mirror of
https://github.com/Wyrrrd/Gun_Turret_Alerts.git
synced 2026-06-01 23:12:27 +02:00
Add artillery alert group
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@@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.1.10
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Date: 2022-08-07
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Features:
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- Added artillery as third alert group (off by default)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.9
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Date: 2021-08-07
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Locale:
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+18
-11
@@ -64,7 +64,7 @@ local get_ammo_flag = {
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}
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local function add_entity_to_list(event)
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--Whenever an ammo-turret or car type entity is built, add it to the global table.
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--Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
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local index = event.created_entity.surface.name.."_"..event.created_entity.force.name
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if global.ammo_entities[index] then
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table.insert(global.ammo_entities[index], event.created_entity)
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@@ -72,7 +72,7 @@ local function add_entity_to_list(event)
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end
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local function remove_entity_from_list(event)
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--Whenever an ammo-turret or car type entity dies / is mined, remove it from the global table.
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--Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
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local index = event.entity.surface.name.."_"..event.entity.force.name
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if global.ammo_entities[index] then
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for i,entity in pairs(global.ammo_entities[index]) do
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@@ -85,7 +85,7 @@ local function remove_entity_from_list(event)
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end
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local function add_force_to_list(event)
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--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret or car type entities of that force to the global table.
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--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, car or artillery type entities of that force to the global table.
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local player, force
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if event.player_index then
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player = game.get_player(event.player_index)
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@@ -99,7 +99,7 @@ local function add_force_to_list(event)
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if player and force and not global.ammo_entities[player.surface.name.."_"..force.name] then
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for _,surface in pairs(game.surfaces) do
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global.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car"}, force = force, to_be_deconstructed = false}
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global.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon"}, force = force, to_be_deconstructed = false}
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end
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end
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end
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@@ -140,11 +140,12 @@ local function init_list()
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end
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local function generate_alerts()
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--Every 10 seconds recheck and give alerts to players for car and ammo-turret entities on the same force as them.
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--Every 10 seconds recheck and give alerts to players for ammo-turret, car or artillery type entities on the same force as them.
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for _,player in pairs(game.connected_players) do
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local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
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local car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value
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local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
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local mode = player.mod_settings["gun-turret-alerts-mode"].value
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local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
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local ammo_entities = global.ammo_entities[player.surface.name.."_"..player.force.name]
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@@ -159,12 +160,18 @@ local function generate_alerts()
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inventory = entity.get_inventory(defines.inventory.turret_ammo)
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elseif car_enabled and entity.type == "car" and not table_is_empty(entity.prototype.guns) then
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inventory = entity.get_inventory(defines.inventory.car_ammo)
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elseif artillery_enabled then
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if entity.type == "artillery-turret" then
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inventory = entity.get_inventory(defines.inventory.artillery_turret_ammo)
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elseif entity.type == "artillery-wagon" then
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inventory = entity.get_inventory(defines.inventory.artillery_wagon_ammo)
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end
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end
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--Check for states of no or low ammo based on mode
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local ammo_flag
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if inventory and get_ammo_flag[mode] then
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if entity.type == "ammo-turret" then
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if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
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if entity.prototype.automated_ammo_count then
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if entity.prototype.automated_ammo_count < player_threshold then
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@@ -203,11 +210,11 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
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script.on_event(defines.events.on_force_created, add_force_to_list)
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script.on_event(defines.events.on_forces_merged, remove_force_from_list)
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script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"}})
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script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"}})
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script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"}})
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script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"}})
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script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"}})
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script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_nth_tick(600, generate_alerts)
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@@ -1,6 +1,6 @@
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{
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"name": "Gun_Turret_Alerts",
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"version": "1.1.9",
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"version": "1.1.10",
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"title": "Ammo Alerts",
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"author": "Wyrrrd",
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"factorio_version": "1.1",
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@@ -1,12 +1,14 @@
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[mod-setting-name]
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gun-turret-alerts-enabled=Alarme für Geschützturmmunition aktiviert
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gun-turret-alerts-car-enabled=Alarme für Fahrzeugmunition aktiviert
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gun-turret-alerts-artillery-enabled=Alarme für Artillerie aktiviert
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gun-turret-alerts-mode=Mehrplatz-Modus
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gun-turret-alerts-threshold=Grenze für wenig Munition
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[mod-setting-description]
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gun-turret-alerts-enabled=Aktiviert Alarme für Geschützturmmunition für deinen Spieler
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gun-turret-alerts-car-enabled=Aktiviert Alarme für Fahrzeugmunition für deinen Spieler
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gun-turret-alerts-artillery-enabled=Aktiviert Alarme für Artillerie für deinen Spieler
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gun-turret-alerts-mode=Bestimmt, ob die Munitionsplätze aufaddiert, jeder Platz einzeln oder nur der ausgewählte Platz gezählt wird.\n(Greift nur bei mehr als einem Munitionsplatz, zum Beispiel in Fahrzeugen.)
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gun-turret-alerts-threshold=Wenn ein Fahrzeug oder Geschützturm weniger als diese Anzahl Munition hat, wird ein Alarm zu deinem Spieler hinzugefügt
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@@ -1,12 +1,14 @@
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[mod-setting-name]
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gun-turret-alerts-enabled=Turret ammo alerts enabled
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gun-turret-alerts-car-enabled=Car ammo alerts enabled
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gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
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gun-turret-alerts-mode=Multi slot mode
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gun-turret-alerts-threshold=Low ammo threshold
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[mod-setting-description]
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gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
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gun-turret-alerts-car-enabled=Enables car ammo alerts to be added to your player.
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gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
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gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
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gun-turret-alerts-threshold=If a car or turret has less than this much ammo an alert will be added to your player.
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@@ -1,12 +1,14 @@
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[mod-setting-name]
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gun-turret-alerts-enabled=Activer les alertes de manque de munitions dans les tourelles.
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gun-turret-alerts-car-enabled=Activer les alertes de manque de munitions dans les véhicules.
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gun-turret-alerts-artillery-enabled=Activer les alertes de manque de munitions dans la artillerie.
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gun-turret-alerts-mode=Prendre en considération plusieurs compartiments de munitions.
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gun-turret-alerts-threshold=Nombre de munitions restantes avant d'être alerté.
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[mod-setting-description]
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gun-turret-alerts-enabled=Le manque de munitions dans une tourelle enverra une alerte au joueur.
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gun-turret-alerts-car-enabled=Le manque de munitions dans un véhicule enverra une alerte au joueur.
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gun-turret-alerts-artillery-enabled=Le manque de munitions dans une artillerie enverra une alerte au joueur.
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gun-turret-alerts-mode=Surveiller tous les compartiments de l'unité, un seul, ou une sélection.\n(Certaines unités, principalement des véhicules, peuvent posséder plusieurs compartiments. À laisser décoché s'il n'y en a qu'un seul.)
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gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle ou un véhicule, qui déclenchera un alerte une fois atteint.
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@@ -14,6 +14,12 @@ data:extend({
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setting_type = "runtime-per-user",
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default_value = true
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},
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{
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type = "bool-setting",
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name = "gun-turret-alerts-artillery-enabled",
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setting_type = "runtime-per-user",
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default_value = false
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},
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{
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type = "string-setting",
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name = "gun-turret-alerts-mode",
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