Add remote interface to allow other mods to query / change sprites in… (#20)
* Add remote interface to allow other mods to query / change sprites in display frames * update map marker if present
This commit is contained in:
59
control.lua
59
control.lua
@@ -65,7 +65,7 @@ local function remove_markers(entity)
|
||||
end
|
||||
end
|
||||
|
||||
local function find_entity_render(entity)
|
||||
local function find_entity_render(entity)
|
||||
for _,id in pairs(rendering.get_all_ids(DID.mod_name)) do
|
||||
if rendering.get_target(id).entity == entity then return id end
|
||||
end
|
||||
@@ -154,10 +154,10 @@ local function display_filter_tabs(player,filter)
|
||||
local name = splitstring(tab.tab.name,":")
|
||||
end
|
||||
tabs.selected_tab_index = selected or 1 -- end of shenanigans
|
||||
if textfield.visible then textfield.focus() end -- fix textfield focus
|
||||
if textfield.visible then textfield.focus() end -- fix textfield focus
|
||||
end
|
||||
|
||||
local function toggle_search(player,element,override)
|
||||
local function toggle_search(player,element,override)
|
||||
local textfield = player.gui.screen[DID.custom_gui]["display-header"]["display-search-textfield"]
|
||||
if textfield then
|
||||
textfield.visible = override or not textfield.visible
|
||||
@@ -200,7 +200,7 @@ local display_gui_click = {
|
||||
end,
|
||||
["display-map-marker"] = function (event)
|
||||
local last_display = get_global_player_info(event.player_index,"last_display")
|
||||
if last_display then
|
||||
if last_display then
|
||||
if get_has_map_marker(last_display) then
|
||||
event.element.style = "display_small_button"
|
||||
remove_markers(last_display)
|
||||
@@ -253,7 +253,7 @@ local function gui_click(event)
|
||||
frame.destroy()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
-- is there a method for this element?
|
||||
local clicked = splitstring(event.element.name,":")
|
||||
if display_gui_click[clicked[1]] then
|
||||
@@ -268,16 +268,16 @@ local function create_display_gui(player, selected)
|
||||
|
||||
-- cache which entity this gui belongs to
|
||||
set_global_player_info(player.index,"last_display",selected)
|
||||
|
||||
|
||||
-- close any existing gui
|
||||
local frame = player.gui.screen[DID.custom_gui]
|
||||
if frame then frame.destroy() end
|
||||
player.opened = player.gui.screen
|
||||
|
||||
|
||||
-- get markers and currently rendered sprite
|
||||
local markers = next(get_map_markers(selected)) ~= nil
|
||||
local sname, stype = get_render_sprite_info(selected)
|
||||
local render_sprite = (sname and stype) and sname.."/"..stype or nil
|
||||
local render_sprite = (sname and stype) and sname.."/"..stype or nil
|
||||
|
||||
-- create frame
|
||||
frame = player.gui.screen.add {
|
||||
@@ -286,7 +286,7 @@ local function create_display_gui(player, selected)
|
||||
direction = "vertical",
|
||||
style = "display_frame",
|
||||
}
|
||||
|
||||
|
||||
-- update frame location if cached
|
||||
if get_global_player_info(player.index,"display_gui_location") then
|
||||
frame.location = get_global_player_info(player.index,"display_gui_location")
|
||||
@@ -302,7 +302,7 @@ local function create_display_gui(player, selected)
|
||||
}
|
||||
header.style.bottom_padding = -4
|
||||
header.style.horizontally_stretchable = true
|
||||
|
||||
|
||||
-- title
|
||||
header.add {
|
||||
type = "label",
|
||||
@@ -372,7 +372,7 @@ local function create_display_gui(player, selected)
|
||||
type = "tabbed-pane",
|
||||
style = "display_tabbed_pane",
|
||||
}
|
||||
|
||||
|
||||
-- build a table of info about existing items/fluids
|
||||
-- groups of subgroups of sprites -> localised_string
|
||||
local button_table = {}
|
||||
@@ -395,7 +395,7 @@ local function create_display_gui(player, selected)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- determine the biggest tab size
|
||||
local max_rows = 0
|
||||
for group,subgroups in pairs(button_table) do
|
||||
@@ -405,7 +405,7 @@ local function create_display_gui(player, selected)
|
||||
end
|
||||
max_rows = math.max(rows,max_rows)
|
||||
end
|
||||
|
||||
|
||||
-- set up tabs
|
||||
local tab_index = 1
|
||||
for group,subgroups in pairs(button_table) do
|
||||
@@ -457,7 +457,7 @@ local function create_display_gui(player, selected)
|
||||
end
|
||||
tab_index = tab_index + 1
|
||||
end
|
||||
|
||||
|
||||
-- make all tabs as big as biggest
|
||||
for _,tab in pairs(display_tabs.tabs) do
|
||||
tab.content.style.height = math.min(640, max_rows * 40)
|
||||
@@ -478,6 +478,33 @@ local function set_up_display_from_ghost(entity,tags)
|
||||
end
|
||||
end
|
||||
|
||||
remote.add_interface(
|
||||
"IndustrialDisplayPlates",
|
||||
{
|
||||
get_sprite = function(event)
|
||||
if event and event.entity and event.entity.valid then
|
||||
local spritetype, spritename = get_render_sprite_info(event.entity)
|
||||
return {spritetype=spritetype, spritename=spritename}
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end,
|
||||
|
||||
set_sprite = function(event)
|
||||
if event and event.entity and event.entity.valid and event.sprite and game.is_valid_sprite_path(event.sprite) then
|
||||
destroy_render(event.entity)
|
||||
render_overlay_sprite(event.entity, event.sprite)
|
||||
if get_has_map_marker(event.entity) then
|
||||
local spritetype, spritename = get_render_sprite_info(event.entity)
|
||||
change_map_markers(event.entity, spritetype, spritename)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
}
|
||||
|
||||
)
|
||||
|
||||
-- local function reset_globals()
|
||||
-- global.translations = nil
|
||||
-- end
|
||||
@@ -515,7 +542,7 @@ script.on_event("deadlock-open-gui", function(event)
|
||||
local player = game.players[event.player_index]
|
||||
if player.cursor_stack and player.cursor_stack.valid_for_read then return end
|
||||
local selected = player and player.selected
|
||||
if selected and selected.valid and is_a_display(selected) then
|
||||
if selected and selected.valid and is_a_display(selected) then
|
||||
if player.can_reach_entity(selected) then
|
||||
create_display_gui(player, selected)
|
||||
else
|
||||
@@ -552,7 +579,7 @@ script.on_event(defines.events.on_player_setup_blueprint, function (event)
|
||||
local blueprint = nil
|
||||
if player and player.blueprint_to_setup and player.blueprint_to_setup.valid_for_read then blueprint = player.blueprint_to_setup
|
||||
elseif player and player.cursor_stack.valid_for_read and player.cursor_stack.name == "blueprint" then blueprint = player.cursor_stack end
|
||||
|
||||
|
||||
if blueprint then
|
||||
for index,entity in pairs(event.mapping.get()) do
|
||||
local stype,sname = get_render_sprite_info(entity)
|
||||
|
||||
Reference in New Issue
Block a user