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14 Commits

Author SHA1 Message Date
Wyrrrd 86820c48c3 Up version 2024-11-10 15:06:40 +01:00
Wyrrrd 037d321604 Fix empty table cleanup 2024-11-10 15:01:04 +01:00
Wyrrrd c837b99a01 Handle surface workaround on built, cleanup empty global tables 2024-11-10 14:54:21 +01:00
Wyrrrd 4c8b05b930 Small cleanup and commenting 2024-11-10 11:49:00 +01:00
Wyrrrd d6d426ddc7 Mutlisurface support and some fixes 2024-11-10 01:17:47 +01:00
Wyrrrd 2b91680aa2 Fix surface handling fuckup for real 2024-11-09 17:55:59 +01:00
Wyrrrd 861dd1fa7d Add extra safety checks 2024-11-09 17:05:03 +01:00
Wyrrrd b6df0ba763 Fix surface handling fuckup 2024-11-09 16:14:34 +01:00
Factorio Mods Helper e99c0e0505 Update translations from Crowdin 2024-11-09 04:27:21 +00:00
Wyrrrd 3c86e315f4 Fix crash on invalid entity 2024-11-09 00:01:41 +01:00
Wyrrrd 3c2316878a Quick fix setting for manual turret fill 2024-11-08 17:09:49 +01:00
Wyrrrd ad2e1d597b Fix typo 2024-11-06 21:50:31 +01:00
Wyrrrd 0eabcfc23e Add surface cleanup 2024-11-06 20:30:08 +01:00
Wyrrrd 4bf3081c31 Update README.md 2024-11-06 13:13:10 +01:00
9 changed files with 192 additions and 60 deletions
+2 -2
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@@ -2,7 +2,7 @@
<img src=https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png width="128" height="128">
### Description
Adds alerts when a gun turret, vehicle or artillery is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for turrets, vehicles and artillery can be disabled separately. Behaviour on vehicles with multiple ammo slots can be configured (for all vehicles at once).
Adds alerts when a gun turret, vehicle or artillery is out of ammo or has low ammo. The amount of ammo considered low can be configured. Alerts for turrets, vehicles and artillery can be disabled separately. Behaviour on vehicles with multiple ammo slots can be configured (for all vehicles at once). Alerts on other planets or space platforms can be enabled.
### Locale
If you want to contribute by translating this mod, you can view the existing translations on [Crowdin](https://crowdin.com/project/factorio-mods-localization). I'd be happy to add your language and credits to the next release.
@@ -12,4 +12,4 @@ Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod]
Thanks to [snouz](https://mods.factorio.com/user/snouz) for the new icons and thumbnail.
Thanks to [Friendch](https://mods.factorio.com/user/Friendch) for the french locale.
Thanks to [eugenikus8](https://github.com/eugenikus8) for the russian locale.
Thanks to [Met_en_Bouldry](https://crowdin.com/profile/Met_en_Bouldry) for the ukranian locale.
Thanks to [Met_en_Bouldry](https://crowdin.com/profile/Met_en_Bouldry) for the ukrainian locale.
+45 -6
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@@ -1,4 +1,45 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.7
Date: 2024-11-10
Optimizations:
- Add cleanup of empty global tables
- Move global table creation from on_surface_created to on_built_entity to save on event
listeners
- Review force rename/removal handling
- Code cleanup and comments
---------------------------------------------------------------------------------------------------
Version: 2.0.6
Date: 2024-11-10
Features:
- Add support to enable alerts for other surfaces (before, alerts were only generated for the
current surface)
Bugfixes:
- Fix additional surface handling (when a new surface was created, from then on entities were
not added to the global list until all players of a force leave and join again, which is
technically impossible in single player)
---------------------------------------------------------------------------------------------------
Version: 2.0.5
Date: 2024-11-09
Bugfixes:
- Really fix the crash on surface deletion
---------------------------------------------------------------------------------------------------
Version: 2.0.4
Date: 2024-11-09
Bugfixes:
- Fix another crash on surface deletion
---------------------------------------------------------------------------------------------------
Version: 2.0.3
Date: 2024-11-08
Bugfixes:
- Fixed crash on invalid entity
---------------------------------------------------------------------------------------------------
Version: 2.0.2
Date: 2024-11-08
Changes:
- Cleanup tracking table on surface rename/deletion
Bugfixes:
- Quick fix setting for manual turret fill
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 2024-11-06
Locale:
@@ -13,10 +54,6 @@ Date: 2024-10-27
- Renamed car group to vehicle group in all languages
Features:
- Added spidertrons to vehicle group
Info:
- Planned: Switch from surface names to surface indexes (as names can change)
- Planned: Cleanup tracking table on surface deletion (may happen with space platforms)
- Planned: Add settings to allow players to view alerts for current or multiple/all surfaces
---------------------------------------------------------------------------------------------------
Version: 1.1.11
Date: 2023-03-12
@@ -41,12 +78,14 @@ Date: 2021-08-06
Version: 1.1.7
Date: 2021-06-21
Compatibility:
- Added compatibility to Space Exploration's Meteor defence and other mods (no longer displays alert when ammo is dynamically loaded) (by snouz)
- Added compatibility to Space Exploration's Meteor defence and other mods (no longer displays
alert when ammo is dynamically loaded) (by snouz)
---------------------------------------------------------------------------------------------------
Version: 1.1.6
Date: 2021-04-22
Bugfixes:
- Defaulting multislot mode "selected" to first slot, if no slot selected. Defaulting to "added" mode caused a crash.
- Defaulting multislot mode "selected" to first slot, if no slot selected. Defaulting to
"added" mode caused a crash.
Scripting:
- Simplified some boolean logic misusing it as ternary
---------------------------------------------------------------------------------------------------
+67 -13
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@@ -64,16 +64,23 @@ local get_ammo_flag = {
}
local function add_entity_to_list(event)
--Whenever an ammo-turret, car or artillery type entity is built, add it to the global table.
--Whenever an ammo-turret, vehicle or artillery type entity is built, add it to the global table.
local entity = event.created_entity or event.entity
local index = entity.surface.name.."_"..entity.force.name
-- Add table if it doesn't exist and a player of this force is connected
if entity.force.connected_players[1] and not storage.ammo_entities[index] then
storage.ammo_entities[index] = {}
end
-- Add entity to table
if storage.ammo_entities[index] then
table.insert(storage.ammo_entities[index], entity)
end
end
local function remove_entity_from_list(event)
--Whenever an ammo-turret, car or artillery type entity dies / is mined, remove it from the global table.
--Whenever an ammo-turret, vehicle or artillery type entity dies / is mined, remove it from the global table.
local index = event.entity.surface.name.."_"..event.entity.force.name
if storage.ammo_entities[index] then
for i,entity in pairs(storage.ammo_entities[index]) do
@@ -86,19 +93,21 @@ local function remove_entity_from_list(event)
end
local function add_force_to_list(event)
--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, car or artillery type entities of that force to the global table.
--Whenever a player of an unscanned force joins the game or a force is created, add all ammo-turret, vehicle or artillery type entities of that force to the global table.
local player, force
if event.player_index then
player = game.get_player(event.player_index)
if player and player.valid then
force = player.force
end
elseif event.force then
force = event.force
if force.connected_players then
if force.valid and force.connected_players then
player = force.connected_players[1]
end
end
if player and force and not storage.ammo_entities[player.surface.name.."_"..force.name] then
if player and player.valid and force and force.valid and not storage.ammo_entities[player.surface.name.."_"..force.name] then
for _,surface in pairs(game.surfaces) do
storage.ammo_entities[surface.name.."_"..force.name] = surface.find_entities_filtered{type = {"ammo-turret","car","artillery-turret","artillery-wagon","spider-vehicle"}, force = force, to_be_deconstructed = false}
end
@@ -123,15 +132,34 @@ local function remove_force_from_list(event)
force = event.source
end
if force and not force.connected_players then
if force then
if not force.valid or (force.valid and table_is_empty(force.connected_players)) then
for surface_name,_ in pairs(game.surfaces) do
storage.ammo_entities[surface_name.."_"..force.name] = nil
end
end
end
end
local function remove_surface_from_list(event)
--Whenever a surface is renamed or deleted, move/remove all entities in/from the global table.
for _,force in pairs(game.forces) do
local index
if event.new_name then
storage.ammo_entities[event.new_name.."_"..force.name] = table.deepcopy(storage.ammo_entities[event.old_name.."_"..force.name])
index = event.old_name.."_"..force.name
elseif event.surface_index then
index = game.surfaces[event.surface_index].name.."_"..force.name
end
if index then
storage.ammo_entities[index] = nil
end
end
end
local function init_list()
-- index init
--Create global table for existing forces
storage.ammo_entities = {}
local param = {}
for _,force in pairs(game.forces) do
@@ -141,7 +169,7 @@ local function init_list()
end
local function generate_alerts()
--Every 10 seconds recheck and give alerts to players for ammo-turret, car, spidertron or artillery type entities on the same force as them.
--Every 10 seconds recheck and give alerts to players for ammo-turret, vehicle, spidertron or artillery type entities on the same force as them.
for _,player in pairs(game.connected_players) do
local turret_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
@@ -149,13 +177,24 @@ local function generate_alerts()
local artillery_enabled = player.mod_settings["gun-turret-alerts-artillery-enabled"].value
local mode = player.mod_settings["gun-turret-alerts-mode"].value
local player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
local ammo_entities = storage.ammo_entities[player.surface.name.."_"..player.force.name]
local auto_full = player.mod_settings["gun-turret-alerts-z-automated-full"].value
local show_planets = player.mod_settings["gun-turret-alerts-z-show-planets"].value
local show_platforms = player.mod_settings["gun-turret-alerts-z-show-platforms"].value
for _,surface in pairs(game.surfaces) do
local ammo_entities
if surface == player.surface or (show_platforms and surface.platform) or (show_planets and surface.planet) then
ammo_entities = storage.ammo_entities[surface.name.."_"..player.force.name]
end
if ammo_entities then
for _,entity in pairs(ammo_entities) do
if entity.valid and entity.force == player.force then
if not table_is_empty(ammo_entities) then
for index,entity in pairs(ammo_entities) do
if entity.valid then
if entity.force == player.force then
--Get ammo inventory based on entity type, skip cars without guns
--Get ammo inventory based on entity type, skip vehicles without guns
local inventory
if turret_enabled and entity.type == "ammo-turret" then
inventory = entity.get_inventory(defines.inventory.turret_ammo)
@@ -174,7 +213,8 @@ local function generate_alerts()
if inventory and get_ammo_flag[mode] then
if entity.type == "ammo-turret" or entity.type == "artillery-turret" or entity.type == "artillery-wagon" then
ammo_flag = get_ammo_flag[mode](inventory, player_threshold)
if entity.prototype.automated_ammo_count then
-- Automated amme count override (if activated)
if auto_full and entity.prototype.automated_ammo_count then
if entity.prototype.automated_ammo_count < player_threshold then
ammo_flag = get_ammo_flag[mode](inventory, entity.prototype.automated_ammo_count)
end
@@ -193,6 +233,15 @@ local function generate_alerts()
player.add_custom_alert(entity, {type = "virtual", name = "ammo-icon-yellow"}, {"gun-turret-alerts.message-low", entity.localised_name}, true)
end
end
else
-- Cleanup if entity is invalid
table.remove(ammo_entities, index)
end
end
else
-- Cleanup if table is empty
storage.ammo_entities[surface.name.."_"..player.force.name] = nil
end
end
end
end
@@ -211,13 +260,18 @@ script.on_event(defines.events.on_player_changed_force, remove_force_from_list)
script.on_event(defines.events.on_force_created, add_force_to_list)
script.on_event(defines.events.on_forces_merged, remove_force_from_list)
script.on_event(defines.events.on_surface_renamed, remove_surface_from_list)
script.on_event(defines.events.on_pre_surface_deleted, remove_surface_from_list)
script.on_event(defines.events.on_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_space_platform_built_entity, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_built, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_revive, add_entity_to_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_player_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_robot_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_space_platform_mined_entity, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.on_entity_died, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
script.on_event(defines.events.script_raised_destroy, remove_entity_from_list, {{filter="type", type = "ammo-turret"},{filter="type", type = "car"},{filter="type", type = "spider-vehicle"},{filter="type", type = "artillery-turret"},{filter="type", type = "artillery-wagon"}})
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "Gun_Turret_Alerts",
"version": "2.0.1",
"version": "2.0.7",
"title": "Ammo Alerts",
"author": "Wyrrrd",
"factorio_version": "2.0",
+5
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@@ -24,3 +24,8 @@ message-low=__1__ hat wenig Munition
[virtual-signal-name]
ammo-icon-red=Hat keine Munition
ammo-icon-yellow=Hat wenig Munition
[mod-name]
[mod-description]
+8 -2
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@@ -4,6 +4,9 @@ gun-turret-alerts-car-enabled=Vehicle ammo alerts enabled
gun-turret-alerts-artillery-enabled=Artillery ammo alerts enabled
gun-turret-alerts-mode=Multi slot mode
gun-turret-alerts-threshold=Low ammo threshold
gun-turret-alerts-z-automated-full=Automated amount equals full
gun-turret-alerts-z-show-planets=Show on all planets
gun-turret-alerts-z-show-platforms=Show on all space platforms
[mod-setting-description]
gun-turret-alerts-enabled=Enables turret ammo alerts to be added to your player.
@@ -11,6 +14,9 @@ gun-turret-alerts-car-enabled=Enables vehicle ammo alerts to be added to your pl
gun-turret-alerts-artillery-enabled=Enables artillery ammo alerts to be added to your player.
gun-turret-alerts-mode=Controls, if the ammo slots are added up, every slot is counted individually, or just the selected slot is counted.\n(Only applies for more than one ammo slot, for example in vehicles.)
gun-turret-alerts-threshold=If a turret, vehicle or artillery has less than this much ammo, an alert will be added to your player.
gun-turret-alerts-z-automated-full=Send no alerts when a turret or artillery has an amount of ammo equal or higher than what inserters would automatically insert into them.
gun-turret-alerts-z-show-planets=Show alerts for other planets, even if you are not there. (Default is to only show current planet/space platform.)
gun-turret-alerts-z-show-platforms=Show alerts for other space platforms, even if you are not there. (Default is to only show current planet/space platform.)
[string-mod-setting]
gun-turret-alerts-mode-added=Added up
@@ -18,8 +24,8 @@ gun-turret-alerts-mode-individually=Individually
gun-turret-alerts-mode-selected=Selected
[gun-turret-alerts]
message-empty=__1__ out of ammo
message-low=__1__ low ammo
message-empty=__1__ is out of ammo
message-low=__1__ is low on ammo
[virtual-signal-name]
ammo-icon-red=Out of ammo signal
+5
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@@ -24,3 +24,8 @@ message-low=__1__ peu de munitions
[virtual-signal-name]
ammo-icon-red=Signal d'absence de munition
ammo-icon-yellow=Signal de manque de munitions
[mod-name]
[mod-description]
+5
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@@ -24,3 +24,8 @@ message-low=__1__ мало боєприпасів
[virtual-signal-name]
ammo-icon-red=Сигнал про закінчення набоїв
ammo-icon-yellow=Сигнал про низький рівень набоїв
[mod-name]
[mod-description]
+18
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@@ -34,4 +34,22 @@ data:extend({
default_value = 8,
minimum_value = 0
},
{
type = "bool-setting",
name = "gun-turret-alerts-z-automated-full",
setting_type = "runtime-per-user",
default_value = true
},
{
type = "bool-setting",
name = "gun-turret-alerts-z-show-planets",
setting_type = "runtime-per-user",
default_value = false
},
{
type = "bool-setting",
name = "gun-turret-alerts-z-show-platforms",
setting_type = "runtime-per-user",
default_value = false
},
})