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Initial commit
Only changed supported Factorio version and added thumbnail
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# Gun_Turret_Alerts
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(Please note: This is a quick and dirty port to 0.18. As soon as the original is ported to 0.18, this will be removed.)
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Description
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- Adds alerts when a gun turret is out of ammo or has low ammo.
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Credit:
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- Thanks to [unhott](https://mods.factorio.com/user/unhott) for the [original mod](https://mods.factorio.com/mod/GunTurretAlerts).
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+44
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--control.lua
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--This mod scans the map for gun-turrets and places alerts when turrets are low.
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script.on_event({defines.events.on_tick}, function (event)
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--Every minute the surface is rescanned for ammo-turret type entities. This is stored in the global table.
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if event.tick%3600 == 0 or global.turret_entities == nil then
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local planet = game.surfaces
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for index,value in pairs(planet) do
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global.turret_entities = planet[index].find_entities_filtered{type = "ammo-turret"}
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end
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end
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if event.tick%600 == 0 then
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--Every 10 seconds recheck and give alerts to players for ammo-turret entities on the same force as them.
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for index,player in pairs(game.connected_players) do
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GTA_enabled = player.mod_settings["gun-turret-alerts-enabled"].value
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player_threshold = player.mod_settings["gun-turret-alerts-threshold"].value
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if GTA_enabled then
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for index2, turret_entity in pairs(global.turret_entities) do
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if turret_entity.valid then
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inv_var = turret_entity.get_inventory(defines.inventory.turret_ammo)
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if inv_var.is_empty() then
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ammo_left = 0
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else
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ammo_left = inv_var[1].count
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end
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if turret_entity.force == player.force then
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if ammo_left == 0 then
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player.add_custom_alert(turret_entity, {type = "item", name = "piercing-rounds-magazine"}, "Out of ammo", true)
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elseif ammo_left < player_threshold then
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player.add_custom_alert(turret_entity, {type = "item", name = "firearm-magazine"}, "Ammo low", true)
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end
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end
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end
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end
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end
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end
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end
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end)
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{
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"name": "Gun_Turret_Alerts",
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"version": "0.18.0",
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"title": "Gun_Turret_Alerts",
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"author": "Wyrrrd",
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"homepage": "",
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"factorio_version": "0.18",
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"dependencies": ["base >= 0.16"],
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"description": "Adds map alerts for players when a turret is either out of ammo or has low ammo"
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}
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[mod-setting-name]
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gun-turret-alerts-enabled=Gun turret alerts enabled
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gun-turret-alerts-threshold=Low ammo threshold
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[mod-setting-description]
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gun-turret-alerts-enabled=Enables alerts to be added to your player
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gun-turret-alerts-threshold=If a turret has less than this much ammo an alert will be added to your player
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--settings.lua
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data:extend({
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{
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type = "bool-setting",
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name = "gun-turret-alerts-enabled",
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setting_type = "runtime-per-user",
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default_value = true
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},
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{
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type = "int-setting",
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name = "gun-turret-alerts-threshold",
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setting_type = "runtime-per-user",
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default_value = 8,
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minimum_value = 0
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}
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})
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