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mirror of https://github.com/Wyrrrd/Gun_Turret_Alerts.git synced 2026-06-01 23:12:27 +02:00

Initial commit

Only changed supported Factorio version and added thumbnail
This commit is contained in:
Wyrrrd
2020-02-17 21:11:17 +01:00
parent 8cc4551e96
commit 1ef2d837f7
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# Gun_Turret_Alerts
![mod thumbnail](https://raw.githubusercontent.com/Wyrrrd/Gun_Turret_Alerts/master/thumbnail.png)
(Please note: This is a quick and dirty port to 0.18. As soon as the original is ported to 0.18, this will be removed.)
Description
- Adds alerts when a gun turret is out of ammo or has low ammo.
Credit:
- Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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--control.lua
--This mod scans the map for gun-turrets and places alerts when turrets are low.
script.on_event({defines.events.on_tick}, function (event)
--Every minute the surface is rescanned for ammo-turret type entities. This is stored in the global table.
if event.tick%3600 == 0 or global.turret_entities == nil then
local planet = game.surfaces
for index,value in pairs(planet) do
global.turret_entities = planet[index].find_entities_filtered{type = "ammo-turret"}
end
end
if event.tick%600 == 0 then
--Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them.
for index,player in pairs(game.connected_players) do
GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
if GTA_enabled then
for index2, turret_entity in pairs(global.turret_entities) do
if turret_entity.valid then
inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
if inv_var.is_empty() then
ammo_left = 0
else
ammo_left = inv_var[1].count
end
if turret_entity.force == player.force then
if ammo_left == 0 then
player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
elseif ammo_left < player_threshold then
player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
end
end
end
end
end
end
end
end)
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--data.lua
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{
"name": "Gun_Turret_Alerts",
"version": "0.18.0",
"title": "Gun_Turret_Alerts",
"author": "Wyrrrd",
"homepage": "",
"factorio_version": "0.18",
"dependencies": ["base >= 0.16"],
"description": "Adds map alerts for players when a turret is either out of ammo or has low ammo"
}
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[mod-setting-name]
gun-turret-alerts-enabled=Gun turret alerts enabled
gun-turret-alerts-threshold=Low ammo threshold
[mod-setting-description]
gun-turret-alerts-enabled=Enables alerts to be added to your player
gun-turret-alerts-threshold=If a turret has less than this much ammo an alert will be added to your player
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--settings.lua
data:extend({
{
type = "bool-setting",
name = "gun-turret-alerts-enabled",
setting_type = "runtime-per-user",
default_value = true
},
{
type = "int-setting",
name = "gun-turret-alerts-threshold",
setting_type = "runtime-per-user",
default_value = 8,
minimum_value = 0
}
})
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