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moved workaround in code

moved to only trigger if blueprint contains displays with sprites, fixes "attempt to index local" crash as well
This commit is contained in:
Wyrrrd
2021-09-07 11:02:31 +02:00
parent be669f7b3e
commit 9d8443c9b2
3 changed files with 13 additions and 7 deletions
+5
View File
@@ -1,4 +1,9 @@
---------------------------------------------------------------------------------------------------
Version: 1.1.4
Date: 2021-09-07
Bugfixes:
- fixed crash and unwanted behaviour introduced with last release
---------------------------------------------------------------------------------------------------
Version: 1.1.3
Date: 2021-09-06
Bugfixes:
+7 -6
View File
@@ -553,16 +553,17 @@ script.on_event(defines.events.on_player_setup_blueprint, function (event)
if player and player.blueprint_to_setup and player.blueprint_to_setup.valid_for_read then blueprint = player.blueprint_to_setup
elseif player and player.cursor_stack.valid_for_read and player.cursor_stack.name == "blueprint" then blueprint = player.cursor_stack end
-- Workaround for blueprint update bug
if blueprint.get_blueprint_entity_count() == 0 then
player.print({"display-plates.blueprint-wont-have-icons"})
return
end
if blueprint then
for index,entity in pairs(event.mapping.get()) do
local stype,sname = get_render_sprite_info(entity)
if stype and sname then
-- Workaround for blueprint update bug
if blueprint.get_blueprint_entity_count() == 0 then
player.print({"display-plates.blueprint-wont-have-icons"})
return
end
blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-type", stype)
blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-name", sname)
blueprint.set_blueprint_entity_tag(index, "display-plate-sprite-map-marker", get_has_map_marker(entity))
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "IndustrialDisplayPlates",
"version": "1.1.3",
"version": "1.1.4",
"title": "Industrial Display Plates",
"author": "Wyrrrd",
"homepage": "https://github.com/Wyrrrd/IndustrialDisplayPlates",