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5 Commits

Author SHA1 Message Date
Wyrrrd 52e8d69938 Version bump for base game 1.1 2020-12-02 18:58:24 +01:00
Wyrrrd 230c093dc8 Update README.md
Matched to mod portal description
2020-03-27 12:57:17 +01:00
Wyrrrd ff7c5aab24 Performance
- moved turret index init to on_init
- migrated on_event to on_nth_tick
- typo in changelog
2020-03-21 14:20:23 +01:00
Wyrrrd 8a707a0c8b Bugfix & style
- added initialization of turret index
- removed unnecessary variable
2020-03-21 14:00:26 +01:00
Wyrrrd 7c1e998c86 Fixed surface handling (again)
This time keeping performance of original design
2020-03-20 12:25:04 +01:00
4 changed files with 53 additions and 32 deletions
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# Gun Turret Alerts # Gun Turret Alerts
<img src=https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png width="128" height="128"> <img src=https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png width="128" height="128">
(Please note: This is a quick and dirty port to 0.18. As soon as the original is ported to 0.18, this will be removed.) ### Description
Adds alerts when a gun turret is out of ammo or has low ammo.
Description ### Credit
- Adds alerts when a gun turret is out of ammo or has low ammo. Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
Credit:
- Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
+17
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--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2020-12-02
Changes:
- Version bump for base game 1.1
---------------------------------------------------------------------------------------------------
Version: 0.18.3
Date: 2020-03-21
Changes:
- Migrated on_event to on_nth_tick for performance
Bugfixes:
- Added missing initialization of turret index
---------------------------------------------------------------------------------------------------
Version: 0.18.2
Date: 2020-03-20
Changes:
- Redesigned surface handling again to be more performant
---------------------------------------------------------------------------------------------------
Version: 0.18.1 Version: 0.18.1
Date: 2020-03-19 Date: 2020-03-19
Changes: Changes:
+29 -23
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--control.lua --control.lua
--This mod scans the map for gun-turrets and places alerts when turrets are low. --This mod scans the map for gun-turrets and places alerts when turrets are low.
script.on_event({defines.events.on_tick}, function (event) script.on_init(function (event)
if event.tick%600 == 0 then -- turret index init
--Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them. global.turret_entities = {}
for index,player in pairs(game.connected_players) do end)
GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value script.on_nth_tick(3600, function (event)
player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value --Every minute the surface is rescanned for ammo-turret type entities. This is stored in the global table.
turret_entities = player.surface.find_entities_filtered{type = "ammo-turret"} for index,surface in pairs(game.surfaces) do
if GTA_enabled then global.turret_entities[index] = surface.find_entities_filtered{type = "ammo-turret"}
for index2, turret_entity in pairs(turret_entities) do end
if turret_entity.valid then end)
inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
if inv_var.is_empty() then script.on_nth_tick(600, function (event)
ammo_left = 0 --Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them.
else for _,player in pairs(game.connected_players) do
ammo_left = inv_var[1].count
end GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
if turret_entity.force == player.force then player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
if ammo_left == 0 then turret_entities = global.turret_entities[player.surface.name]
player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
elseif ammo_left < player_threshold then if GTA_enabled and turret_entities then
player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true) for _,turret_entity in pairs(turret_entities) do
end if turret_entity.valid and turret_entity.force == player.force then
end inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
if inv_var.is_empty() then
-- no ammo alert
player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
elseif inv_var[1].count < player_threshold then
-- low ammo alert
player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
end end
end end
end end
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{ {
"name": "Gun_Turret_Alerts", "name": "Gun_Turret_Alerts",
"version": "0.18.1", "version": "1.1.0",
"title": "Gun_Turret_Alerts", "title": "Gun_Turret_Alerts",
"author": "Wyrrrd", "author": "Wyrrrd",
"factorio_version": "0.18", "factorio_version": "1.1",
"dependencies": ["base >= 0.18"], "dependencies": ["base >= 1.1.0"],
"description": "Adds map alerts for players when a turret is either out of ammo or has low ammo" "description": "Adds map alerts for players when a turret is either out of ammo or has low ammo"
} }