mirror of
https://github.com/Wyrrrd/Gun_Turret_Alerts.git
synced 2026-07-19 21:10:57 +02:00
graphics
-mod icon -actual yellow and red ammo alerts (yellow derivated from existing vanilla ammo alert)
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+4
-5
@@ -31,15 +31,14 @@ script.on_nth_tick(600, function (event)
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inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
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if inv_var.is_empty() then
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-- no ammo alert
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player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
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player.add_custom_alert(turret_entity, {type = "virtual", name = "ammo-icon-red"}, "Turret out of ammo", true)
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elseif inv_var[1].count < player_threshold then
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-- low ammo alert
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player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
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player.add_custom_alert(turret_entity, {type = "virtual", name = "ammo-icon-yellow"}, "Turret ammo low", true)
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end
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end
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end
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end
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if GTA_car_enabled and car_entities then
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for _,car_entity in pairs(car_entities) do
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@@ -48,10 +47,10 @@ script.on_nth_tick(600, function (event)
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inv_var = car_entity.get_inventory(defines.inventory.car_ammo)
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if inv_var.is_empty() then
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-- no ammo alert
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player.add_custom_alert(car_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
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player.add_custom_alert(car_entity, {type = "virtual", name = "ammo-icon-red"}, "Car out of ammo", true)
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elseif inv_var[1].count < player_threshold then
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-- low ammo alert
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player.add_custom_alert(car_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
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player.add_custom_alert(car_entity, {type = "virtual", name = "ammo-icon-yellow"}, "Car ammo low", true)
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end
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end
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end
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