mirror of
https://github.com/Wyrrrd/Gun_Turret_Alerts.git
synced 2026-03-25 08:39:48 +01:00
-mod icon -actual yellow and red ammo alerts (yellow derivated from existing vanilla ammo alert)
59 lines
2.4 KiB
Lua
59 lines
2.4 KiB
Lua
--control.lua
|
|
--This mod scans the map for cars and gun-turrets and places alerts when they are low.
|
|
|
|
script.on_init(function (event)
|
|
-- car and turret index init
|
|
global.turret_entities = {}
|
|
global.car_entities = {}
|
|
end)
|
|
|
|
script.on_nth_tick(3600, function (event)
|
|
--Every minute the surface is rescanned for car and ammo-turret type entities. This is stored in two global tables.
|
|
for index,surface in pairs(game.surfaces) do
|
|
global.turret_entities[index] = surface.find_entities_filtered{type = "ammo-turret"}
|
|
global.car_entities[index] = surface.find_entities_filtered{type = "car"}
|
|
end
|
|
end)
|
|
|
|
script.on_nth_tick(600, function (event)
|
|
--Every 10 seconds recheck and give alerts to players for car and ammo-turret entities on the same force as them.
|
|
for _,player in pairs(game.connected_players) do
|
|
|
|
GTA_turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
|
|
GTA_car_enabled = player.mod_settings["gun-turret-alerts-car-enabled"].value
|
|
player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
|
|
turret_entities = global.turret_entities[player.surface.name]
|
|
car_entities = global.car_entities[player.surface.name]
|
|
|
|
if GTA_turret_enabled and turret_entities then
|
|
for _,turret_entity in pairs(turret_entities) do
|
|
if turret_entity.valid and turret_entity.force == player.force then
|
|
inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
|
|
if inv_var.is_empty() then
|
|
-- no ammo alert
|
|
player.add_custom_alert(turret_entity, {type = "virtual", name = "ammo-icon-red"}, "Turret out of ammo", true)
|
|
elseif inv_var[1].count < player_threshold then
|
|
-- low ammo alert
|
|
player.add_custom_alert(turret_entity, {type = "virtual", name = "ammo-icon-yellow"}, "Turret ammo low", true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if GTA_car_enabled and car_entities then
|
|
for _,car_entity in pairs(car_entities) do
|
|
-- extra check if car has gun
|
|
if car_entity.valid and car_entity.force == player.force and car_entity.selected_gun_index then
|
|
inv_var = car_entity.get_inventory(defines.inventory.car_ammo)
|
|
if inv_var.is_empty() then
|
|
-- no ammo alert
|
|
player.add_custom_alert(car_entity, {type = "virtual", name = "ammo-icon-red"}, "Car out of ammo", true)
|
|
elseif inv_var[1].count < player_threshold then
|
|
-- low ammo alert
|
|
player.add_custom_alert(car_entity, {type = "virtual", name = "ammo-icon-yellow"}, "Car ammo low", true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end) |