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Gun_Turret_Alerts/control.lua
Wyrrrd 1ef2d837f7 Initial commit
Only changed supported Factorio version and added thumbnail
2020-02-17 21:11:17 +01:00

45 lines
1.5 KiB
Lua

--control.lua
--This mod scans the map for gun-turrets and places alerts when turrets are low.
script.on_event({defines.events.on_tick}, function (event)
--Every minute the surface is rescanned for ammo-turret type entities. This is stored in the global table.
if event.tick%3600 == 0 or global.turret_entities == nil then
local planet = game.surfaces
for index,value in pairs(planet) do
global.turret_entities = planet[index].find_entities_filtered{type = "ammo-turret"}
end
end
if event.tick%600 == 0 then
--Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them.
for index,player in pairs(game.connected_players) do
GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
if GTA_enabled then
for index2, turret_entity in pairs(global.turret_entities) do
if turret_entity.valid then
inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
if inv_var.is_empty() then
ammo_left = 0
else
ammo_left = inv_var[1].count
end
if turret_entity.force == player.force then
if ammo_left == 0 then
player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
elseif ammo_left < player_threshold then
player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
end
end
end
end
end
end
end
end)