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mirror of https://github.com/Wyrrrd/Gun_Turret_Alerts.git synced 2026-07-07 07:26:55 +02:00

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6 Commits

Author SHA1 Message Date
Wyrrrd 2b91680aa2 Fix surface handling fuckup for real 2024-11-09 17:55:59 +01:00
Wyrrrd 861dd1fa7d Add extra safety checks 2024-11-09 17:05:03 +01:00
Wyrrrd b6df0ba763 Fix surface handling fuckup 2024-11-09 16:14:34 +01:00
Factorio Mods Helper e99c0e0505 Update translations from Crowdin 2024-11-09 04:27:21 +00:00
Wyrrrd 3c86e315f4 Fix crash on invalid entity 2024-11-09 00:01:41 +01:00
Wyrrrd 3c2316878a Quick fix setting for manual turret fill 2024-11-08 17:09:49 +01:00
8 changed files with 60 additions and 14 deletions
+22
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@@ -1,4 +1,26 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.5
Date: 2024-11-09
Bugfixes:
- Really fix the crash on surface deletion
---------------------------------------------------------------------------------------------------
Version: 2.0.4
Date: 2024-11-09
Bugfixes:
- Fix another crash on surface deletion
---------------------------------------------------------------------------------------------------
Version: 2.0.3
Date: 2024-11-08
Bugfixes:
- Fixed crash on invalid entity
---------------------------------------------------------------------------------------------------
Version: 2.0.2
Date: 2024-11-08
Changes:
- Cleanup tracking table on surface rename/deletion
Bugfixes:
- Quick fix setting for manual turret fill
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 2024-11-06
Locale:
+13 -12
View File
@@ -90,15 +90,17 @@ local function add_force_to_list(event)
local player, force
if event.player_index then
player = game.get_player(event.player_index)
if player and player.valid then
force = player.force
end
elseif event.force then
force = event.force
if force.connected_players then
if force.valid and force.connected_players then
player = force.connected_players[1]
end
end
if player and force and not storage.ammo_entities[player.surface.name.."_"..force.name] then
if player and player.valid and force and force.valid and not storage.ammo_entities[player.surface.name.."_"..force.name] then
for _,surface in pairs(game.surfaces) do
storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
end
@@ -132,13 +134,13 @@ end
local function remove_surface_from_list(event)
--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
for force,_ in pairs(game.forces) do
for _,force in pairs(game.forces) do
local index
if event.new_name then
storage.ammo_entities[new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[old_name.."_"..force.name])
index = old_name.."_"..force.name
storage.ammo_entities[event.new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[event.old_name.."_"..force.name])
index = event.old_name.."_"..force.name
elseif event.surface_index then
index = game.surfaces[surface_index].name.."_"..force.name
index = game.surfaces[event.surface_index].name.."_"..force.name
end
if index then
@@ -166,10 +168,11 @@ local function generate_alerts()
local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
local mode = player.mod_settings["gun-turret-alerts-mode"].value
local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
local autofull = player.mod_settings["gun-turret-alerts-z-automated-full"].value
local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
if ammo_entities then
for _,entity in pairs(ammo_entities) do
for index,entity in pairs(ammo_entities) do
if entity.valid then
if entity.force == player.force then
@@ -192,7 +195,7 @@ local function generate_alerts()
if inventory and get_ammo_flag[mode] then
if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
if entity.prototype.automated_ammo_count then
if autofull and entity.prototype.automated_ammo_count then
if entity.prototype.automated_ammo_count < player_threshold then
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
end
@@ -212,9 +215,7 @@ local function generate_alerts()
end
end
else
local param = {}
param.entity = entity
remove_entity_from_list(param)
ammo_entities[index] = nil
end
end
end
@@ -235,7 +236,7 @@ script.on_event(defines.events.on_force_created, add_force_to_list)
script.on_event(defines.events.on_forces_merged, remove_force_from_list)
script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
script.on_event(defines.events.on_surface_deleted, remove_surface_from_list)
script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list)
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "Gun_Turret_Alerts",
"version": "2.0.1",
"version": "2.0.5",
"title": "Ammo Alerts",
"author": "Wyrrrd",
"factorio_version": "2.0",
+5
View File
@@ -24,3 +24,8 @@ message-low=__1__ hat wenig Munition
[virtual-signal-name]
ammo-icon-red=Hat keine Munition
ammo-icon-yellow=Hat wenig Munition
[mod-name]
[mod-description]
+2
View File
@@ -4,6 +4,7 @@ gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
gun-turret-alerts-mode=Multi slot mode
gun-turret-alerts-threshold=Low ammo threshold
gun-turret-alerts-z-automated-full=Automated amount equals full
[mod-setting-description]
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
@@ -11,6 +12,7 @@ gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your pl
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
gun-turret-alerts-z-automated-full=Send no alerts when a turret or artillery has an amount of ammo equal or higher than what inserters would automatically insert into them.
[string-mod-setting]
gun-turret-alerts-mode-added=Added up
+5
View File
@@ -24,3 +24,8 @@ message-low=__1__ peu de munitions
[virtual-signal-name]
ammo-icon-red=Signal d'absence de munition
ammo-icon-yellow=Signal de manque de munitions
[mod-name]
[mod-description]
+5
View File
@@ -24,3 +24,8 @@ message-low=__1__ мало боєприпасів
[virtual-signal-name]
ammo-icon-red=Сигнал про закінчення набоїв
ammo-icon-yellow=Сигнал про низький рівень набоїв
[mod-name]
[mod-description]
+6
View File
@@ -34,4 +34,10 @@ data:extend({
default_value = 8,
minimum_value = 0
},
{
type = "bool-setting",
name = "gun-turret-alerts-z-automated-full",
setting_type = "runtime-per-user",
default_value = true
},
})