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https://github.com/Wyrrrd/Gun_Turret_Alerts.git
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4 Commits
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| d7f853f1a5 | |||
| 9ee6474408 | |||
| 33c9bbe783 | |||
| ad4ae53c97 |
@@ -9,4 +9,5 @@ If you want to contribute by translating this mod, you can view the existing tra
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### Credit
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### Credit
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Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
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Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
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Thanks to [d0ob](https://github.com/d0ob) for the french locale.
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@@ -1,4 +1,14 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 1.1.8
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Date: 2021-08-06
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Locale:
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- Addedd french locale (thanks to d0ob)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.7
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Date: 2021-06-21
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Compatibility:
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- Added compatibility to Space Exploration's Meteor defence and other mods (no longer displays alert when ammo is dynamically loaded) (by snouz)
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---------------------------------------------------------------------------------------------------
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Version: 1.1.6
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Version: 1.1.6
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Date: 2021-04-22
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Date: 2021-04-22
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Bugfixes:
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Bugfixes:
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@@ -166,6 +166,11 @@ local function generate_alerts()
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if inventory and get_ammo_flag[mode] then
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if inventory and get_ammo_flag[mode] then
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if entity.type == "ammo-turret" then
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if entity.type == "ammo-turret" then
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
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if entity.prototype.automated_ammo_count then
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if entity.prototype.automated_ammo_count < player_threshold then
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ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
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end
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end
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elseif entity.type == "car" then
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elseif entity.type == "car" then
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
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ammo_flag = get_ammo_flag[mode](inventory, player_threshold, entity.selected_gun_index)
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end
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end
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@@ -1,6 +1,6 @@
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{
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{
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"name": "Gun_Turret_Alerts",
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"name": "Gun_Turret_Alerts",
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"version": "1.1.6",
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"version": "1.1.8",
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"title": "Ammo Alerts",
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"title": "Ammo Alerts",
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"author": "Wyrrrd",
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"author": "Wyrrrd",
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"factorio_version": "1.1",
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"factorio_version": "1.1",
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@@ -17,4 +17,8 @@ autofilter_mode-selected=Auswahl
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[gun-turret-alerts]
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[gun-turret-alerts]
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message-empty=__1__ hat keine Munition
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message-empty=__1__ hat keine Munition
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message-low=__1__ hat wenig Munition
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message-low=__1__ hat wenig Munition
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[virtual-signal-name]
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ammo-icon-red=Hat keine Munition
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ammo-icon-yellow=Hat wenig Munition
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@@ -17,4 +17,8 @@ autofilter_mode-selected=Selected
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[gun-turret-alerts]
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[gun-turret-alerts]
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message-empty=__1__ out of ammo
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message-empty=__1__ out of ammo
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message-low=__1__ ammo low
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message-low=__1__ low ammo
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[virtual-signal-name]
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ammo-icon-red=Out of ammo signal
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ammo-icon-yellow=Low ammo signal
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@@ -0,0 +1,24 @@
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[mod-setting-name]
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gun-turret-alerts-enabled=Activer les alertes de manque de munitions dans les tourelles.
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gun-turret-alerts-car-enabled=Activer les alertes de manque de munitions dans les véhicules.
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gun-turret-alerts-mode=Prendre en considération plusieurs compartiments de munitions.
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gun-turret-alerts-threshold=Nombre de munitions restantes avant d'être alerté.
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[mod-setting-description]
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gun-turret-alerts-enabled=Le manque de munitions dans une tourelle enverra une alerte au joueur.
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gun-turret-alerts-car-enabled=Le manque de munitions dans un véhicule enverra une alerte au joueur.
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gun-turret-alerts-mode=Surveiller tous les compartiments de l'unité, un seul, ou une sélection.\n(Certaines unités, principalement des véhicules, peuvent posséder plusieurs compartiments. À laisser décoché s'il n'y en a qu'un seul.)
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gun-turret-alerts-threshold=Le nombre de munitions, dans une tourelle ou un véhicule, qui déclenchera un alerte une fois atteint.
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[string-mod-setting]
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autofilter_mode-added=Tous
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autofilter_mode-individually=Unique
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autofilter_mode-selected=Sélection
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[gun-turret-alerts]
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message-empty=__1__ plus de munition
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message-low=__1__ peu de munitions
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[virtual-signal-name]
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ammo-icon-red=Signal d'absence de munition
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ammo-icon-yellow=Signal de manque de munitions
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