder Geschützturm weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Vehikeln.)
gun-turret-alerts-threshold=Wenn ein Vehikel oder Geschützturm weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
[string-mod-setting]
gun-turret-alerts-mode-added=Aufaddiert

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@@ -1,16 +1,16 @@
[mod-setting-name]
gun-turret-alerts-enabled=Turret ammo alerts enabled
gun-turret-alerts-car-enabled=Car ammo alerts enabled
gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
gun-turret-alerts-mode=Multi slot mode
gun-turret-alerts-threshold=Low ammo threshold
[mod-setting-description]
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
gun-turret-alerts-car-enabled=Enables car ammo alerts to be added to your player.
gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your player.
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
gun-turret-alerts-threshold=If a car or turret has less than this much ammo an alert will be added to your player.
gun-turret-alerts-threshold=If a vehicle or turret has less than this much ammo an alert will be added to your player.
[string-mod-setting]
gun-turret-alerts-mode-added=Added up

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@@ -1,2 +0,0 @@
global.turret_entities = nil
global.car_entities = nil

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@@ -1,14 +0,0 @@
data:extend({
{
type = "virtual-signal",
name = "ammo-icon-red",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-red.png",
icon_size = 64,
},
{
type = "virtual-signal",
name = "ammo-icon-yellow",
icon = "__Gun_Turret_Alerts__/graphics/ammo-icon-yellow.png",
icon_size = 64,
}
})