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v2.0.3
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@@ -11,3 +11,5 @@ If you want to contribute by translating this mod, you can view the existing tra
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|||||||
Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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||||||
Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
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Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
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||||||
Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french locale.
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Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french locale.
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Thanks to [eugenikus8](https://github.com/eugenikus8) for the russian locale.
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Thanks to [Met_en_Bouldry](https://crowdin.com/profile/Met_en_Bouldry) for the ukrainian locale.
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@@ -1,4 +1,22 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 2.0.3
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Date: 2024-11-08
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Bugfixes:
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- Fixed crash on invalid entity
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---------------------------------------------------------------------------------------------------
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Version: 2.0.2
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Date: 2024-11-08
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Changes:
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- Cleanup tracking table on surface rename/deletion
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Bugfixes:
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- Quick fix setting for manual turret fill
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||||||
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---------------------------------------------------------------------------------------------------
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||||||
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Version: 2.0.1
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Date: 2024-11-06
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Locale:
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- Added ukranian locale (thanks to Met_en_Bouldry)
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- Added russian locale (thanks to eugenikus8)
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---------------------------------------------------------------------------------------------------
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Version: 2.0.0
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Version: 2.0.0
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||||||
Date: 2024-10-27
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Date: 2024-10-27
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Changes:
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Changes:
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+35
-10
@@ -64,7 +64,7 @@ local get_ammo_flag = {
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}
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}
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local function add_entity_to_list(event)
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local function add_entity_to_list(event)
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--Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
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--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
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local entity = event.created_entity or event.entity
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local entity = event.created_entity or event.entity
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local index = entity.surface.name.."_"..entity.force.name
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local index = entity.surface.name.."_"..entity.force.name
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if storage.ammo_entities[index] then
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if storage.ammo_entities[index] then
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@@ -73,7 +73,7 @@ local function add_entity_to_list(event)
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end
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end
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local function remove_entity_from_list(event)
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local function remove_entity_from_list(event)
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--Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
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--Whenever an ammo-turret, vehicle or artillery type entity dies / is mined, remove it from the global table.
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local index = event.entity.surface.name.."_"..event.entity.force.name
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local index = event.entity.surface.name.."_"..event.entity.force.name
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if storage.ammo_entities[index] then
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if storage.ammo_entities[index] then
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for i,entity in pairs(storage.ammo_entities[index]) do
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for i,entity in pairs(storage.ammo_entities[index]) do
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@@ -86,7 +86,7 @@ local function remove_entity_from_list(event)
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end
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end
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local function add_force_to_list(event)
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local function add_force_to_list(event)
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--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, car or artillery type entities of that force to the global table.
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--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, vehicle or artillery type entities of that force to the global table.
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local player, force
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local player, force
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if event.player_index then
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if event.player_index then
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player = game.get_player(event.player_index)
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player = game.get_player(event.player_index)
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@@ -120,7 +120,7 @@ local function remove_force_from_list(event)
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elseif event.source and event.destination then
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elseif event.source and event.destination then
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param.force = event.destination
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param.force = event.destination
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add_force_to_list(param)
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add_force_to_list(param)
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force = source
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force = event.source
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end
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end
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if force and not force.connected_players then
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if force and not force.connected_players then
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@@ -130,8 +130,25 @@ local function remove_force_from_list(event)
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end
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end
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end
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end
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local function remove_surface_from_list(event)
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--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
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for force,_ in pairs(game.forces) do
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local index
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if event.new_name then
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storage.ammo_entities[new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[old_name.."_"..force.name])
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index = old_name.."_"..force.name
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elseif event.surface_index then
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index = game.surfaces[surface_index].name.."_"..force.name
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end
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if index then
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storage.ammo_entities[index] = nil
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end
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end
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end
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local function init_list()
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local function init_list()
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-- index init
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--Create global table for existing forces
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storage.ammo_entities = {}
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storage.ammo_entities = {}
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local param = {}
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local param = {}
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for _,force in pairs(game.forces) do
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for _,force in pairs(game.forces) do
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@@ -141,7 +158,7 @@ local function init_list()
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end
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end
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local function generate_alerts()
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local function generate_alerts()
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--Every 10 seconds recheck and give alerts to players for ammo-turret, car, spidertron or artillery type entities on the same force as them.
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--Every 10 seconds recheck and give alerts to players for ammo-turret, vehicle, spidertron or artillery type entities on the same force as them.
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for _,player in pairs(game.connected_players) do
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for _,player in pairs(game.connected_players) do
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local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
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local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
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@@ -149,13 +166,15 @@ local function generate_alerts()
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local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
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local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
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local mode = player.mod_settings["gun-turret-alerts-mode"].value
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local mode = player.mod_settings["gun-turret-alerts-mode"].value
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local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
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local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
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local autofull = player.mod_settings["gun-turret-alerts-z-automated-full"].value
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local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
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local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
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if ammo_entities then
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if ammo_entities then
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for _,entity in pairs(ammo_entities) do
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for index,entity in pairs(ammo_entities) do
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if entity.valid and entity.force == player.force then
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if entity.valid then
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if entity.force == player.force then
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--Get ammo inventory based on entity type, skip cars without guns
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--Get ammo inventory based on entity type, skip vehicles without guns
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local inventory
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local inventory
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if turret_enabled and entity.type == "ammo-turret" then
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if turret_enabled and entity.type == "ammo-turret" then
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inventory = entity.get_inventory(defines.inventory.turret_ammo)
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inventory = entity.get_inventory(defines.inventory.turret_ammo)
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@@ -174,7 +193,7 @@ local function generate_alerts()
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if inventory and get_ammo_flag[mode] then
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if inventory and get_ammo_flag[mode] then
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if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
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if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
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if entity.prototype.automated_ammo_count then
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if autofull and entity.prototype.automated_ammo_count then
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if entity.prototype.automated_ammo_count < player_threshold then
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if entity.prototype.automated_ammo_count < player_threshold then
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ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
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ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
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end
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end
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@@ -193,6 +212,9 @@ local function generate_alerts()
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player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
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player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
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||||||
end
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end
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||||||
end
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end
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else
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ammo_entities[index] = nil
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||||||
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end
|
||||||
end
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end
|
||||||
end
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end
|
||||||
end
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end
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||||||
@@ -211,6 +233,9 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
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script.on_event(defines.events.on_force_created, add_force_to_list)
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script.on_event(defines.events.on_force_created, add_force_to_list)
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script.on_event(defines.events.on_forces_merged, remove_force_from_list)
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script.on_event(defines.events.on_forces_merged, remove_force_from_list)
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script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
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script.on_event(defines.events.on_surface_deleted, remove_surface_from_list)
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script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
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@@ -1,6 +1,6 @@
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{
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{
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"name": "Gun_Turret_Alerts",
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"name": "Gun_Turret_Alerts",
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"version": "2.0.0",
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"version": "2.0.3",
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"title": "Ammo Alerts",
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"title": "Ammo Alerts",
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"author": "Wyrrrd",
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"author": "Wyrrrd",
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"factorio_version": "2.0",
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"factorio_version": "2.0",
|
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@@ -4,6 +4,7 @@ gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
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gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
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gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
|
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gun-turret-alerts-mode=Multi slot mode
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gun-turret-alerts-mode=Multi slot mode
|
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gun-turret-alerts-threshold=Low ammo threshold
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gun-turret-alerts-threshold=Low ammo threshold
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gun-turret-alerts-z-automated-full=Automated amount equals full
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|
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[mod-setting-description]
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[mod-setting-description]
|
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gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
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gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
|
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@@ -11,6 +12,7 @@ gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your pl
|
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gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
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gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
|
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gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
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gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
|
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gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
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gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
|
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gun-turret-alerts-z-automated-full=Send no alerts when a turret or artillery has an amount of ammo equal or higher than what inserters would automatically insert into them.
|
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|
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[string-mod-setting]
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[string-mod-setting]
|
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gun-turret-alerts-mode-added=Added up
|
gun-turret-alerts-mode-added=Added up
|
||||||
@@ -24,3 +26,9 @@ message-low=__1__ low ammo
|
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[virtual-signal-name]
|
[virtual-signal-name]
|
||||||
ammo-icon-red=Out of ammo signal
|
ammo-icon-red=Out of ammo signal
|
||||||
ammo-icon-yellow=Low ammo signal
|
ammo-icon-yellow=Low ammo signal
|
||||||
|
|
||||||
|
[mod-name]
|
||||||
|
Gun_Turret_Alerts=Ammo Alerts
|
||||||
|
|
||||||
|
[mod-description]
|
||||||
|
Gun_Turret_Alerts=Adds map alerts for players when a gun turret, vehicle or artillery is either out of ammo or has low ammo.
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
[mod-setting-name]
|
||||||
|
gun-turret-alerts-enabled=Включить оповещения о боезапасе турелей
|
||||||
|
gun-turret-alerts-car-enabled=Включить оповещения о боезапасе транспортных средств
|
||||||
|
gun-turret-alerts-artillery-enabled=Включить оповещения о боезапасе артиллерии
|
||||||
|
gun-turret-alerts-mode=Режим с несколькими слотами
|
||||||
|
gun-turret-alerts-threshold=Порог низкого уровня боеприпасов
|
||||||
|
|
||||||
|
[mod-setting-description]
|
||||||
|
gun-turret-alerts-enabled=Показать оповещения о боеприпасах в турелях для вашего игрока.
|
||||||
|
gun-turret-alerts-car-enabled=Показать оповещения о боеприпасах в транспортных средствах для вашего игрока.
|
||||||
|
gun-turret-alerts-artillery-enabled=Показать оповещения о боеприпасах в артиллерии для вашего игрока.
|
||||||
|
gun-turret-alerts-mode=Управляет тем, как учитываются слоты для боеприпасов: суммируются ли все слоты, подсчитывается ли каждый слот отдельно или учитывается только выбранный слот.\n(Применяется только для случаев с несколькими слотами для боеприпасов, например, в транспортных средствах.)
|
||||||
|
gun-turret-alerts-threshold=Если боезапас меньше этого количества, вам будет показано предупреждение.
|
||||||
|
|
||||||
|
[string-mod-setting]
|
||||||
|
gun-turret-alerts-mode-added=В сумме
|
||||||
|
gun-turret-alerts-mode-individually=По отдельности
|
||||||
|
gun-turret-alerts-mode-selected=Выбранный
|
||||||
|
|
||||||
|
[gun-turret-alerts]
|
||||||
|
message-empty=__1__ - нет боеприпасов
|
||||||
|
message-low=__1__ - мало боеприпасов
|
||||||
|
|
||||||
|
[virtual-signal-name]
|
||||||
|
ammo-icon-red=Сигнал отсутствия боеприпасов
|
||||||
|
ammo-icon-yellow=Сигнал о низком боезапасе
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
[mod-setting-name]
|
||||||
|
gun-turret-alerts-enabled=Ввімкнено оповіщення про боєприпаси у вежах
|
||||||
|
gun-turret-alerts-car-enabled=Ввімкнено оповіщення про боєприпаси у транспортах
|
||||||
|
gun-turret-alerts-artillery-enabled=Ввімкнено оповіщення про артилерійські боєприпаси
|
||||||
|
gun-turret-alerts-mode=Багатослотовий режим
|
||||||
|
gun-turret-alerts-threshold=Низький поріг боєприпасів
|
||||||
|
|
||||||
|
[mod-setting-description]
|
||||||
|
gun-turret-alerts-enabled=Дозволяє додати сповіщення про боєприпаси у вежі до вашого плеєра.
|
||||||
|
gun-turret-alerts-car-enabled=Дозволяє додавати сповіщення про наявність боєприпасів у транспорті до плеєра.
|
||||||
|
gun-turret-alerts-artillery-enabled=Дозволяє додати сповіщення про артилерійські боєприпаси до вашого плеєра.
|
||||||
|
gun-turret-alerts-mode=Керує, якщо гнізда для боєприпасів підсумовуються, кожен гніздо рахується окремо, або рахується лише вибране гніздо.\n(Застосовується лише для більш ніж одного гнізда для боєприпасів, наприклад, у транспортах)
|
||||||
|
gun-turret-alerts-threshold=Якщо у вежі, транспорті або артилерії менше боєприпасів, гравцеві буде оголошено попередження.
|
||||||
|
|
||||||
|
[string-mod-setting]
|
||||||
|
gun-turret-alerts-mode-added=Підсумок
|
||||||
|
gun-turret-alerts-mode-individually=Індивідуально
|
||||||
|
gun-turret-alerts-mode-selected=Вибрані
|
||||||
|
|
||||||
|
[gun-turret-alerts]
|
||||||
|
message-empty=__1__ закінчилися боєприпаси
|
||||||
|
message-low=__1__ мало боєприпасів
|
||||||
|
|
||||||
|
[virtual-signal-name]
|
||||||
|
ammo-icon-red=Сигнал про закінчення набоїв
|
||||||
|
ammo-icon-yellow=Сигнал про низький рівень набоїв
|
||||||
@@ -34,4 +34,10 @@ data:extend({
|
|||||||
default_value = 8,
|
default_value = 8,
|
||||||
minimum_value = 0
|
minimum_value = 0
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
type = "bool-setting",
|
||||||
|
name = "gun-turret-alerts-z-automated-full",
|
||||||
|
setting_type = "runtime-per-user",
|
||||||
|
default_value = true
|
||||||
|
},
|
||||||
})
|
})
|
||||||
Reference in New Issue
Block a user