Add remote interface to allow other mods to query / change sprites in… (#20)
* Add remote interface to allow other mods to query / change sprites in display frames * update map marker if present
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+27
@@ -478,6 +478,33 @@ local function set_up_display_from_ghost(entity,tags)
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end
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end
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end
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end
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remote.add_interface(
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"IndustrialDisplayPlates",
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{
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get_sprite = function(event)
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if event and event.entity and event.entity.valid then
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local spritetype, spritename = get_render_sprite_info(event.entity)
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return {spritetype=spritetype, spritename=spritename}
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else
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return nil
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end
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end,
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set_sprite = function(event)
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if event and event.entity and event.entity.valid and event.sprite and game.is_valid_sprite_path(event.sprite) then
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destroy_render(event.entity)
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render_overlay_sprite(event.entity, event.sprite)
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if get_has_map_marker(event.entity) then
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local spritetype, spritename = get_render_sprite_info(event.entity)
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change_map_markers(event.entity, spritetype, spritename)
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end
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end
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end
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}
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)
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-- local function reset_globals()
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-- local function reset_globals()
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-- global.translations = nil
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-- global.translations = nil
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-- end
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-- end
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